Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

Compiling

Options
  • 04-07-2001 1:56pm
    #1
    Registered Users Posts: 166,026 ✭✭✭✭


    After compiling tfc loads up my map, but its all really bright and pants looking. Now i know thats meant to happen if i dont run rad when compiling but I am running it. But i notice when I read the process window in the "vis" section of it it says : "There was a problem compiling the map". Im using Zoners compile tools (the same happened with the default ones for WC.) Any suggestions?


Comments

  • Registered Users Posts: 6,810 ✭✭✭DRakE


    Copy the Compile Log and paste it into here...

    without readin the whole thing I cant really determine the roblem...

    DRakE


  • Registered Users Posts: 166,026 ✭✭✭✭LegacyUser


    Here ya go , hope you can find something useful..

    hlcsg v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    BEGIN hlcsg
    Command line: "C:\Program Files\Worldcraft\hlcsg.exe""c:\program files\worldcraft\maps\tfmap2"

    -= Current hlcsg Settings =-
    Name | Setting | Default
    |
    |
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Wadinclude list :
    [zhlt.wad]


    entering c:\program files\worldcraft\maps\tfmap2.map
    CreateBrush:
    (0.11 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    (0.28 seconds)
    Using WAD File: \sierra\half-life\valve\halflife.wad
    Using WAD File: \sierra\half-life\valve\xeno.wad
    Using WAD File: \sierra\half-life\valve\liquids.wad
    Using WAD File: \sierra\half-life\tfc\tfc.wad
    Using WAD File: \sierra\half-life\tfc\tfc2.wad
    added 7 additional animating textures.
    Texture usage is at 0.23 mb (of 4.00 mb MAX)
    1.21 seconds elapsed

    END hlcsg

    hlbsp v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    BEGIN hlbsp
    Command line: "C:\Program Files\Worldcraft\hlbsp.exe""c:\program files\worldcraft\maps\tfmap2"

    -= Current hlbsp Settings =-
    Name | Setting | Default
    |
    |
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    Warning: === LEAK in hull 0 ===
    Entity info_tfgoal @ (-176, 80,-176)
    Error:
    A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region. The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted. Some complex rotating objects entities need
    their origins outside the map. To deal with these, just enclose the origin
    brush with a solid world brush

    Leak pointfile generated

    1.21 seconds elapsed

    END hlbsp

    hlvis v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    BEGIN hlvis
    Command line: "C:\Program Files\Worldcraft\hlvis.exe""c:\program files\worldcraft\maps\tfmap2"
    >> There was a problem compiling the map.
    >> Check the file c:\program files\worldcraft\maps\tfmap2.log for the cause.

    END hlvis

    hlrad v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    BEGIN hlrad
    Command line: "C:\Program Files\Worldcraft\hlrad.exe""c:\program files\worldcraft\maps\tfmap2"
    >> There was a problem compiling the map.
    >> Check the file c:\program files\worldcraft\maps\tfmap2.log for the cause.

    END hlrad



  • Registered Users Posts: 18,484 ✭✭✭✭Stephen


    Yeah swifty, your map has a leak (and probably more, the WC log only shows the first leak it comes across). A quick-fix solution would be to enclose your entire map with a hollow box, but this is frowned upon... it can lead to bad framerates and latency and excessively long compile times etc.

    - Munch


  • Registered Users Posts: 166,026 ✭✭✭✭LegacyUser


    You have leak in your level.You need to make sure you can't see the black from inside your level.Also make sure you have a sky and that its hollow.

    - [-=RaVeN=-]


  • Registered Users Posts: 166,026 ✭✭✭✭LegacyUser


    Cheers lads I put a box around it and its ok now. Although I couldnt see no leak cause its a new map which only consists of 3 rooms.


  • Advertisement
  • Registered Users Posts: 6,810 ✭✭✭DRakE


    you should definately go to Vlatitude.

    www.vlatitude.com

    this kicks serious ass. Easy liff tutorials and r_speeds reduction methonds...among lots of other things!

    /end advert

    drake


Advertisement