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What would you change is SC?

  • 22-03-1999 11:49AM
    #1
    Subscribers Posts: 1,911 ✭✭✭


    So anyway, this guy soso (one of the top players on B.net allegedly) met a few of the SC development team and they asked him what he would change. His long list is at http://www.gamers.com/messages/view.asp?id=ztcwv
    Some of the stuff is interesting, some I don't get.
    So what do the rest of you think? What would you change?

    Draco.


Comments

  • Closed Accounts Posts: 392 ✭✭Skyclad


    Could it have been a typo? Maybe he meant hatcheries?

    [This message has been edited by Skyclad (edited 22-03-99).]


  • Registered Users, Registered Users 2 Posts: 32,387 ✭✭✭✭DeVore


    Anyone know why they are talking about 4-6 spawning pools for Zerg, I dont see what that does for you as they dont produce zerglings, have only 2 upgrades and generally just sit there doing nothing most of the game.
    I cant see what you would want more then 2, and even that seems overly cautious.

    As for changing stuff, I'd give zerg back their old spawning rate. Improve a lot of the pathfinding and AI (like just standing there when you get Psychic Stormed.

    DeV


  • Subscribers Posts: 1,911 ✭✭✭Draco


    Yeah - the spawning pool thing really got me. the only explaination I came up with is since you need one to build other buildings the others are there as back up. But 4 or 6?

    Draco.


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