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Medal of honour Bots!

  • 27-09-2002 11:43am
    #1
    Closed Accounts Posts: 48


    I'm Just woundering does anyone have bots for
    medal of honour AA. i cant find any on the net.


Comments

  • Registered Users, Registered Users 2 Posts: 15,817 ✭✭✭✭po0k


    I thought there were bots included in the game :confused:


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    There are no Bots as such tho it is possible to include enemy AI in a New map.

    Not easy tho

    Kdja


  • Closed Accounts Posts: 16,396 ✭✭✭✭kaimera


    tho it is possible to include enemy AI in a New map

    Could you plz elaborate Kdja?


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    If you are creating a new map you can add in AI.
    To add them to the normal MP maps we would need partial source.
    We can spawn items into maps using certain commands and editing the Script files tho mainly limited to a few models (tanks ).
    We use these to cover EAs errors stop players getting under the map and killing everyone unseen.

    But an AI is an entity we cant spawn entites into maps.

    This is the command to spawn a Stuka into Destroyed Village to stop players jumping over awall and under the map.

    local.stuka_d = spawn models/vehicles/stuka_d.tik
    local.stuka_d.origin = ( -2600 1430 340 )
    local.stuka_d.angle = 90
    local.stuka_d solid
    local.stuka_d immune bullet
    local.stuka_d immune fast_bullet
    local.stuka_d immune bash
    local.stuka_d immune mg
    local.stuka_d immune explosion

    For more indepth info about mods/AI and maps check the link in my sig its a Mohaa/BF1942 Modding wesbite.

    We can drive tanks/trains in mp tho :)
    Hard to create with only a map editor :(
    A shoddy one at that.
    Kdja


  • Closed Accounts Posts: 16,339 ✭✭✭✭tman


    what about bots in rtcw?


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  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    AS far as i know ID made them (not user) and are included with the expansion pack thats to be released (is released??????).

    Same source for both games but EA used proprietary file types for 3d images so nothing new can be inserted.

    And used the Fakk2 Scripting code so even if the RTCW bots could be ported over they would need to be scripted in the fakk2 code to work.

    Kdj a


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