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Importing bryce 3d models into GTk???

  • 03-08-2002 09:23AM
    #1
    Closed Accounts Posts: 20,346 ✭✭✭✭


    Im using mohradient (level editor only)

    we dont have a full SDK for mohaa, so need to import a 3d model into GTK (RTCW SDK) then create a map file for it and then import to mohaa and create a TIK file for it.

    anyone done this b4 any tips help ??

    thx

    kdja


Comments

  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    Not a clue m8.

    Sorry :(


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    How is it done in Quake ???

    im trying to circumvent it :)
    once i have amap image of the model i can insert it with scripting the tiks .

    kdja


  • Registered Users, Registered Users 2 Posts: 14,181 ✭✭✭✭Jim


    /me sees alot of plp running away from this thread :)


  • Registered Users, Registered Users 2 Posts: 3,945 ✭✭✭Anima


    hehe i think your right jim. Kdja maybe you should explain it in simpler terms.


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    Umm

    Mohaa has no SDK we cant import models (weapons etc anything)

    The only way to do it would be to import it into another program save it as a map file then mohaa level editor will take it.

    I can write up the script for it to be used in the game (called a TIK in mohaa/quake3)

    So what im trying to do is import into 3dmax/Bryce and then exprt it into RTCW /Q3 version of radient then save as map file and transfer to mohaa.

    But i never did this before so have no idea how to do it.
    it is allegedley impossible cos Ea are W@nkers but i can code it to work just the getting it into RTCW/Q3 i dont know how.


    make sense????

    kdja


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  • Registered Users, Registered Users 2 Posts: 3,945 ✭✭✭Anima


    I doubht thats possible. Importing the mesh into a map file that is. I'm sure theres some other way.


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    how do you get a gun into CS?

    kdja


  • Registered Users, Registered Users 2 Posts: 3,945 ✭✭✭Anima


    Well you make the mesh and skin then you animate it. Animations are stored in .smd files. You have to get a plugin for 3dsmax to be able to save them then you compile everything into a .mdl file and thats it.


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    That MDL file in MOHAA is an SKD file (contains all the animations )
    I have to use an Autodesk program to open them ,
    I have it all scritped for an AK47 (i know but its the 1st weapon)

    Now i need to convert the 3d mesh into an SKD should be no problems with that ....

    Thx for the help will post here if i do it :)

    kdja


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