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Adding game_text to Maps

  • 25-07-2002 7:28pm
    #1
    Registered Users, Registered Users 2 Posts: 14,761 ✭✭✭✭


    Came across this tutorial for adding game_text to maps. It can be useful for telling the team there objectives and stuff like that:

    http://www.planethalflife.com/izuno/game_text_tut.htm
    1) Once you know what text you want to appear on the screen, think about what is going to trigger it. It may be something simple like when the player moves into an area, which in case you use the trigger texture and make it a trigger_once (or trigger_multiple if you want th text to appear every time the player moves that area). Or you can have just about any other entity or event trigger the game_text entitiy. Overall it is a very easy entity to use.

    2) In the game_text entitiy you see many fields. Here they are directly from the FGD file:


    message(string) : "Message Text"
    x(string) : "X (0 - 1.0 = left to right) (-1 centers)" : "-1"
    y(string) : "Y (0 - 1.0 = top to bottom) (-1 centers)" : "-1"
    effect(Choices) : "Text Effect" : 0 =
    [
    0 : "Fade In/Out"
    1 : "Credits"
    2 : "Scan Out"
    ]
    color(color255) : "Color1" : "100 100 100"
    color2(color255) : "Color2" : "240 110 0"
    fadein(string) : "Fade in Time (or character scan time)" : "1.5"
    fadeout(string) : "Fade Out Time" : "0.5"
    holdtime(string) : "Hold Time" : "1.2"
    fxtime(string) : "Scan time (scan effect only)" : "0.25"
    channel(choices) : "Text Channel" : 1 =
    [
    1 : "Channel 1"
    2 : "Channel 2"
    3 : "Channel 3"
    4 : "Channel 4"
    ]
    master(string) : "Master"

    There is more on the site but thats really all you need to get it done ... enjoy.


Comments

  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    Ask them if you can use their tutorials on the Game Editing Site.
    And get a host for it :)

    *Unstuck Para Maps Thread btw*


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