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What would you change?

  • 21-06-2002 11:24pm
    #1
    Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭


    well?

    DeV.


Comments

  • Hosted Moderators Posts: 3,807 ✭✭✭castie


    sub orbital attacks please


  • Closed Accounts Posts: 2,155 ✭✭✭ykt0di9url7bc3


    more stats, who killed who,
    how many times have i died,
    whos planet got attacked today.....

    and a better use of torps from the ship, level 20 and all i fire is 6650


  • Registered Users, Registered Users 2 Posts: 3,005 ✭✭✭strat


    yer torps suck atm but thats down to programming

    i reported this already but... you go to the LOG and then click back to the main menu and it gets you to www.boards.ie/blacknova NOT www.boards.ie/blacknova/main.php


    very annoying
    also another bug is in the rare occosian where you defeat a planet and cant cap it


  • Closed Accounts Posts: 236 ✭✭Hunter-FLUID


    a Small change that I think would be useful would to have your real space sets changed to hold 4 differ coords.


  • Registered Users, Registered Users 2 Posts: 3,005 ✭✭✭strat


    Originally posted by Hunter-FLUID
    a Small change that I think would be useful would to have your real space sets changed to hold 4 differ coords.

    10 or more would be nicer


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  • Registered Users, Registered Users 2 Posts: 1,745 ✭✭✭swiss


    also another bug is in the rare occosian where you defeat a planet and cant cap italso another bug is in the rare occosian where you defeat a planet and cant cap it
    Yes, that happened once to me as well. More annoying however, was the fact that sometimes when you take a planet with a large deal of cash, and proceed with a mass transfer of funds (through the IGB) the money defaults to 10mil, which is the max a planet without a base can hold. It's extremely frustrating, and I'd say I lost out on about 30 - 35billion because of this.


  • Registered Users, Registered Users 2 Posts: 3,005 ✭✭✭strat


    ffs this planet capping problem is happening more and more
    happened about 10 times to me

    the loss of monies is very annoyihng :(


  • Registered Users, Registered Users 2 Posts: 2,621 ✭✭✭GreenHell


    Remove the limitations on transfering money to other players its a **** for alliances trying to build up there members.


  • Hosted Moderators Posts: 3,807 ✭✭✭castie


    dont remove them as it stops people from starting a new account and transfering all their money to it and abandoning their old account the 15% thing is good in preventing this


  • Registered Users, Registered Users 2 Posts: 2,621 ✭✭✭GreenHell


    Since your going to have use your boards name in the game and you require an admin to delete your account, doing something like that is more or less impossible.


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  • Closed Accounts Posts: 38 jamaican


    What i would change is the way you have to ferry across colinist up to a hundred time`s just to get a small few to where your going. How about a bulk transfer of colinist`s. and then we have to do it another 50 or sixty for my second planet. you all get the point.


  • Registered Users, Registered Users 2 Posts: 1,809 ✭✭✭Stokolan


    Hmm i would change rule number 2...to allow attacks on sector 99 and 100.... thats about it


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭azezil


    I was playing on Blacknova.net, they have some cool stuff, like when you click on your ship name you see a pic of your ship. :)

    buying from special port, you don't have to buy level one, log back in level two and so on, there's a drop down menu you can choose what ever level to buy.


  • Closed Accounts Posts: 1,642 ✭✭✭Dazzer


    Aye that version will be in the next round of BNT on the Boards.


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