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What settings do yas want?

  • 19-05-2002 5:09pm
    #1
    Closed Accounts Posts: 1,642 ✭✭✭


    Im a new admin for Black Nova so I was listening to some suggestions.
    Just vote :)

    Also please post below how many sectors you all think there should be.

    How many ticks per minute/s 15 votes

    10 Every Minute
    0% 0 votes
    10 Every Two Minutes
    20% 3 votes
    Leave the same
    66% 10 votes
    Something Else
    13% 2 votes


Comments

  • Hosted Moderators Posts: 3,807 ✭✭✭castie


    leave at 3000 imo


  • Registered Users, Registered Users 2 Posts: 2,660 ✭✭✭Baz_


    I say 5 every two minutes and a limit of 7200 so that you can store up two days worth of turns. Failing that 10 every 2 minutes, ten every minute is far too many.


  • Registered Users, Registered Users 2 Posts: 10,592 ✭✭✭✭Dont be at yourself


    I suggest that you reset the game if you do make changes.


  • Closed Accounts Posts: 3,333 ✭✭✭Celt


    31337 sectors so scanning and finding your target is harder, takes up more turns but is ultimately more profitable.

    Also, might I suggest that after 20000 turns have passed(assuming we go for 10 turns per minute with max held being 12000) we advertise the game everywhere as the boards peeps will have a large advatnage?
    <?
    include("config_local.php");
    include("$ADOdbpath" . "/adodb.inc.php");
    
    /* Main scheduler variables (game flow control)
    -----------------------------------------------*/
    
    /*
      Set this to how often (in minutes) you are running
      the scheduler script.
    */
    $sched_ticks = 6;
    
    /* All following vars are in minutes.
       These are TRUE minutes, no matter to what interval
       you're running the scheduler script! The scheduler
       will auto-adjust, possibly running many of the same
       events in a single call.
    */
    $sched_turns = 2;    //New turns rate (also includes towing, furangee)
    $sched_ports = 2;    //How often port production occurs
    $sched_planets = 2;  //How often planet production occurs
    $sched_IGB = 2;      //How often IGB interests are added
    $sched_ranking = 30; //How often rankings will be generated
    $sched_news = 15;    //How often news are generated
    $sched_degrade = 6;  //How often sector fighters degrade when unsupported by a planet
    $sched_apocalypse = 15;
    $doomsday_value = 90000000; // number of colonists a planet needs before being affected by the apocalypse
    
    /* Scheduler config end */
    
    /* GUI colors (temporary until we have something nicer) */
    $color_header = "#500050";
    $color_line1 = "#300030";
    $color_line2 = "#400040";
    
    /* Localization (regional) settings */
    $local_number_dec_point = ".";
    $local_number_thousands_sep = ",";
    $language = "english";
    
    /* game variables */
    $ip = getenv("REMOTE_ADDR");
    $mine_hullsize = 8; //Minimum size hull has to be to hit mines 
    $ewd_maxhullsize = 15; //Max hull size before EWD degrades
    $sector_max = 3000;
    $link_max=10;
    $universe_size = 200;
    $game_name = "BlackNova Traders v0.36";
    $fed_max_hull = 8;
    $maxlen_password = 16;
    $max_rank=100;
    $rating_combat_factor=.8;    //ammount of rating gained from combat
    $server_closed=false;        //true = block logins but not new account creation
    $account_creation_closed=false;    //true = block new account creation
    
    
    /* newbie niceness variables */
    $newbie_nice = "YES";
    $newbie_extra_nice = "YES";
    $newbie_hull = "8";
    $newbie_engines = "8";
    $newbie_power = "8";
    $newbie_computer = "8";
    $newbie_sensors = "8";
    $newbie_armour = "8";
    $newbie_shields = "8";
    $newbie_beams = "8";
    $newbie_torp_launchers = "8";
    $newbie_cloak = "8";
    
    /* specify which special features are allowed */
    $allow_fullscan = true;                // full long range scan
    $allow_navcomp = true;                 // navigation computer
    $allow_ibank = true;                  // Intergalactic Bank (IGB)
    $allow_genesis_destroy = true;         // Genesis torps can destroy planets
    
    // iBank Config - Intergalactic Banking
    // Trying to keep ibank constants unique by prefixing with $ibank_
    // Please EDIT the following variables to your liking.
    
    $ibank_interest = 0.0003;			// Interest rate for account funds NOTE: this is calculated every system update!
    $ibank_paymentfee = 0.05; 		// Paymentfee
    $ibank_loaninterest = 0.0006;		// Loan interest i.e 8%
    $ibank_loanfactor = 10;			// x Times what the user currently have in account
    $ibank_loanlimit = 250000000;		// This minus already existing loans is the maximum.
    
    // Information displayed on the 'Manage Own Account' section
    $ibank_ownaccount_info = "Interest rate is " . $ibank_interest * 100 . "%<BR>Loan rate is " .
    $ibank_loaninterest * 100 . "%<P>If you have loans Make sure you have enough credits deposited each turn " .
      "to pay the interest and mortage, otherwise it will be deducted from your ships acccount at <FONT COLOR=RED>" .
      "twice the current Loan rate (" . $ibank_loaninterest * 100 * 2 .")%</FONT>.";
    
    // end of iBank config
    
    // default planet production percentages
    $default_prod_ore      = 20.0;
    $default_prod_organics = 20.0;
    $default_prod_goods    = 20.0;
    $default_prod_energy   = 20.0;
    $default_prod_fighters = 10.0;
    $default_prod_torp     = 10.0;
    
    /* port pricing variables */
    $ore_price = 11;
    $ore_delta = 5;
    $ore_rate = 75000;
    $ore_prate = 0.25;
    $ore_limit = 100000000;
    
    $organics_price = 5;
    $organics_delta = 2;
    $organics_rate = 5000;
    $organics_prate = 0.5;
    $organics_limit = 100000000;
    
    $goods_price = 15;
    $goods_delta = 7;
    $goods_rate = 75000;
    $goods_prate = 0.25;
    $goods_limit = 100000000;
    
    $energy_price = 3;
    $energy_delta = 1;
    $energy_rate = 75000;
    $energy_prate = 0.5;
    $energy_limit = 1000000000;
    
    $inventory_factor = 1;
    $upgrade_cost = 1000;
    $upgrade_factor = 2;
    $level_factor = 1.5;
    
    $dev_genesis_price = 1000000;
    $dev_beacon_price = 100;
    $dev_emerwarp_price = 1000000;
    $dev_warpedit_price = 100000;
    $dev_minedeflector_price = 10;
    $dev_escapepod_price = 100000;
    $dev_fuelscoop_price = 100000;
    
    $fighter_price = 50;
    $fighter_prate = .01;
    
    $torpedo_price = 25;
    $torpedo_prate = .025;
    $torp_dmg_rate = 10;
    
    $credits_prate = 3.0;
    
    $armour_price = 5;
    $basedefense = 1;  // Additional factor added to tech levels by having a base on your planet. All your base are belong to us.
    
    $colonist_price = 5;
    $colonist_production_rate = .005;
    $colonist_reproduction_rate = 0.0005;
    $colonist_limit = 100000000;
    $organics_consumption = 0.05;
    $starvation_death_rate = 0.01;
    
    $interest_rate = 1.0005;
    
    $base_ore = 10000;
    $base_goods = 10000;
    $base_organics = 10000;
    $base_credits = 10000000;
    $base_modifier = 1;
    
    $start_fighters = 10;
    $start_armour = 10;
    $start_credits = 1000;
    $start_energy = 100;
    $start_turns = 1200;
    
    $max_turns = 2500;
    $max_emerwarp = 10;
    
    $fullscan_cost = 1;
    $scan_error_factor=20;
    
    $max_planets_sector = 5;
    $max_traderoutes_player = 40;
    
    $min_bases_to_own = 3;
    
    $default_lang = 'english';
    
    $avail_lang[0][file] = 'english';
    $avail_lang[0][name] = 'English';
    $avail_lang[1][file] = 'german';
    $avail_lang[1][name] = 'Deutsch';
    $avail_lang[2][file] = 'french';
    $avail_lang[2][name] = 'Fran&#231;ais';
    $avail_lang[3][file] = 'romanian';
    $avail_lang[3][name] = 'Romanian';
    $avail_lang[4][file] = 'czech';
    $avail_lang[4][name] = 'Cesky';
    
    
    // Anti-cheat settings
    $IGB_min_turns = $start_turns; //Turns a player has to play before ship transfers are allowed 0=disable
    $IGB_svalue = 0.15; //Max amount of sender's value allowed for ship transfers 0=disable
    $IGB_trate = 1440; //Time (in minutes) before two similar transfers are allowed for ship transfers.0=disable
    $corp_planet_transfers = 0; //If transferring credits to/from corp planets is allowed. 1=enable
    $min_value_capture = 0; //Percantage of planet's value a ship must be worth to be able to capture it. 0=disable
    $defence_degrade_rate = 0.05;
    $energy_per_fighter = 0.10;
    $bounty_maxvalue = 0.15; //Max amount a player can place as bounty - good idea to make it the same as $IGB_svalue. 0=disable
    $bounty_ratio = 0.75; // ratio of players networth before attacking results in a bounty. 0=disable
    $bounty_minturns = 500; // Minimum number of turns a target must have had before attacking them may not get you a bounty. 0=disable
    $display_password = false; // If true, will display password on signup screen.
    $space_plague_kills = 0.20; // Percentage of colonists killed by space plague
    $sched_type = 0; // 0 = Cron based, 1 = player triggered.
    $max_credits_without_base = $base_credits; // Max amount of credits allowed on a planet without a base
    $sofa_on = false;
    
    include("global_funcs.php");
    ?>
    
    This is the code if anyones wondering.


  • Registered Users, Registered Users 2 Posts: 3,005 ✭✭✭strat


    1000 sectors
    more action tbh


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  • Closed Accounts Posts: 55 ✭✭geo


    id say have either 1500 or 2000 to allow still a bit of freedom specialy if ur gonna get more ppl to join half way threw the game


  • Closed Accounts Posts: 1,031 ✭✭✭El Marco


    5000 tbh


  • Registered Users, Registered Users 2 Posts: 1,684 ✭✭✭Kraken


    I say 10 every 2 and a max of 20000 that way if you are away for weekend you keep turns.


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