Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

Damn entities.

  • 26-12-2001 1:00am
    #1
    Registered Users, Registered Users 2 Posts: 1,842 ✭✭✭


    damnentities.jpg

    I hope it'll be fairly obvious from the image - how do I stop the entities behind other entities from disappearing?

    (The pieces shown are func_wall entities, render style set to solid, amount to 255)

    On a somewhat related note, how does one create some railings you can shoot through, see through, but not walk through? (It's a bit pathetic when you can't shoot through what is plainly a hole in the railings :))


Comments

  • Registered Users, Registered Users 2 Posts: 3,945 ✭✭✭Anima


    I dont think you can stop other entities from disapperaing. In cs rifles and what ever else that can shoot through walls will shoot through anything nomatter what you set the value to e.g. solid 255. In half-life you can make the brush afunc_illusionary and set it solid 255. It will still be walkthroughable so put a clip brush (1 unit thick) on the outside of the brush. If it touches the brush it will look like a merging brush.


  • Registered Users, Registered Users 2 Posts: 1,842 ✭✭✭phaxx


    The pic above was taken with the game in software mode (wanted it in a window while I worked on the map), but in hardware it looks fine...

    Don't clip brushes stop bullets and things like grenades?


  • Registered Users, Registered Users 2 Posts: 6,628 ✭✭✭Asok


    well here is a tutorial on how to make shoot throughable railings and such but as for the prob u have i dont have the foggiest Tutorial


  • Registered Users, Registered Users 2 Posts: 3,945 ✭✭✭Anima


    Clip brushes don't stop bullets or grenades


  • Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators, Technology & Internet Moderators Posts: 4,600 CMod ✭✭✭✭RopeDrink


    The fence your trying to create (The shoot-Thru, but not walk thru - Type) I managed to put in de_Gravel (My first map), and for the life of me I can't remember exactly, but seeing as I've gotten my computer back, once I get a good look I'll write up a file for it, and if anyone wants, a file on how to put fog in your map... Yes, I said "Fog"

    Don't worry, I think DrAkE knows how to do the fence thing also, so you'll find the information either way - Watch this space...


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    ok
    make your fence or whatevcer and convert it to a solid 255 func_illusionary

    then make two thin clip brushes and put one on each side of the fence. the clip brushes stop players moving through, but bullets/grenades will go through the clips. and the middle fence being an illusionary, grenades also pass through it.

    -drake


Advertisement