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Unit (And Tactics) Discussion / Debate / Criticism / Praise

  • 28-09-2005 6:36pm
    #1
    Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators, Technology & Internet Moderators Posts: 4,600 CMod ✭✭✭✭


    Well, for one, I've been using Orks since Warhammer: Dark Omen (One of my all time favourite games EVAR) and am glad that the Orks still live on in all the other Warhammer variations... They are probably the longest running ever race in Warhammer, besides anything that includes 'humans' so that's a good sign.

    On saying that, I was disheartened at the fact that they are the least used race in WH:DOW, as well as probably any other games, despite them being very effective in their own little ways.

    For one, they have a great 'boss' unit (No idea what else to call it, so I'll stick with 'boss') and people are quick to slate him/her/it. I am on about our resident 'Squiggoth', who happens to be the only repairable transport boss (Outside of land raiders) with the biggest health count in the game (8800HP) which makes him a demon to put down if you have units around him as a distraction. He/she/it is also quite fast (If not impeded by other units, which does happen quite a lot, damnit) so if you are able to get him out of danger (and, if you're any way like me, have two full units of Gretchin loaded on him) you can give him a useful health top up before setting him off again into battle. This, in my eyes, makes him an amazing addition to the army.

    He's also MORE than capable of taking on ANY other boss character (Often winning thanks to excessive HP and damage), but I guess he is primarily used as a distraction in most cases (Drawing fire away from infantry / vehicles) so whatever way you look at him/her/it, he deserves praise, all his bugs and glitches aside.

    I love his stomp ability, as it will knock any unit in the game on it's ass, despite doing minor damage, which is also useful.

    As for the Orks themselves, and they're primary units, I tend to stay WELL away from Slugga/Shoota boys, as they are (like the Imperial Guard) fodder units unless appropriately upgraded.

    The Tank Busta's are actually quite good as an all over infantry unit due to their stealth ability, as well as being tough to kill in general. The ability to lob Tank Busting Kits is also a bonus, and if you have joined them with Bik Mek, well, you'll reduce any vehicle / building to mush in no time.

    Big Boss is great, and his battle cry will often preserve the (generally easy to sway) morale of the Orks, and can hold his own in a fight despite being a little slow and lumbering.

    As for the Killa Kan's, I bloody adore them. They'll hold off pretty much anything in a good fight, and serve as excellent vehicle / building thrashing units en mass. They'll even give most Boss characters a thrashing if grouped together, but I guess that can also be said for the Dreadnaughts, too, as they are vaguely similar.

    As for the rest of thei units, I'm not too sure as I tend to stick to a very similar regime if I can get my hands on a relic (Squiggy + Four full squads of Nob's with claws, with Big Boss and Big Mek and two MadDok's added to their regiment followed by Killa Kan Spam) which makes one amazingly TOUGH army to squash.

    So thats my view on the Orks... I'll leave it to other contributors to give some insight / criticism on the others, as I only ever really used the Space Marines outside of the Orks, and haven't a clue when it comes to Eldar / Chaos...

    That being said, would people agree with me that the Chaos do seem slightly overpowered 'in general'?
    They're the race I most dislike playing against, as they seem to have mighty ranged abilities that bypass quite a lot of Ork / SM defenses, and a rather nasty army in general.

    Thoughts?


Comments

  • Banned (with Prison Access) Posts: 6,315 ✭✭✭Jazzy


    my brief sum of Chaos:

    a good chaos army for rushing imo is quite simple...
    basically all u need are 2 unit types, Possessed and Defilers
    group them together (but keep the defilers in a group of their own) and just rush at the enemy arms flaying. make sure u upgrade the possessed b4 u attack! have the possessed rush headlong and use the defilers to batter around and slow up the enemy so they cant orbital u or the likes...as u lose possessed keep sending them down and reinforcing... sneeking in a chaos lord aswell is handy, especially with demon strength on. This is by far the cheapest yet easiest way to play with chaos and is great for QS.
    main fault with this tactic is if the enemy is able to get close with SM dreads and start tearing the defiler to pieces... watch for them, two squads of cloaked marines with rox launchers and champion work nicely, especially with accuracy upgrades

    In more long term games with attrition wars it is best to ease up on the rushing and be a bit more conservative. DO NOT BOTHER WITH A BLOODTHIRSTER!!! useless unit which costs too much and takes up 5 (!!!!) spaces on troops, they die way too easy aswell.
    ttry to utilise the roster a bit in attrition games. mix oblitirators with raptors for a mean infantry force which is tough are lethal over distances aswell as up close. mixed pred/defiler units can send the fear of god onto a dread rush
    as for deamons.... i never saw the point tbh... prefer possessed for the same job.... go my pink fire of doom


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