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Feedback to EA

  • 27-06-2005 11:04pm
    #1
    Closed Accounts Posts: 20,346 ✭✭✭✭



    * Only engineers should be able to fix UAV, Artillery, ETC or make it a server option.
    * Disable artillery respawn time or make it a server option.
    * Disable supply drop to automatically fix the UAV and Artillery or make it a server option.
    * Enable an option to edit your screenname on the same user account.
    * Friendlies should NOT have a red name above player in game.
    * Option (Serverside only) to disable or enable enemy tags.
    * Supply cmd line options for username and password to connect to account server.
    * In game browser for server lags when using filters.
    * "Not full" browser filter does not work.
    * Autobalance should not move commanders, squad leaders, nor squad members to the opposing team.
    * Ultra high video settings can be enabled by editing the video.con file yet does not seem to take affect in game.
    * Battle Recorder needs a rewind option.
    * Helicopter "Yaw" turning needs to be faster (So heli's don't have a turning circle like a bus)
    * Bug in Colmesh on soldiers head making him invinceable.
    * Misc bugs found @ http://www.digitalsoftware.se/confirmed_issues.php
    * The windows dedicated servers crash constantly, far more than the demo servers. Especially visible on busy 64 man servers, but happens at all player levels. Crashes usually result in errorlevel 42 returned from the server process after exit. Crashes generally happen mid-map during gameplay, not on map change.
    * The linux servers are kicking clients to the desktop on map change.
    * The sv.welcomeMessage setting is not wrapping in the client game browser, so text longer than ~90 chars is truncated. This worked correctly in the demo (although text was still truncated at 256 characters, at least the display wrapped).
    * There really should be a way to save favorite servers in the game browser.
    * It would be beneficial to provide more options on the TK setup, specifically including reflective damage options or percentages.
    * Server option to control the frequency of jumping aka bunny hopping.
    * Punkbuster 'bug' that kicks people for 'empty win32 module' because a lack of RAM which can be solved by lowering video settings.
    * A GUID lock so that certain configured GUIDs (read:admins) are immune to normal kick procedures (vote/TK).



    Add to this and it will be sent to Community Manager (he did ask) for community feedback.

    Knock yourself out.


    kdjac


Comments

  • Closed Accounts Posts: 2,918 ✭✭✭Deadwing


    dear EA,
    dont suck so much.

    actually in seriousness respawn time shouldnt be changeable, as it ruins the medic class if its changeable. played a game tonight where respawn was set to like 5 seconds, couldnt revive anyone, made the squad easily wiped out cause by the time you get around to reviving someone theyve already spawned halfway across the map and your squad is split up/wiped out. Spawn time should be about 20 seconds, that way its not too long to wait if theres no medics around, and its enough time for a medic to get to you.


  • Registered Users, Registered Users 2 Posts: 485 ✭✭Kare Bear


    Anyone think the enginners shotgun is kinda useless.They should have the same rifle as a medic.


  • Closed Accounts Posts: 2,542 ✭✭✭kinkstr


    My points
    1. Get rid of the shotgun for the engineers
    2. Its bad enough not being able to use xfire to join a server. We cant even add a favourite to the ingame menu.
    Ill think of more when im more awake.


  • Registered Users, Registered Users 2 Posts: 7,136 ✭✭✭Pugsley


    Co-op? :confused:


  • Registered Users, Registered Users 2 Posts: 485 ✭✭Kare Bear


    If the enginners had a rifle like the medics more people would go as them.Most of the time there's not one on a team.:(


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  • Moderators, Society & Culture Moderators Posts: 3,740 Mod ✭✭✭✭The Real B-man


    more game modes :(


  • Registered Users, Registered Users 2 Posts: 37,316 ✭✭✭✭the_syco


    Not sure if its only a demo problem, but...

    Fix the GUI on the heli. When you shoot a missile, you expect it to go where the crosshair was aiming at, not some weird bizarre angle.
    EA, please give some indication to the pilot where, when he shoots the missile, it'll go to.


  • Registered Users, Registered Users 2 Posts: 2,485 ✭✭✭Berns


    Think they should have a penalty for people who go over their own teams mines instead of the people who lay them if the mines been down for say 5 seconds. Just out & amount of times people went onto mines, dont even have to press Q now ffs

    See a skull & crossbones, oh wonder what that is, boom, dam, lets do it again :mad:


  • Closed Accounts Posts: 8,613 ✭✭✭Big Nelly


    Not sure if listed above but the problem where if you touch a vehicule you get killed.....have had this loads of times where I jump in a kart and beep horn....soemone asks for a lift so I reverse and the dope stands right in the way....then I get a warning for tking him.....its a joke


  • Moderators, Recreation & Hobbies Moderators Posts: 10,912 Mod ✭✭✭✭Ponster


    This is a link to the offical EA Games forum and the result of their feedback polls since the demo came out.


    http://forum.eagames.co.uk/viewtopic.php?t=1268

    The cool thing is that the interesting posts and requests in that forum are passed directly onto the dev team of BF2.


    Pugsley, co-op exists but there isn't a button to select it in the menu. You just need to start the game in a roundabout way.


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  • Registered Users, Registered Users 2 Posts: 7,136 ✭✭✭Pugsley


    I know of the way about the co-op, as I have done it myself, but they definately should have just an option, it would take 2 seconds to do and would save so many newer players a lot of confusion.


  • Registered Users, Registered Users 2 Posts: 1,118 ✭✭✭LoBo


    - Fix the bug with 'Network problems' when voice is enabled (worked with demo for me, broken in retail).
    - Seconding favorites in the server browser. Also add/connect to by IP won't let you ctrl-v paste an IP. How these 2 aren't in the retail version is beyond me.
    - Change TK punish to default to forgive (pg-down to punish), most people never even notice the message asking forgive vs punish. This is particularly annoying when as commander you accidentally TK 3 people with artillery (while mowing down 6 enemies) and get autokickbanned. (has happened to me twice)
    - Spec ops kit should get a team point for taking out enemy UAV/scanner/artillery with C4

    [by the way, might be best to unsticky this thread for a couple of days. Will probably get read more]


  • Closed Accounts Posts: 2,918 ✭✭✭Deadwing


    Fix the damn browser, crashes constantly, its a horrible horrible bugged mess


  • Registered Users, Registered Users 2 Posts: 3,316 ✭✭✭ButcherOfNog


    1. Infantry jump ability needs to be more stamina intensive, to stop bunny hopping style infantry fighting. 3 jumps in a row should wipe out your stamina and mean you can't jump till it replenishes.

    2. Main Battle Tanks shouldn't take as much damage as they do from small caliber rounds from APC's and AA vehicles, so MBT armor should be increased.

    3. Anti-Tank Kit should be Anti-Tank, i.e. armor piercing, not high explosive. Its should not be an anti infantry weapon. Its Armor piercing ability should be increased to offset MBT armor increase.


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    1567 bugs were sent in from 12 websites, what becomes of this willl be seen in future patches.


    kdjac


  • Registered Users, Registered Users 2 Posts: 1,068 ✭✭✭stagolee


    KdjaC wrote:

    * Friendlies should NOT have a red name above player in game.

    kdjac

    friendlys have a red name sometimes? ah crap, that will explain a few things doh! no wonder im getting so many teamkills in the demo


  • Closed Accounts Posts: 2,148 ✭✭✭angelofdeath


    battlerecorder, as well as needing a rewind option, needs some sort of clientside recording or firstperson view


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    battlerecorder, as well as needing a rewind option, needs some sort of clientside recording or firstperson view


    demo.startRecord demo
    Demo.stop record demo


    Works in game :confused:


    kdjac


  • Closed Accounts Posts: 2,148 ✭✭✭angelofdeath


    thats serverside only, yeah that works for single player, but only because your the server in singleplayer, have you tried those commands after joining a server?


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