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Killzone Ps3 Trailer - Prerendered?

  • 18-05-2005 01:05PM
    #1
    Closed Accounts Posts: 29,930 ✭✭✭✭


    Just watched this....wow.

    It looks better then a Hollywood movie.

    But is it real gameplay? The movement and design for the trailer seemed to be a Pre Rendered video tbh, I didn't really think of it as actual In-Game...

    But, if that IS in-game, god help the 360.... :eek:

    What does anyone think of it being real as oppossed to pre rendered?


Comments

  • Registered Users, Registered Users 2 Posts: 8,753 ✭✭✭qz


    Linkage?


  • Registered Users, Registered Users 2 Posts: 3,770 ✭✭✭smokingman


    Of Course it's pre-rendered!

    Best case scenario, it's running on PS3 but only as a dvd film I'd say...


  • Registered Users, Registered Users 2 Posts: 8,382 ✭✭✭petes


    It is pre rendered. They have already said that is a representation of how the game will play.

    http://www.boards.ie/vbulletin/showthread.php?p=2767820#post2767820


  • Moderators, Education Moderators Posts: 2,432 Mod ✭✭✭✭Peteee


    Everything sony showed bar epic and EA games were pre rendered

    In addition to the Sony demos being shown by Phil Harrison, the Epic and EA presentations were the only third party portions actually running on the PS3 in real-time. But most of those movies, which I probably watched three or four during rehearsals for the event, look very achievable and some were probably rendered on the actual box but in non-real-time. When a system is year away, heck even with a system is six months away, it is reasonable to expect the power of the dev kits would still only be a fraction of the power of the final system.

    I know we'll certainly be able to achieve much more on the final box than we were able to show in our demo after working with the early dev kit for only ~2 months. As Tim mentioned our demo only really showed off the power of RSX and then still we're talk about an RSX that's nowhere near as fast as the final one will be. When we get home from E3 we'll also start diving seriously into the power of the cell processor. This is a very powerful system!

    Sony's cell demos were extremely cool and inspiring but are totally achievable, and over time even surpassable, by third developers like us because, as Tim Sweeney said, the development environment is made up of parts we're already intimately familiar with: OpenGL, NVIDIA graphics, Linux, and PowerPC. Think about Epic's experience, for example. We rock on NVIDIA hardware. We have been doing OpenGL since Unreal 1. We regularly ship our games on Linux and we've won several Macintosh Game of the Year awards including a special World-Wide Design Award directly from Apple for UT2004. We're going to be able to kick serious ass on PS3, and so are a lot of our licensees and other 3rd party developers, in a way that wasn't remotely possible on past consoles.

    I should add that we're in a similar position for Xbox 360. It's also made up of parts we're intimately familiar with. My point is that developers are going to be able to get SO MUCH MORE power out of these consoles than they ever could in the past and so much closer to the raw power of the components. The next generation is just going to be AMAZING!!! Next-gen games will be a huge leap forward over current gen. Can you tell I'm excited?

    Link: http://ps3.ign.com/articles/615/615178p1.html


  • Registered Users, Registered Users 2 Posts: 9,480 ✭✭✭projectmayhem


    while the killzone thing was, in essence, pre-rendered, it was rendered in real-time by the engine itself. guerilla games have no said this themselves, but my monkeys (who may or may not be working for GG) have spilled some beans :)

    expect to see that level of detail in the final product, which'll be a launch title for the ps3.

    halo? ha! :p


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  • Registered Users, Registered Users 2 Posts: 3,312 ✭✭✭mr_angry


    Anyone see MotorStorm? I thought that looked even better!


  • Moderators, Computer Games Moderators Posts: 23,366 Mod ✭✭✭✭Kiith


    i thought gears of war looked just as good, if not better. nothing beats the unreal 3.0 engine, imo.


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    halo? ha!


    i could of swore i heard all this before with the original killzone...


  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    hairstyle17il.jpg

    Is that who I think it is? :confused:


  • Registered Users, Registered Users 2 Posts: 7,314 ✭✭✭Nietzschean


    lmao gordon?


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  • Closed Accounts Posts: 2,808 ✭✭✭Dooom


    Looks a bit more like a younger version of the G-Man to be honest. But that guy on the left, reminds me of Sean Bean. Good to see him getting some work in between films.

    /Edit: Actually, it does look like Gordon. Although it still looks like a young G-Man...Gordon.....G-Man. Nooooooooooooooooooooo! I'm not going to start thinking about HL2 theories again. I'm going. And I don't know when I'll be back. Maybe tomorrow.


  • Registered Users, Registered Users 2 Posts: 10,299 ✭✭✭✭BloodBath


    I thought it looked like a young g-man as well. G-man is not Gordon freeman though. It's not possible.


  • Closed Accounts Posts: 2,918 ✭✭✭Deadwing


    am i the only one who thought it was bez from the happy mondays... :confused:


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    BlitzKrieg wrote:
    i could of swore i heard all this before with the original killzone...

    Multiformat magazines generally called it mediocre, however dedicated ps2 magazines and the offical one hailed it as the game to rival halo etc etc.... :rolleyes:


  • Registered Users, Registered Users 2 Posts: 5,111 ✭✭✭tba


    smokingman wrote:
    Of Course it's pre-rendered!

    Best case scenario, it's running on PS3 but only as a dvd film I'd say...
    http://media.ps3.ign.com/media/748/748475/vid_1134554.html?mu=http%3A%2F%2Fps3movies.ign.com%2Fps3%2Fvideo%2Farticle%2F617%2F617862%2Fg4_e305live_day3_jtretton_qtlow.mov
    head of sony america says it is actual game play.

    I for one choose to believe him.


  • Registered Users, Registered Users 2 Posts: 3,667 ✭✭✭madrab


    BloodBath wrote:
    I thought it looked like a young g-man as well. G-man is not Gordon freeman though. It's not possible.

    you are now entering the twilight zone.....


  • Registered Users, Registered Users 2 Posts: 10,299 ✭✭✭✭BloodBath


    Lol think about the few times where g-man saves gordon. If he was gordon then how did he survive the first time to come back and save him. Time travel doesn't have to make sense though. Look at Terminator. John connor sends a guy back to save his mum and the guy turns out to be his dad, wtf :confused:


  • Registered Users, Registered Users 2 Posts: 8,561 ✭✭✭Rhyme


    Scary that is... chaos theory AAAAaarrghh!

    ...but seriously Freeman and G-man do (in a round-a-bout way) look alike.


  • Registered Users, Registered Users 2 Posts: 9,480 ✭✭✭projectmayhem


    BlitzKrieg wrote:
    i could of swore i heard all this before with the original killzone...
    yes and, IMO, killzone is a superior game :)

    anyway, sony came out and said the game is all rendered in real-time with some dude playing it. i read somewhere a scene-by-scene analysis thing of the video by some animation guy who was basically showing why it can't be pre-rendered (errors in some layers, the ground not looking as pristine as it would if it were a cg movie etc.)...


  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    some animation guy who was basically showing why it can't be pre-rendered (errors in some layers, the ground not looking as pristine as it would if it were a cg movie etc.)...
    But if it was rushed toghter (as it was) alot of these errors could of easily gone unnoticed or ignored.


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  • Registered Users, Registered Users 2 Posts: 1,241 ✭✭✭Steven


    Maybe it was intentional! Conspiracies abound!

    In other news...
    yes and, IMO, killzone is a superior game :)
    lmao :D


  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    I can't believe some people are still thinking this is real and ingame. Look at other sots from the PS3. e.g. the next Gran Turismo: http://img126.echo.cx/img126/4734/visiongranturismo2005051607290.jpg & http://img38.echo.cx/img38/1328/visiongranturismo2005051607291.jpg

    There is a noticable step up in graphics between that and Gran Turismo 4, a belivable and realistic step up. This is from the most talented company on the PS2 (at least in terms of graphics) yet, these shots get pissed on from a great height by the Killzone video. Something not suspicious here?


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    yes and, IMO, killzone is a superior game

    and IMO thats not very difficult...they both suck, and even if the game is not prerendered i am not impressed.

    Has anyone look at what happens in the scene, its the d-day scene from medal of honour all over again with very little freedom and heavily scripted, i am not impressed at all. With all thats happening being scripted except for say 3-4 baddies its no wonder it can run at such pretty graphics...(but still think its prerendered anyway)

    and could you tell me where you saw this scene by scene analysis, just want to see the arguments for it not being prerendered.


  • Registered Users, Registered Users 2 Posts: 6,721 ✭✭✭Otacon


    Seeing as I'm not an expert in this, I don't know if this is proof or not, but I found these and they seem to suggest that the trailer is in real time.

    This one seems to show some pop-up which should not occured in a pre-rendered movie.

    And this one seems to show the floor disappearing...

    Make up your own minds I suppose... I personally am hoping its in-game.


  • Closed Accounts Posts: 4,235 ✭✭✭iregk


    Looking at the gears of war trailer it doesn't seem too far fetched that this was in game. lets remember the step in technology from ps to ps2 and the ps gen to xbox was huge, this step up is even bigger so it is believeable that it was in game. Lets hope it was anyway.

    Also who ever said kill zone was a superior game, i take it your comparing that to tetris or something because to say it was better than halo or halo 2 now that is funny... The original kill zone was a shocker of a game!!!!


  • Registered Users, Registered Users 2 Posts: 17,329 ✭✭✭✭astrofool


    seeing as right now there is no ps3 hardware, it'd be safe enough to say that it was pre-rendered, as were all ps3 videos


  • Moderators, Motoring & Transport Moderators, Technology & Internet Moderators Posts: 23,476 Mod ✭✭✭✭bk


    astrofool wrote:
    seeing as right now there is no ps3 hardware, it'd be safe enough to say that it was pre-rendered, as were all ps3 videos

    Well, not necessarily, if you go by that definition then all the Xbox 360 demos were also pre-rendered as finished Xbox 360 hardware isn't avialable yet either.

    The Xbox 360 demos were actually running on Dual G4 Power Mac development units.

    The PS3 techincal demos were actualy in realtime on a real Cell CPU (which starting tapping out a few months ago). Now, fair enough, that Cell CPU was probably on some sort of add on board on some sort of Mac or PC development machine with a dual SLI Nvidia 6800 Ultra GPU, rather then a finished PS3.

    Likewise the Unreal Tournament 2007 and Fight night demos were also confirmed to be in realtime (again probably on a dev machine).

    This is nothing new, it has been the same story at every E3 for the last 10 years.

    BTW typically the finished games look better then on early development machines.


  • Registered Users, Registered Users 2 Posts: 17,329 ✭✭✭✭astrofool


    do you know what pre-rendering actually is? There is a big diff between running in real time on a dev kit, and something being pre-rendered, and shown as a video.


  • Registered Users, Registered Users 2 Posts: 5,111 ✭✭✭tba


    if it was pre rendered it would look better than that.


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  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    tba wrote:
    if it was pre rendered it would look better than that.
    Not nesseceraly. Just cause a clip is pre rendered does not mean it will look great.


  • Registered Users, Registered Users 2 Posts: 5,111 ✭✭✭tba


    right
    I am basing the fact that it is actual game play from the numerous links in this thread citing sources that confrim it.

    I have yet to see a link posted that proves this to be otherwise, if I do I will reconsider.

    I personaly have never seen any of the errors that crop up in this in even amateur CG work. It is shoddy and would get the person fired, not to mention the fact it would be next to impossible to accidentally do some of the stuff shown.

    I personally hope that the game looks this good and if it plays any good it would make me buy the console, my first ever I might add.


  • Registered Users, Registered Users 2 Posts: 2,682 ✭✭✭LookingFor


    Ciaran500 wrote:
    I can't believe some people are still thinking this is real and ingame. Look at other sots from the PS3. e.g. the next Gran Turismo: http://img126.echo.cx/img126/4734/visiongranturismo2005051607290.jpg & http://img38.echo.cx/img38/1328/visiongranturismo2005051607291.jpg

    There is a noticable step up in graphics between that and Gran Turismo 4, a belivable and realistic step up.

    That demo was using GT4 art assets rendered on PS3. They did the same thing with the PS2 GT demo - it uses GT2 assets. GT5 will look a lot better than that.

    Killzone, I believe, was "prerendered to spec" meaning they created a non-realtime demo based on what they think will be possible with the system. I'm sure we'll see games like that within PS3's lifetime, even if they're not there at launch.

    There was plenty of other impressive realtime stuff. Heavenly Sword had its framerate artificially smoothed out, but its frames were drawn by a PS3 dev kit - it looks spectacular. Fight Night, UT2K7 ditto. Not to speak of the tech demos, which by the way, were all realtime - have you seen the Doc Oc demo? Simply unbelievable. I know they're just tech demos, and can focus solely on making things look pretty, but it was still exceptionally impressive. The Getaway was also realtime, and get this - it was rendered using only the PS3 CPU..the GPU wasn't involved at all! You'll be able to get the CPU and GPU to collaborate together to make stuff look even better than they could using just the GPU. The Doc Oc demo also leveraged the CPU for really heavy lighting calculations that no GPU could handle on its own.


  • Registered Users, Registered Users 2 Posts: 17,092 ✭✭✭✭Tusky


    Remember how excited everyone was about the first Killzone? People hailed it as a halo beated and an amazing game....it is fairly ****e. Pretty graphics dont make a game good.


  • Moderators, Motoring & Transport Moderators, Technology & Internet Moderators Posts: 23,476 Mod ✭✭✭✭bk


    astrofool wrote:
    do you know what pre-rendering actually is? There is a big diff between running in real time on a dev kit, and something being pre-rendered, and shown as a video.

    Of course I do, I was being bloody sarcastic.

    What you said was:
    "seeing as right now there is no ps3 hardware, it'd be safe enough to say that it was pre-rendered, as were all ps3 videos"

    And I said sarcasticly that therefore the X360 demos must also be pre-rendered as there is no X360 hardware yet either.

    I actually watched both press conferences. It was quiet obvious that some of the PS3 demos were in realtime on dev kits, while some were pre-rendered.

    Likewise at the Xbox 360 conference, some of the demos were in realtime on dev kits while others were also pre-rendered.


  • Moderators, Motoring & Transport Moderators, Technology & Internet Moderators Posts: 23,476 Mod ✭✭✭✭bk


    Tusky wrote:
    Remember how excited everyone was about the first Killzone? People hailed it as a halo beated and an amazing game....it is fairly ****e. Pretty graphics dont make a game good.

    I agree, I'm addicted to worms on the GBA at the moment :D


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  • Registered Users, Registered Users 2 Posts: 9,480 ✭✭✭projectmayhem


    Ciaran500 wrote:
    But if it was rushed toghter (as it was) alot of these errors could of easily gone unnoticed or ignored.
    there's an interview with someone from guerilla games on killzone-game.com saying they've been working on that sequence since november. if it was CG it'd be much more flush...


  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    there's an interview with someone from guerilla games on killzone-game.com saying they've been working on that sequence since november. if it was CG it'd be much more flush...
    "How long ago did work start on the sequence?

    Jan-Bart: We started working on it in late November, and only finished it three days before the show, at the very, very last moment!"

    Sounds rushed to me :/


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