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Hellalive: Quake3 Mod

  • 12-05-2005 08:04PM
    #1
    Registered Users, Registered Users 2 Posts: 8,483 ✭✭✭


    We did this for a college project. Only had about 6 weeks to do it, and had to code it all in Linux :eek: Just wondering what people think.

    Pretty simple idea: Humans vs Vampires. Vampire's have little weapon useage and rely on close quarters combat/speed and stealthing/invisibilty etc, while human forces have a full weapons arsenal. Built in a ranking system, which improves your attributes as yoru progress. For vampires, that means better jumping/speed, longer invisibilty times, and less time between invisibilty activation delays etc, and greater health (and greater max-health), and eventually the Vampiric Energy Glove (lol :)). Humans gain increases in speed/jumping, health/armour and (max-health/armour). Any Quake3 maps can be used ;) Everything is a bit more detailed in the readme.

    The Quake3 bots have been somewhat modified to allow offline play too, but because we built the team-based system from scrath instead of utilising the RED/BLUE system, the bots can be a bit buggy at times, but nothing too serious. Personally, we think its great fun played over a LAN or online with real opposition. Just wondering what some of you (if you care to try it) think.

    Home page: http://homepage.ntlworld.ie/c.mcnamee2/comp3013/
    Download: http://sort.ucd.ie/frs/download.php/101/HellAlive-1.0.1.tar

    [The homepage is just petty info really, nothing interesting!]


Comments

  • Registered Users, Registered Users 2 Posts: 1,958 ✭✭✭Fobia


    Downloading, out of curiosity, what college course are you doing? (anything that involves coding games I want in...)

    [Edit] Just played it, a fun mod. Played a few games with easy bots on pro-q3dm6. I love the movement with the vampires....strafe jumping has never been so easy ;) . The only problems are a) it feels a little buggy (sometimes when I pick up the weapon vampires can use, it still wont let me switch..), and b) The humans seem to be at a big disadvantage - when you can fly around as a vampire weapons don't matter :) .

    All in all, good fun and I'll play it online after the exams if there are servers up.. [/Edit]


  • Registered Users, Registered Users 2 Posts: 8,483 ✭✭✭Töpher


    Denominated Comp Sci in UCD.
    Only got to pick this in 3rd year, as we had pretty much free choice over projects! :D
    Apparently, Carlow IT started up a games-design course last year, I may be wrong.

    Hang on, I'll look for the URL...

    Yeah, its a Bsc in Computer Games! (Guess I'm going back to college after I'm thrown out of here so! :D)
    http://www.gamedevelopers.ie/courses/viewcourse.php?article=16


  • Registered Users, Registered Users 2 Posts: 1,958 ✭✭✭Fobia


    Einst&#252 wrote: »
    Apparently, Carlow IT started up a games-design course last year, I may be wrong.

    Hang on, I'll look for the URL...

    Yeah, its a Bsc in Computer Games! (Guess I'm going back to college after I'm thrown out of here so! :D)
    http://www.gamedevelopers.ie/courses/viewcourse.php?article=16

    Looks cool, pity there's only 30 places though..


  • Closed Accounts Posts: 66 ✭✭aSS g0BliN


    yeah i think dit do one aswell ,yeah i saw that mod at the demo. yee had a while ago looks pretty cool...i'll have a loook :)


  • Registered Users, Registered Users 2 Posts: 3,945 ✭✭✭Anima


    Check your PM's Paddy!


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  • Closed Accounts Posts: 66 ✭✭aSS g0BliN


    yeah i sent u one back .....one mod tbh :D


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