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PSP's emulating capabilities

  • 10-04-2005 7:10pm
    #1
    Closed Accounts Posts: 1,266 ✭✭✭


    Anybody read anything regarding the psp and emulating? I'd be interested to know if it could emulate snes/megadrive games


Comments

  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    Its powerful enough to do it, but it will be a while before the copy protection is cracked and emu can be made for them.


  • Closed Accounts Posts: 978 ✭✭✭bounty


    why crack the copy protection, when the memory stick has no protection?

    the psp should eventually have a psx emulator, with the iso's running from a 1/2 gig memory card


  • Moderators, Sports Moderators Posts: 8,679 Mod ✭✭✭✭Rew


    Can executable code be run from the memmory stick? I havn't seen anything to suggest this...


  • Closed Accounts Posts: 1,511 ✭✭✭Rozie


    bounty wrote:
    why crack the copy protection, when the memory stick has no protection?

    the psp should eventually have a psx emulator, with the iso's running from a 1/2 gig memory card

    ISOs would be 650mb in size, and the PSP is nowhere near powerful enough to run a PSX emulator :) Trust me on that. Consoles aren't built for processing capabilities.


  • Closed Accounts Posts: 4,487 ✭✭✭Kevin_rc_ie


    So a GBA emulator would be viable? I love GBA games.


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  • Moderators, Sports Moderators Posts: 8,679 Mod ✭✭✭✭Rew


    Unless sombody creats the emu and produces it on UMD or sombody figures out how to run code from the memmory stick there wont be any emu's...


  • Closed Accounts Posts: 978 ✭✭✭bounty


    Rozie wrote:
    ISOs would be 650mb in size, and the PSP is nowhere near powerful enough to run a PSX emulator :) Trust me on that. Consoles aren't built for processing capabilities.

    i had a feeling some pedantic person would point that out, 1 / 2 means 1 or 2 gig memory card

    within a few months of psp dev kit release, there should be a nes emulator, followed maybe after a year by a snes and mega drive emuator

    (edit: damm 1 gig memory cards are too expensive, screw that idea)


  • Moderators, Sports Moderators Posts: 8,679 Mod ✭✭✭✭Rew


    eh... first did you read what I said and second the dev kits are out alot longer then a few months otherwise there wouldn't be any PSP games...


  • Closed Accounts Posts: 978 ✭✭✭bounty


    emu devs haven't had the sdk as long as game devs


  • Moderators, Sports Moderators Posts: 8,679 Mod ✭✭✭✭Rew


    What emu devs have PSP dev kits? They would have to be working for sony or one of the games companies and if thats the case they have had their kits for ages. As I said before unless the PSP can run code from the memmory stick the emu would have to come from a UMD and only sony can bund UMD's atm. So the emu scean for the PSP is looking pretty crap to me.

    DS on the other hand will get emus alot faster seeing as its already getting hacked to bits.


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  • Closed Accounts Posts: 2,653 ✭✭✭steviec


    Rew wrote:
    What emu devs have PSP dev kits? They would have to be working for sony or one of the games companies and if thats the case they have had their kits for ages. As I said before unless the PSP can run code from the memmory stick the emu would have to come from a UMD and only sony can bund UMD's atm. So the emu scean for the PSP is looking pretty crap to me.

    DS on the other hand will get emus alot faster seeing as its already getting hacked to bits.

    The PSP is designed to run code from the memory stick... If you go to the 'Games' heading in the BIOS you'll see that the Memory Stick appears twice, one for saved games, and the other one for running full executables from the Memory Stick. Nothing's been released yet but the support is there. It's still another matter to actually create software for it though, but everything is there it's just a matter of somebody figuring it out.


  • Moderators, Sports Moderators Posts: 8,679 Mod ✭✭✭✭Rew


    steviec wrote:
    The PSP is designed to run code from the memory stick... If you go to the 'Games' heading in the BIOS you'll see that the Memory Stick appears twice, one for saved games, and the other one for running full executables from the Memory Stick. Nothing's been released yet but the support is there. It's still another matter to actually create software for it though, but everything is there it's just a matter of somebody figuring it out.

    Ahh right, thats news to me about the option to run stuff off the stick but I do recall some mention of downloadable mini games in the past now that you mention it. No doubt Sony will do there best to make sure its not easy. I also read today that the PSP is under clocked by 100mhz in software which means it might have more grunt in it yet (given a better battery).


  • Closed Accounts Posts: 1,266 ✭✭✭Rnger


    so... its possible and just a matter of time?

    cant wait if thats the case

    i can play all those snes rpg's i didnt have time for on the pc :)


  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    Programs can be run from the mem stick but they would have to be digitaly signed for the PSP to accept them. So to get them running one of the first things they will have to do is break or find a way around this copy protection.


  • Registered Users, Registered Users 2 Posts: 6,455 ✭✭✭weemcd


    http://www.theregister.co.uk/2005/05/06/psp_umd_cracked/
    positive news for all would-be psp modders out there


  • Moderators, Sports Moderators Posts: 8,679 Mod ✭✭✭✭Rew




  • Registered Users, Registered Users 2 Posts: 2,420 ✭✭✭WellyJ


    Theres a NEO GEO pocket emu out now, and Snes9x has been ported too


  • Closed Accounts Posts: 725 ✭✭✭pat kenny


    If the N-Gage can run a Megadrive emu very successfully .
    I cant see there being any problem with the PSP running it.
    Picodrive I think its called, of course the developers didnt have to deal with copy protection on the n-gage.
    But if like the guys say its already broken it shouldnt be a problem.


  • Closed Accounts Posts: 31 [fi]Gremlin


    The big problem with PsP emulators is this.. Only the original 1.0 firmware is cracked for emulator use. Both the 1.5 and 1.51 firmwares will not allow emulators to run yet, There is currently no cracked versions out there as of yet.

    Breakdown:
    1.0 - Original psp firmware. Emulator compatible.
    1.5 - Standard Firmware on most psp`s. Not cracked. Wont work.
    1.51 - Newest Firmware release. New games will automatically prompt to update to this before you can play. "New security Feature"


    So basically what sony are trying to do is make sure you have the latest version on your psp so they can ensure the security and control what programs can be run on the psp. Only advantage is there is rumors of Winamp for the psp coming soon. Hope that helps.. :)


  • Closed Accounts Posts: 2,653 ✭✭✭steviec


    I can't help wondering why Sony are so intent on stopping homebrew software running. Microsoft turned a blind eye to modding of XBoxes and that really helped the console, how many times have people asked for advice on a console to buy and the fact that the XBox runs emulators etc. has been cited as a major selling point.

    I've a 1.0 console and with the current situation I'll be thinking long and hard before I consider buying any new PSP games that force me to upgrade.


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  • Closed Accounts Posts: 31 [fi]Gremlin


    I know exactly what you mean.. I wish i could revert back from 1.51 But i guess il just have to fork out the money for the games and leave the emulators for the pc. Would be nice though to have 1000`s of games to hand when out and about. In Switzerland at the moment and i actually found a place selling the games. Got ridge racer. ordered a few online too. Should have them by the time i get home hopefully :) But i do envy you with 1.0!!


  • Registered Users, Registered Users 2 Posts: 2,951 ✭✭✭fdevine


    There's info on www.liksang.com about somebody having written a GBA emulator for the PSP. Dont know how relevant the article is, but check it out.....


  • Closed Accounts Posts: 2,653 ✭✭✭steviec


    fdevine wrote:
    There's info on www.liksang.com about somebody having written a GBA emulator for the PSP. Dont know how relevant the article is, but check it out.....


    I couldn't find any mention of it on that site, only a matter of time before there is one though I'd imagine.

    I have a Gameboy Color emulator running very very nicely, it's worked smoothly and reliably on every game I've tried. It's kind of weird switching between Lumines and the original Tetris on the same console!

    I also have a gamegear emulator that runs ok, speed is fine but there's no sound and the screen is sooooo tiny in the middle of a big massive PSP screen.

    The SNES & Megadrive emulators are a lot more dodgy at the moment. SNES games are slow and have a tendency to crash. Haven't tried the Megadrive yet but heard it's just as bad. Progress is moving incredibly fast though, and it's a pretty good achievement that they work at all so early in development.

    I've no doubt that 16 bit emulators will be perfected, along with the GBA eventually. There's talk of PS1 emulation too which might be possible. Getting one to run fast would be a huge task, then practicalities like the PSP not having enough shoulder buttons and the fact you'd have to copy CDs onto the memory stick are a little bit of a hindrance too.


  • Registered Users, Registered Users 2 Posts: 2,951 ✭✭✭fdevine


    Here's the reference from Lik Sang............

    In other scene news though, a Japanese gamer created a Gameboy Emulator for PSP, which is hopefully just the beginning of the home brew scene community. Looking at what was done with the GP32, we eagerly await what's possible here. With security updates though, and their programs currently only running on version 1.0 firmware consoles, the home brewers might have an ongoing fight on their hands. Having said that however, we all know always usually wins these things, the community folks!


  • Closed Accounts Posts: 90 ✭✭GaMMoN




  • Registered Users, Registered Users 2 Posts: 3,135 ✭✭✭fifth


    pat kenny wrote:
    If the N-Gage can run a Megadrive emu very successfully .
    I cant see there being any problem with the PSP running it.
    Picodrive I think its called, of course the developers didnt have to deal with copy protection on the n-gage.
    But if like the guys say its already broken it shouldnt be a problem.


    I love Picodrive for my n-gage... Although the screen isn't so great. But it does the job, with a decent frame rate too.


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