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Farthest Frontier

  • 09-10-2022 4:25pm
    #1
    Registered Users, Registered Users 2 Posts: 86,729 ✭✭✭✭


    Another one for the Colony Survival genre this is probably my favorite so far since Frostpunk (though direct comparisons would be unfair)

    I went on a kick for a while after replaying Frostpunk a few times looking for city sim games. Timberborn of course is great for completely different reasons ; I played a few scant minutes in Banished before I realized nothing about the game was really sparking it for me for some reason; Townsmen Kingdom Rebuilt was pretty decent, it too had a winter mechanic. But now there's Farthest Frontier! Like Frostpunk it has beautiful artwork and gorgeous orchestral music (too little of it in Early Access anyway) and the best farming system I've seen in a game like this, as well as a decent economy system, making cheeses, soaps for hygiene and disease resistance, shoes, coats, etc. along with the threats from wolves, bears, raiders, late game armies I'm told, and yes, especially bastard Deer eating all your buckwheat

    Before you can even farm though it takes years for a village to properly produce and till and prepare ground for farming on. Your first couple winters will be foraging off mushrooms and berries, hunting deer and living off 90% protein (There's scurvy in this game, but to my amusement no Gout). Wild blueberry bushes are tolerant to being uprooted and replanted, so you scour for a bunch of them and plant them next to your foragers for a good supply of berries which should cut back on the scurvy outbreaks. Forages will also look for natural lettuces, medicinal roots and fibers for basket weaving so villagers can carry more.

    When you do make fields there's about a dozen crops by default you could grow, all of which have different stats and tolerances: grow buckwheat to control weeds, clover (or leave your plot fallow) to restore fertility or rest from crop diseases - and yes if you just farm wheat on the same plot they will quickly be blighted with disease. The terrain also is given a soil mix value based on clay vs. sand, some crops will do much better on a particular plot vs. others - root veg love clay, wheat loves sandy soil. You can add clay or sand in your annual planting to correct the mixture if you need a specific crop grown in a specific spot. You can also fertilize your fields with human waste, which must be collected regularly to avoid typhoid and bubonic plague, or graze land with cattle, which will increase the lands fertility over time.

    The map sizes are reportedly huge but exploring them is no joke, there are wolves and boars abound, and villagers have food and water needs and can't just go wandering off willy nilly. So your best option is usually to castle up a bit against raids and use the trading system: several named traders will come through town once in a while once you have the trading post to eg. buy your stash of pottery and candles and trade you the industrial tools you need to begin milling and breadmaking, or advanced weapons and armor, or extra resources.

    Having a lot of fun with hit, very few bugs, but it is in Early Access so be mindful. Ver. 0.76 is pretty damn stable, except for the cow ranch which has a few known issues (stops working/milking etc). Devs have plans for a 5th technology tier that is still in the works.




Comments

  • Registered Users, Registered Users 2 Posts: 86,729 ✭✭✭✭Overheal


    I've started a few towns and gotten pretty far - one with approaching 700 pop but I still haven't made it to tier 4 :p the problem is I never stockpiled the materials necessary to tier up, I kept injecting them back into the economy

    Then an army showed up and I was extremely confident in my ability to tell them to **** off for demanding 2000 gold. This was a grave miscalculation, because they were packing T4 plate mail and halberds, they had no problem shrugging off my arrow spam and busting through 1, 2, 3 layers of defense, mowing through my T3 soldiers, and ransacking the entire town. They stayed the entire rest of the year trying to kill townsfolk, until winter came which sent them packing back home instead of making themselves at home. Either way I took it as an L. I might return to that save, tier up and try my shot again. But at the moment I'm looking around for a different seed to play around on for variety.

    I got pretty far on a new seed, found a wolf-ridden mountain that turned into a total meat factory. I stockpiled hundreds of tons of smoked meat. Then things got a little hairy when a raid and the wolves started fighting eachother, the raiders dropped my gold/etc. in front of their dens when they died, aaand my townsfolk kept trying to go retrieve it... so the guards came and destroyed the dens, saving the townsfolk, but entirely crashing my economy. They're going to famine, so **** that, new seed :P




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