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Decrypto Game 2

  • 16-06-2020 7:31pm
    #1
    Registered Users, Registered Users 2 Posts: 6,732 ✭✭✭


    Boards Decrypto Game 2

    How it works:
    Decrypto is a communication game where players compete in two teams. Each team is trying to correctly interpret the coded messages presented to them by their codemaster while cracking the codes they intercept from the opposing team. Each team has a codemaster and guessers. The job of the codemaster is to convey the passcode to your team using clues. The job of the guessers is to guess the code. We can play with a minimum of 4 players (2 per team) and a maximum of 8 players (4 per team).

    How a round works:
    The game takes place over a number of rounds (maximum 8 rounds). Each team gets 4 secret keywords which all correspond to a number 1-4. Each round, the codemaster receives a 3 number code which they have to communicate to their team using clues. Eg, in the game below, the codemaster has been given the code 4-2-1. The codemaster gives the clues, JUMPER, HOUSE, CAMERA to their team on thread. The team correctly guesses the code is 4-2-1 and they win the round! Hurrah!

    1.| 2.| 3.| 4.
    PHOTO|PROPERTY|AUDIENCE|CLOTHES

    BUT WAIT!
    Since the clues are given on thread, and keywords do not change throughout the entire game, each team will gradually reveal information about their keywords to the opposing team. This will potentially allow your opponents to intercept the codes you’re trying to transmit. If they can guess the code correctly, they win a point! Each opposing team gets the opportunity to guess the code before your team can take a guess. Correctly intercept a code twice and your team wins the game! (note: the intercept step doesn’t happen on the first round) So codemasters! Make your clues obscure enough that only your team can guess the code!

    BUT WAIT SOME MORE!
    Codemasters, if you make your clues TOO obscure and your teammates fail to guess the code, then you lose a point. Guess incorrectly twice and your team instantly loses the game!
    Once both teams have made a guess on the code, the game mod reveals the code and awards points accordingly. If no one has won (or lost) the game, the round ends and the next codemaster (a different team member each round) gets the next code.
    The order of which team’s code is guessed first will be randomly picked at the start of the game and will alternate for each round.

    Ending the game:
    The first team to correctly intercept 2 of their opponent’s codes, wins the game, or
    The first team to fail to guess their own code twice, loses the game, or
    If no team has won by the end of the 8th round, the game is ended and the team with the most points wins. +1 point for an intercept, -1 point for a failed guess.

    In case of a draw, each team will take their best guesses at what the opposing team’s keywords are. Most correct guesses, wins. After that, it’s a fight to the death.


    Tip:
    Teams should keep track of all clues used to convey a code to the other team so you can build up a bank of clues that you can use to potentially guess the passcode.
    Eg:
    |WORD 1|WORD 2|WORD 3|WORD4
    R1|Camera|House| |Jumper
    R2|Screen|Kitchen|Theatre |
    R3| |Sell|Concert|HatRULES ON CLUES:
    1. Codemasters cannot give any further clues or make any comments to their team while their team is conferring on their code. All team members can confer when discussing the opposing teams clue.
    2. The Clues must refer to the meaning of the Keywords. The Clues must not refer to the spelling (“C” to hint at “Cursed”), the number of letters (“8” or “8 letters” to hint at “Scorpion”), the position on the Screen (“musketeers” to hint at the word in the third position), or pronunciation (“face” to make your team guess “Place”).
    3. The Clues must be based on information that is publicly available. You can certainly refer to obscure Croatian poets of the 17th Century—it’s risky, but allowed! However, you may NEVER refer to “private” items, like what you ate for lunch or little sweet nothings between you and your spouse. (may not be applicable for a boards game wink.png)
    4. If you are unsure whether a clue is valid, please ask the game mod.
    5. All clues must be posted on thread by the codemaster. Each team can confer privately (on discord, whatsapp or by whatever way suits best) but guesses are made on thread. Each team should nominate a speaker and codemaster at the start of each round. Both teams have 24 hours to agree their choice. You MUST allow the opposing team to make a guess BEFORE your team makes their guess.
    6. You cannot change, modify, or improve a clue once it has been posted
    7. You cannot use the same clue more than once per game
    8. You cannot reveal the code on the Code card – the game mod will confirm correct or incorrect guesses when the round is complete.
    9. You cannot use the Keywords as clues (or their translation in another language), not even as a clue for a different Keyword.


    Website used to generate the words:

    https://randomwordgenerator.com/noun.php
    (some words that are unsuitable may need to be discounted, mod will use their discretion)

    Official rules of the game:

    https://www.fgbradleys.com/rules/rules6/Decrypto%20-%20rules.pdf
    (some rules have been slightly amended to suit an online version)

    As I said I need a minimum of 4 people to run this game and a maximum of 8. So stick your name down below if your interested in giving this a go and I'll close sign ups either when I get 8 people.
    I'll randomly assign you to two teams once the sign ups are closed and you can nominate your first codemaster and speaker.

    Players:
    Sully
    Clarabel
    MacDanger
    Osh
    Kolido(I think)
    Green&Red
    Electric Nitwit
    sKeith


Comments

  • Registered Users, Registered Users 2 Posts: 11,930 ✭✭✭✭Electric Nitwit


    Yes please


  • Registered Users, Registered Users 2 Posts: 11,640 ✭✭✭✭Green&Red


    In


  • Registered Users, Registered Users 2 Posts: 13,875 ✭✭✭✭Kolido


    images?q=tbn%3AANd9GcSQ0Tppylyc884XHoCgfvc8sNRB2xUw-CJFjenf80Ob48lAjsX6&usqp=CAU


  • Registered Users, Registered Users 2 Posts: 3,941 ✭✭✭osh


    Yeah I’m in


  • Registered Users, Registered Users 2 Posts: 3,148 ✭✭✭MacDanger


    In


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  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭Clarabel


    In again please.


  • Registered Users, Registered Users 2 Posts: 9,994 ✭✭✭sullivlo


    In por favour


  • Registered Users, Registered Users 2 Posts: 6,732 ✭✭✭Mollyb60


    Ok if we can get one more player we'll start as soon as.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Mollyb60 wrote: »
    Ok if we can get one more player we'll start as soon as.
    in


  • Registered Users, Registered Users 2 Posts: 6,732 ✭✭✭Mollyb60


    Ok sweet. I'll get things set up so and get a game thread going. I'm going to re-rand the teams to mix things up and I'll send out the new codewords asap.


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  • Registered Users, Registered Users 2 Posts: 11,930 ✭✭✭✭Electric Nitwit


    Mollyb60 wrote: »
    I'm going to re-rand the teams to mix things up
    This is worse than when they broke up the Chicago Bulls in '98 :(


  • Registered Users, Registered Users 2 Posts: 6,732 ✭✭✭Mollyb60


    New Teams:
    Team 1
    Sully
    Electric Nitwit
    Kolido
    MacDanger

    Team 2

    Clarabel
    Osh
    Green&Red
    sKeith


  • Registered Users, Registered Users 2 Posts: 11,930 ✭✭✭✭Electric Nitwit


    Mollyb60 wrote: »
    Team 1
    Sully
    Electric Nitwit
    Kolido
    MacDanger
    Are we using discord for the chats?
    Would someone else be able to set it up? :p
    (I don't know how to, but I can investigate)


  • Registered Users, Registered Users 2 Posts: 11,640 ✭✭✭✭Green&Red


    Mollyb60 wrote: »
    New Teams:
    Team 1
    Sully
    Electric Nitwit
    Kolido
    MacDanger

    Team 2

    Clarabel
    Osh
    Green&Red
    sKeith



    I take it all back Clara


    giphy.gif?cid=4d1e4f29c6ccdba748b56b5de687e547120633c3b9a1cbcf&rid=giphy.gif


  • Registered Users, Registered Users 2 Posts: 6,732 ✭✭✭Mollyb60




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