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Project Cars 3 gonna get best-in-class VR support!

Comments

  • Registered Users, Registered Users 2 Posts: 9,531 ✭✭✭Doge


    A lot of people reckon it's going to be as arcadey as need for speed so might not be in the SIM category at all which is a shame if it turns out that way.

    The "perfect corner" indicators that pop up seem to suggest so.





    Could mean ****ty force feedback support for wheels, trying to dial in decent force feedback has been an absolute nightmare since Project Cars 1 with the hundreds of sliders.


  • Registered Users, Registered Users 2 Posts: 13,043 ✭✭✭✭Jordan 199


    What kind of wheels do you use?


  • Registered Users, Registered Users 2 Posts: 14,413 ✭✭✭✭mrcheez


    I think an arcadey driving game is just what VR needs... I'd like to blast through a circuit without the slowdowns for pinpoint accurate turns etc


  • Registered Users, Registered Users 2 Posts: 9,531 ✭✭✭Doge


    Jordan 199 wrote: »
    What kind of wheels do you use?

    Using a Logitech G29 myself which is an entry level wheel.


  • Registered Users, Registered Users 2 Posts: 14,413 ✭✭✭✭mrcheez


    Jordan 199 wrote: »
    What kind of wheels do you use?

    Logitech G29 with pedals as well... works with PS4 and PC.

    Plus my foldable Playseat Challenge... I have a small house and just tuck it under the stairs when not in use.


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