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2016 Gaming Market and Beyond(long reads within)

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  • 21-12-2016 11:06pm
    #1
    Registered Users Posts: 20,558 ✭✭✭✭


    Pc Gamer posted this today which is an overall assessment of gaming markets, obviously a lot of guesstimation involved but a few things struck from this and other articles I have read recently.

    Article at the bottom is from EG as to why the writer thinks game sales are down. I think the PC Gamer article along with what he says explain the downturn in sales and upturn in players. Freemium.

    All good for PC tho, the gap between consoles seems to be closer than I thought.



    http://www.pcgamer.com/pc-gaming-market-worth-36-billion-in-2016/
    Premium game revenues on the PC hit $5.4 billion for the year, not too far off of the $6.6 billion earned across consoles. Overwatch led the way, earning $586 million, followed by CS:GO, Guild Wars 2, Minecraft, and Fallout 4. But the real money remains with free-to-play games: League of Legends once again tops that chart at $1.7 billion, followed by Dungeon Fighter Challenge, Crossfire, World of Tanks, and Dota 2, which brought in a relatively paltry $260 million.




    http://www.eurogamer.net/articles/2016-11-30-why-i-think-big-console-game-sales-are-down


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