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Werewolf Roles

  • 10-10-2016 8:34pm
    #1
    Registered Users, Registered Users 2 Posts: 1,591 ✭✭✭


    Here is a list of some possible roles that can be used in werewolf games or themed games in general,

    List of roles can be used to help mods add roles to a game and can vary in description and name depending on theme and who is modding

    If you have any suggestions to add to the list please come forward and i will add them to the list

    GOOD

    Apprentice Seer/priest : Become the Seer/priest if the Seer/priest is killed.

    Beholder : On the first night this person will know who the seer is.

    Bodyguard : Choose a different player each night to protect. That player cannot be killed that night.

    Cult Leader : Each night, add a player to your cult. You win if all of the players left alive are part of your cult.

    Cupid : Choose two players to be lovers. If one of those players dies, the other dies from a broken heart. Lovers know each others roles.

    Dentist : If no Werewolves are lynched after 5 Nights, you learn the identity of one random wolf.

    Derp: Gains powers/abilities based on completed on thread tasks that make him seem like a bit of an eejit.

    Detective: You old sleuth.. Each day, you will have the chance to investigate another player. Use this carefully however, for these is a 40% chance the werewolves will detect you!

    Diseased : If you are attacked by werewolves, the werewolves do not get fed the following night.

    Elder : The Elder has two lives and therefore must be targeted two nights running to kill. However if they are lynched then the town lose all of their power roles and all power roles become villagers

    Executor: during the voting, the executor can present himself and execute another player. Voting continues afterwards. The executor can execute only once

    Poisoner - you have access to Poison and Fake Poison. Players you target with this action will have their poisoned status announced at the beginning of the following Day. Poisoned players will die if they are not healed by the end of the Day, but Fake Poisoned players will survive either way.


    Firefighter - Hose Down one player each night. Hose Down will protect your target from being doused in accelerant and protect them from being ignited.

    Fool:The Fool is led to believe they are the Seer. Each night, when they choose to reveal a players role, they will be told a completely random role.

    Framer - Frame a target each night. This will make the target inspect as Mafia to all cops for that night.

    Full Cop – Inspect a player each night. Full Inspection will reveal a target's role, alignment, and any role modifiers.

    Governor : Once per game, he may pre-empt a normal lynching and decide to execute any player he chooses

    Harlot : Visit a player each night, if that player dies or is a wolf the harlot will die, if the harlot is a chosen wolf target and she is out visiting she will not die

    Healer – Heal a player. Players you target with this action will survive any poison placed on them the previous Night.

    Hero : The hero can choose one person to protect at night, but instead of the victim dying, the Hero and the attacker both die.

    Hunter : If you are killed, take someone down with you.

    Hypnotist : Chooses a Player that may not speak the next Day

    Inquisitor: Role is revealed of a person if you voted for them and they were not lynched.

    Interrogator - Speaks to a player each night, player looses any powers durring interrogation

    Lover - your life is tied to at least one other player. If you or one of your Lovers dies, then you will all die as a consequence. You have access to a private thread where you can talk to the other Lovers in your group. Your Lovers could be any alignment. You do not know if there are other groups.

    Lycan : You are a villager, but you appear falsely to be a werewolf to the Seers

    Necromancer: Bring one player back from death at anytime during the game

    Neighbor - you have access to a private thread where you can talk to the other Neighbors in your group. Your Neighbors could be any alignment. You do not know if there are other groups.

    Martyr : Take the place of someone who has been killed before their role is revealed.

    Mayor : Your vote counts twice when voting to lynch a player

    Motion Detector - Motion Detecting another player will detect any motion surrounding that player that Night. If they visit someone or were visited by someone else, you will detect motion.

    Parity Cop – Inspect a player each night. Parity Inspection will reveal whether your target's alignment matches your previous target. Your first target has nothing to compare to, so you will not receive anything until your second action.

    PI : Once per game choose three players. Gets a Positive hit if any of the players is a wolf, gets a negative hit if none of the players is.

    Priest :Learns the roles of players that have died, can also train apprentice priest

    Prince : If you are voted to be lynched, you reveal your role, and whoever voted for you first is lynched instead.

    Protagonist - Leads village with powers similar or counter to the Alpha wolf

    Renegade: Can follow a player, if the wolves attack the followed player, they still die but one wolf at random is killed

    Roleblocker – Block a player each night. Roleblocking another player prevents them from being able to successfully use any Night Action that they might have that night.


    Role Cop – Inspect a player each night. Role Inspection will reveal a target's role and any role modifiers. Vanillas and Goons will inspect as Vanilla.

    Role Oracle - pick a player whose role will be revealed upon your death.

    Seer : Each night pick a player to reveal their role, can also train apprentice

    Shaman : Recieved totems or devices during the game which they have to give to other players. Totems give those players powers or abilities.

    Sheriff - has two votes in the lynching, if sheriff dies New sheriff is voted in anonymously. After a new sheriff is voted in, the old sheriff is revealed, along with who voted for them.

    Siamese Soulmates: Both would be villagers who share a secret room. However if one dies, the other will also die.

    Soul mates : Soul mates are villagers that know each other.

    Tough Guy : You survive an extra day if attacked by werewolves at night.

    Troublemaker : Once per game, choose to have two lynch attempts on one day.

    Villager: Find the werewolves and lynch them.

    Vigilante : Has 3 bullets which can be used at night to kill

    Van Helsing : Has the ability to track a person every second rounds night, if they track a vampire, all vampires will die

    Witch : has two potions, the witch knows the victim of the wolves. She has one potion to save a victim and one to poison another player

    Witness : Once per turn the witness can select a player and if that player is killed learns the identity of one wolf, if a wolf is chosen then the wolfs will learn the identity of the witness





    EVIL

    Alien : The Alien role is assigned in the beginning of the game. The Alien plays for themselves. If the Alien is targeted during the night phase, they do not die; however, during the alien's night phase, the narrator indicates that they have been activated. After the alien has been activated, they have to get people to vote them out during the following day. If they succeed, they explode and win the game. If they fail, they deactivate

    Alpha wolf : Has the ability to seer check x amount of times or (alternative version) has the ability to be Immune to Seer Views

    Bloodhound: Werewolf version of Seer, 20% chance of a check failing and 40% chance of being told a random other role (works out at 52% chance of getting the correct role)

    Cursed : You are a villager until attacked by werewolves, at which time you become a werewolf.

    Dire wolf : If he is lynched, he may kill any player before he dies.

    Elder: The Elder is a Villager who will survive the first attack by the Werewolves that targets them

    Prodical Elder: Works simplier to a regular Elder but if hes peeked he shows as bad.

    Dream Wolf : If a werewolf dies, you replace them.

    Drunk Wolf: The Wolf would have an ability but wouldnt know of the ability until 2nd or 3rd night

    Godfather - you are immune to Cop inspections. You will be viewed as Town if inspected by an Alignment Cop and as a Vanilla if inspected by a Role Cop.

    Lone Wolf : You are a werewolf, but you only win if you are the last wolf team member alive.

    lycanthrope : If the Alpha Wolf becomes the last remaining living Werewolf or is killed you turn into a Werewolf.

    Minion : You are a villager with no speical roles but you are able to work with the werewolves to kill the villagers.

    Negotiator: the negotiator is playing on behalf of the bad teams. Once per round each bad team may give a message for another bad team to the negotiator. The negotiator is free to give or not give the message, or indeed to give a different message. The negotiator is known ro all bad teams and wins if any bad team wins the game

    Werewolf : Eat a villager each night.

    Wolf Cub : If you die, the werewolves get two kills the following night.

    Wolf man : You are a werewolf but count as a villager in parity count, the Seer sees you as a Villager

    Sad Serial Killer: This SK is linked to a villager , if the villager dies the SK loses his kill for the next Munch, however the SK also then becomes immune to 1 death blow.

    Savage Wolf: Learns the roles of players who are killed at night

    Shapeshifter : Has to ability to sacrifice themselves to pick one villager to become a werewolf, only during night phase

    Serial Killer: The serial killer is a lone player, on their own team. As the serial killer, you can kill anyone. If the wolves try to attack you, you will kill one of them (random), and live.

    Teenage Werewolf: The Teenage Werewolf is so excited to be a werewolf, the word "wolf" or "werewolf" must appear in at least one of his posts each (in game) day or the Teenage Werewolf dies the following night.

    Traitor: If you survive long enough for all the wolves to die, you will become a werewolf, ready to kill your former teammates in the night!

    Vampire : Every night, the vampire kills someone expect the 3rd night when they are able to turn someone (non werewolf). The vampire is it's own team.

    Vengeful Serial Killer: This SK is linked to a villager. When the villager dies, the SK gets an extra kill on his next munch.




    VARIABLE

    Arsonist - Douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter.

    Assassin - If lynched, player who placed the last vote for them dies also

    Counterfeiter
    - Can choose a day to have access to all lynch votes in advance. Can fake lynch votes from players, whatever vote distribution they choose is what the village uses and knows of. Basically has total control over the lynch, get to distribute votes from whoever to whoever.

    Charlatan - On the X Day, you must declare with certainty a Player to be a Werewolf.

    Doppelgänger : Select a player the first night. If that player dies, you secretly take that role.

    Drunk : You are a villager until the third night, when you remember your real role.

    Ghost : A player with the Ghost role can continue to post in a game thread for two full phases after their death

    Hateful Turncoat: his role would work with a Charlatan. The Charlatan would have to accused one person per day. If he accuses the Turncoat, the turncoat can then be activated and can choose his to stay good or turn bad.

    Jack of All Trades - a combination of several of the above roles to be used on successive nights or lost.

    Jailkeeper – Jail one player each night. Jailing another player will both protect that player from being killed as well as prevent that player from being able to successfully use their Night Action that night.

    Jester - the Jesters sole purpose is to get lynched. If they can get lynched, they win

    Suicide Bomber - You and the player targeted with your bomb will die within one minute after submission unless protected.

    Tracker – Track a player each night. Tracking another player informs you who that player used a Night Action on that night, if any.

    Universal Backup - Backup will allow you to inherit the powers of a dead player of the same alignment once in the game. You will inherit all of their abilities and modifiers. You will not inherit their chat access or player groupings (e.g. Masons). You will not inherit the original, unaltered versions of your modifiers. If your target has limited shots, the shots they used will already be used in your inherited role.

    Voyeur – Watch a player each night. Voyeuring another player will inform you of the types of actions done to that player that Night, if any. You will not learn who used those actions. Some example types:
    Killing: Factional Kill, Vigilante, Poisoner, Arsonist (Douse)
    Protection: Doctor, Bodyguard, Firefighter
    Investigative: Full/Alignment/Parity/Role Cop, Tracker, Watcher, Voyeur, Motion Detector
    Manipulative: Jailkeeper, Roleblocker, Framer, ITA Boost, ITA Nerf

    Watcher – Watch a player each night. Watching another player informs you who used a Night Action on that player, if any. You will not learn what type of Night Action was used on your target.

    Wild Child: on the first night the Wild Child chooses 1 "role model" if the role model dies the wild child becomes a werewolf until then the wild child is a normal villager

    The scapegoat : If there is a tied vote and the scapegoat is still alive they are lynched.
    Post edited by Boards.ie: Mark on


Comments

  • Moderators, Recreation & Hobbies Moderators Posts: 16,287 Mod ✭✭✭✭quickbeam


    Fab - I want a game with ALL those roles in it. Just for the lols!


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Sheriff- has two votes in the lynching, if sheriff dies New sheriff is voted in anonymously. After a new sheriff is voted in, the old sheriff is revealed, along with who voted for them.

    Jester - the Jesters sole purpose is to get lynched. If they can get lynched, they win.

    Wanna add my necromancer team in Andy?

    Also, roles can of course be invented by players, I made up this version of sheriff before I looked into other roles, while I didn't invent it it was original to me at the time of creation, as well as a full necromancer team/role. If you have a good idea, put it down and we can all help to make it balanced so its suitable for play.

    Great list by the way, I've a few other roles on my PC I'll have a look at, see if you missed any


  • Posts: 0 [Deleted User]


    Couldnt sleep last night so was readinf Andys great post about roles then was thinking of a themed game something along the lines of slipping into parallel universes.

    The game could start with 2 scientists and as long as they stayed alive we stayed on village 1 if one scientist died the game would slip into a parrell universe each night where the same roles would be randomly assigned each night. So oneday you could be a WW the next the seer.

    If the 2nd scientist died I was thiking like QB said above any role could be assigned at random and we could enter worlds where the wws become the good team and village bad. Or anything really.

    Probably be a bit crazy and needs a lot of ironing out but could be fun,
    Any suggestions welcome


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Probably impossible to catch the wolves given their randomised each night? Also, so much work for the mods. Or do you mean than there's only two universe's.

    Name the scientists Rick and Morty and the Universes Village A and Village 1.


  • Registered Users, Registered Users 2 Posts: 1,591 ✭✭✭andy125


    Sheriff- has two votes in the lynching, if sheriff dies New sheriff is voted in anonymously. After a new sheriff is voted in, the old sheriff is revealed, along with who voted for them.

    Jester - the Jesters sole purpose is to get lynched. If they can get lynched, they win.

    Wanna add my necromancer team in Andy?

    Also, roles can of course be invented by players, I made up this version of sheriff before I looked into other roles, while I didn't invent it it was original to me at the time of creation, as well as a full necromancer team/role. If you have a good idea, put it down and we can all help to make it balanced so its suitable for play.

    Great list by the way, I've a few other roles on my PC I'll have a look at, see if you missed any

    Added, can you remind me the description of necromancer


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  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Yeah I'll go find it when I take a break from my assignments.

    Have we any other full team ideas? Ones that are more than just flavour on wolves


  • Registered Users, Registered Users 2 Posts: 7,666 ✭✭✭tritium


    Id been thinking about a villager team set. Something like the starks with an in built hero role. Basically any two could sacrifice themselves to prevent a munch or kill a random wolf, with possibly everyone left to figure which of the three was the wolf. Not sure how it would fit with balance though. Id called it illuminati for the moment...


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    NECROMANCER

    Give someone a Necromancer role from the start. They have 33% chance of raising a dead player. Upon the game reaching day 5 (or abouts), announce the skellys have risen. The priest picks one grave to visit during the day, can choose a skelly to kill at night, only if confirmed skelly. If the Necromancer is killed, they all die. The skellys get one chance to kill the priest, if they miss their identities are revealed and the Necromancer will hopefully be killed next. Allow priest to train an apprentice priest called the embalmer, he handles the dead bodies, and the exorcist, who aids him in skelly killing. They can both attack the Necromancer at any time, if they attack the wrong person, the priest dies, skellys must be rooted out one by one by exorcist. The exorcist can't check graves unless the priest has died. The Exorcist can only attack the Necromancer when there are no more Skeletons, as can the priest alone. Skeletons will not post in the game thread, they will have a separate chat with the Necromancer to confer on who they think the priest and Exorcist are. If the wolves try to attack Necromancer, one of them dies. If priest and exorcist are killed, then Necromancer wins.

    Lynch votes are withheld until the Necromancer is dead. If the Necromancer receives the most lynch votes, the player with second most votes will be killed. This is why votes are withheld.

    If anyone has balance or ways to simply please post or PM me. The point of the role is for wolves to try avoid the Necromancer and Priest until Necromancer is dealt with, so they'll be helping the villagers.


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    RENEGADE

    Can follow a player, if the wolves attack the followed player, they still die but one wolf at random is killed

    Detective

    You old sleuth.. Each day, you will have the chance to investigate another player. Use this carefully however, for these is a 40% chance the werewolves will detect you!

    Hunter

    A trigger happy, vindictive player. As the hunter, you try to keep to yourself. However, when others come to visit you, they may find themselves dead, as your paranoia takes hold and you shoot. If the wolves attack you, you have a chance to take one of them with you. Otherwise, if you die, you will get a chance to shoot someone as you die. Note: For wolf attacks, the chance starts at 30%. If there is one wolf, the hunter has a 30% chance to kill the wolf (and survive). For each additional wolf, add 20% (2 wolves = 50%, 3 = 70%, etc). However - if there are multiple wolves, while you may kill one of them, you will still be outnumbered and killed. If the cult tries to convert you, they have a 50% chance to fail. If they fail, you have a 50% chance to kill one of them!

    Serial Killer

    That asylum was silly anyways. What a joke. You are free now however, back to business as usual - killing! The serial killer is a lone player, on their own team. They can win only if they are the last player alive (exception: lovers). As the serial killer, you can kill ANYONE - wolves, hunters, gunners, guardian angels, whatever. If the wolves try to attack you, you will kill one of them (random), and live.

    Bloodhound

    Werewolf version of Seer, 20% chance of a check failing and 40% chance of being told a random other role (works out at 52% chance of getting the correct role)


  • Closed Accounts Posts: 17,388 ✭✭✭✭Jayop


    An interesting role I just thought of was a Seer mirror. Someone who gets a PM every day with all the seer checks as they are done but has no say in who the seer checks. Could be interesting as they could either come out before the seer or verify the seer checks, but the team still only has one seer.


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  • Closed Accounts Posts: 17,388 ✭✭✭✭Jayop


    Dead room pro - We all know that the dead like to think they are so clever and can see things players in the live game can't, so to spice up the dead room you can give them one kill that they can vote on to use at a pre-designated time in the game. In order for this to work the dead can be given no hints or role reveals by the game mods.


  • Registered Users, Registered Users 2 Posts: 7,666 ✭✭✭tritium


    Jayop wrote: »
    Dead room pro - We all know that the dead like to think they are so clever and can see things players in the live game can't, so to spice up the dead room you can give them one kill that they can vote on to use at a pre-designated time in the game. In order for this to work the dead can be given no hints or role reveals by the game mods.

    Or a variation, the occultist, player who once per game can talk to the dead players and get a direction on the vote. Maybe like an ouija board can only ask a yes/no question or something


  • Registered Users, Registered Users 2 Posts: 7,666 ✭✭✭tritium


    Or maybe allow one dead player to reappear in the village riding a dragon.....


    No wait we kinda tried that, not so good...


    Carry on :pac:


  • Closed Accounts Posts: 17,388 ✭✭✭✭Jayop


    I've played a few games with 2 seers, a drunk seer ( we called it something else, can't remember what) and a normal seer. Neither one know which they are as they will both be told they are a seer. The normal seer gets accurate information every night the drunk one gets a 50/50 chance of getting the correct information.


  • Registered Users, Registered Users 2 Posts: 7,666 ✭✭✭tritium


    An ideathat popped into my head

    The negotiator: the negotiator is playing on behalf of the bad teams. Once per round each bad team may give a message for another bad team to the negotiator. The negotiator is free to give or not give the message, or indeed to give a different message. The negotiator is known ro all bad teams and wins if any bad team wins the game.


  • Registered Users, Registered Users 2 Posts: 4,894 ✭✭✭Triceratops Ballet


    tritium wrote: »
    An ideathat popped into my head

    The negotiator: the negotiator is playing on behalf of the bad teams. Once per round each bad team may give a message for another bad team to the negotiator. The negotiator is free to give or not give the message, or indeed to give a different message. The negotiator is known ro all bad teams and wins if any bad team wins the game.

    I like that, I was jotting down ideas for my game and came up with something similar but I opted for someone with flexible allegiance, so they would have a better chance of credibility with whomever they were speaking to. Like a sycophantic sort who's loyal to whoever he speaks to at the time


  • Registered Users, Registered Users 2 Posts: 9,994 ✭✭✭sullivlo


    tritium wrote: »
    An ideathat popped into my head

    The negotiator: the negotiator is playing on behalf of the bad teams. Once per round each bad team may give a message for another bad team to the negotiator. The negotiator is free to give or not give the message, or indeed to give a different message. The negotiator is known ro all bad teams and wins if any bad team wins the game.

    There will be a varient of the negotiator in the Christmas game.

    John McClane.


  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    sullivlo wrote: »
    There will be a varient of the negotiator in the Christmas game.

    John McClane.

    tumblr_mhnosl0PzF1qb05aco5_250.gif

    tumblr_mhnosl0PzF1qb05aco6_250.gif

    giphy-facebook_s.jpg


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Tally Captain (need a new name) - Can choose a day to have access to all lynch votes in advance. Can choose who the lynch victim is on this day, regular votes are posted afterwards.

    Counterfeiter - Can choose a day to have access to all lynch votes in advance. Can fake lynch votes from players, whatever vote distribution they choose is what the village uses and knows of. Basically has total control over the lynch, get to distribute votes from whoever to whoever.

    Tally Counter - Can see all lynch votes in advance on the day the Tally Captain/counterfeiter use their power. Cannot affect lynch result.

    I'd give the village a Tally Captain and each Wolf team a Tally Counter, or else give the wolves a counterfeiter and the village two tally counters for balance, lynch would be too unreliable if Counterfeiter and Tally Captain in one game imo.


  • Closed Accounts Posts: 17,388 ✭✭✭✭Jayop


    Just thought of something and wanted to note it down before I forget.

    Something similar to the g3 or the previous group I had in the Game of Thrones game whereby a group of three non roled good players each know the identity of each other.

    However, rather than them being able to communicate and fully know who they are, each will only know the name of one other good player.

    For example...

    If the three players are Jayop, Tigger & Molly

    Jayop knows Tigger is innocent
    Tigger knows Molly is innocent
    Molly knows Jayop is innocent

    It would be then up to them to try to figure out who the person they don't know is and to tell the person who doesn't know about them who they are.

    For example should I signal Tigger in the game that I know him then he will know all three players. Then he can hint to me that Molly is good. I can then try to get Molly in on it.


    I think it would add an interesting dynamic and you could have wolves faking it too.


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  • Closed Accounts Posts: 17,388 ✭✭✭✭Jayop


    A few random thoughts for my future games.

    Allow the evil teams to write their own kill messages.
    Allow comments in the vote form and print them with the votes.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Re kill messages. Barney surprised me whit the strawberry milkshake death message in WWX. He had effectively done what you suggest. And I thought it was class. Really added to the fun.


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    NECROMANCER

    Give someone a Necromancer role from the start. They have 33% chance of raising a dead player. Upon the game reaching day 5 (or abouts), announce the skellys have risen. The priest picks one grave to visit during the day, can choose a skelly to kill at night, only if confirmed skelly. If the Necromancer is killed, they all die. The skellys get one chance to kill the priest, if they miss their identities are revealed and the Necromancer will hopefully be killed next. Allow priest to train an apprentice priest called the embalmer, he handles the dead bodies, and the exorcist, who aids him in skelly killing. They can both attack the Necromancer at any time, if they attack the wrong person, the priest dies, skellys must be rooted out one by one by exorcist. The exorcist can't check graves unless the priest has died. The Exorcist can only attack the Necromancer when there are no more Skeletons, as can the priest alone. Skeletons will not post in the game thread, they will have a separate chat with the Necromancer to confer on who they think the priest and Exorcist are. If the wolves try to attack Necromancer, one of them dies. If priest and exorcist are killed, then Necromancer wins.

    Lynch votes are withheld until the Necromancer is dead. If the Necromancer receives the most lynch votes, the player with second most votes will be killed. This is why votes are withheld.

    If anyone has balance or ways to simply please post or PM me. The point of the role is for wolves to try avoid the Necromancer and Priest until Necromancer is dealt with, so they'll be helping the villagers.

    This is really, really complex as any of the people in the current Facebook game will tell you.

    I don't recommend unless you build the game around it, it's too powerful to be a background threat, as was the intention.


  • Registered Users, Registered Users 2 Posts: 20,801 ✭✭✭✭beakerjoe


    Since the Marvel DC game Ive been thinking of roles. They may be half baked but I thought Id Throw them up here. Also these ideas may already be done. All names are awful.
    The Hateful turncoat-

    This role would work with a Charlatan. The Charlatan would have to accused one person per day.

    If he accuses the Turncoat, the turncoat can then be activated and can choose his to stay good or turn bad.
    The Drunk Wolf

    The Wolf would have an ability but wouldnt know of the ability until 2nd or 3rd night
    The Siamese Soulmates

    Both would be villagers who share a secret room. However if one dies, the other will also die.
    The Vengeful SK

    This SK is linked to a villager. When the villager dies, the SK gets an extra kill on his next munch.
    The Sad SK -

    This SK is linked to a villager , if the villager dies the SK loses his kill for the next Munch, however the SK also then becomes immune to 1 death blow.
    The Prodical Elder -

    Works simplier to a regular Elder but if hes peeked he shows as bad.


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Drunk Priest (would be suitable for a Wolfy priest) - Learns allegiance of dead players, if they had abilities and 1 or 2 of the roles they didn't have.

    E.g. in Marvel Game, when Katie (Seer) died, drunk priest would have learned she wasn't Cap and wasn't Batman, but had a good role. When I died, they'd have learned Team MV, but not Loki.

    Might lead to some awkward management and unnecessary spread sheeting though.


  • Registered Users, Registered Users 2 Posts: 6,732 ✭✭✭Mollyb60


    Guys didn't someone somewhere have a list of best numbers for balancing games? Like if there's 10 people you have 1 wolf, 20 people have 3 wolves etc?

    Anyone know where that went to?


  • Registered Users, Registered Users 2 Posts: 8,062 ✭✭✭Uriel.


    Mollyb60 wrote: »
    Guys didn't someone somewhere have a list of best numbers for balancing games? Like if there's 10 people you have 1 wolf, 20 people have 3 wolves etc?

    Anyone know where that went to?

    I defo have it on my Google drive... I'll share it with u and. Kgb when I find it


  • Registered Users, Registered Users 2 Posts: 4,894 ✭✭✭Triceratops Ballet


    I found a spreadsheet that you can download where you input all your roles and it tells you the balance.

    There's also a few systems where you assign a point for each NRV, and more for RV's and then deduct a fixed number of points per baddie. Ideally you want to get the balance back to 0. If you google how to balance a ww game there's millions of hits!


  • Registered Users, Registered Users 2 Posts: 4,673 ✭✭✭mahamageehad


    Vanilla IIRC is 3 - 4 goodies per baddie. Doesn't account for power roles though. I used a points based systems I found on the web like TB described, but found it lacking once you move away from "defined" roles like seer or bodyguard.


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  • Registered Users, Registered Users 2 Posts: 6,732 ✭✭✭Mollyb60


    I found a spreadsheet that you can download where you input all your roles and it tells you the balance.

    There's also a few systems where you assign a point for each NRV, and more for RV's and then deduct a fixed number of points per baddie. Ideally you want to get the balance back to 0. If you google how to balance a ww game there's millions of hits!
    Yeah I googled it but most of the sites are blocked in work. For some stupid reason! Ffs.


  • Registered Users, Registered Users 2 Posts: 20,801 ✭✭✭✭beakerjoe


    Mollyb60 wrote: »
    Yeah I googled it but most of the sites are blocked in work. For some stupid reason! Ffs.

    Anything fun is usually blocked in my job.Im surprised boards makes it through


  • Registered Users, Registered Users 2 Posts: 20,801 ✭✭✭✭beakerjoe


    Vanilla IIRC is 3 - 4 goodies per baddie. Doesn't account for power roles though. I used a points based systems I found on the web like TB described, but found it lacking once you move away from "defined" roles like seer or bodyguard.

    What method did you use for balancing the Simpsons game.


  • Registered Users, Registered Users 2 Posts: 8,062 ✭✭✭Uriel.


    Mollyb60 wrote: »
    Yeah I googled it but most of the sites are blocked in work. For some stupid reason! Ffs.

    it's in the shared planning folder for u now molten.
    same one Dottie TB is talking about.


    Hi Dottie TB!!!


  • Registered Users, Registered Users 2 Posts: 4,673 ✭✭✭mahamageehad


    beakerjoe wrote: »
    What method did you use for balancing the Simpsons game.

    I'd have to have a gander on my laptop, but I found it via google - it was a spreadsheet that assigned X amounts of points for each character. Similar to what TB and Urine are talking about I'm sure. I found it didn't work great though for a multi-factioned setup so myself and Cross did a lot of talking scenarios out too. In the end I think it was pretty balanced, without the mass reveal. The kill rate was too high though overall the way it turned out and low shows or no shows can be really disbalancing.

    If I was running the same game again I wouldn't change much in the roles but I'd limit at maybe 20-24 players, reduce kill rate, not mention all vanillager roles in OP, clarify the "awkward" situations liek SK kill on lynch and Nelson's alignment and take stricter actions on low/noshows early on.


  • Registered Users, Registered Users 2 Posts: 13,875 ✭✭✭✭Kolido


    Protagonist - Leads village with powers similar or counter to the Alpha wolf

    Interrogator - Speaks to a player each night, player looses any powers durring interrogation

    Assassin - If lynched, player who placed the last vote for them dies also


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  • Moderators, Recreation & Hobbies Moderators Posts: 16,287 Mod ✭✭✭✭quickbeam


    From MU (hope it's allowed), some possible role ideas, though a lot are familiar to us already.

    Village Roles:

    Cop - you have access to the Alignment Inspection Night Action. Alignment Inspection will reveal a target's alignment. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, a player will be picked at random from the un-Inspected living players.

    Oracle - you have access to the Divine Alignment Night Action. Divine Alignment will allow you to pick a player whose alignment will be revealed upon your death. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Arsonist - you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Bodyguard - you have access to the Guarding Night Action. Guarding another player will cause you to die instead if that player is targeted by a kill on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Vigilante - you have access to the Shoot Day Action. Players targeted with this action will die within one minute after submission unless protected. Only one shot can be fired per player per Day. Submit your action during the Day using the form below the game thread. If you do not submit an action, you will forego your action on that day.

    Doctor - you have access to the Protection Night Action. Protection will protect your target from being killed. You will not learn whether you successfully protected someone. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Firefighter - you have access to the Hose Down Night Action. Hose Down will protect your target from being doused in accelerant and protect them from being ignited. You will not learn whether you successfully protected someone. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Full Cop - you have access to the Full Inspection Night Action. Full Inspection will reveal a target's role, alignment, and any role modifiers. Godfathers and Millers will inspect as Vanilla Town and Mafia Goon, respectively. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Healer - you have access to the Heal Day Action. Players you target with this action will survive any poison placed on them the previous Night. Submit your Day Action each Day using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Innocent Child - you have access to the Claim Innocence Day action. Claiming your innocence announces your role and alignment in the Game thread for all to see. Submit your claim at any time during a Day, and your role and alignment will be announced in the Game thread within one minute after claiming. Submit your action using the form below the game thread.

    Jailkeeper - you have access to the Jailing Night Action. Jailing another player will both protect that player from being killed as well as prevent that player from being able to successfully use their Night Action that night. You will not learn whether your target was successfully protected from any kills, nor will you learn whether your target had a Night Action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Lover - your life is tied to at least one other player. If you or one of your Lovers dies, then you will all die as a consequence. You have access to a private thread where you can talk to the other Lovers in your group. Your Lovers could be any alignment. You do not know if there are other groups.

    Mason - you are grouped with at least one other Town player. You have access to a private thread where you can talk to the other Town Masons in your group. You do not know if there are other groups.

    Miller - is a town-aligned role that will be revealed as being mafia-aligned if investigated by an Alignment Cop or Full Cop. Upon death, they will correctly be revealed as Town Miller, however. They are not self-aware and will therefore receive this role PM: You are Vanilla Town. You win when all threats to Town have been eliminated.

    Detector - you have access to the Motion Detect Night Action. Motion Detecting another player will detect any motion surrounding that player that Night. If they visit someone or were visited by someone else, you will detect motion. If they did not visit anyone and were not visited by anyone, you will not detect motion. You will not learn what type of Night Action was used on or by your target or who used those actions. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Neighbor - you have access to a private thread where you can talk to the other Neighbors in your group. Your Neighbors could be any alignment. You do not know if there are other groups.

    Parity Cop - you have access to the Parity Inspection Night Action. Parity Inspection will reveal whether your target's alignment matches your previous target. Your first target has nothing to compare to, so you will not receive anything until your second action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Poisoner - you have access to the Poison and Fake Poison Night Actions. Players you target with this action will have their poisoned status announced at the beginning of the following Day. Poisoned players will die if they are not healed by the end of the Day, but Fake Poisoned players will survive either way. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Role Cop - you have access to the Role Inspection Night Action. Role Inspection will reveal a target's role and any role modifiers. Vanillas and Goons will inspect as Vanilla. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Role Oracle - you have access to the Divine Role Night Action. Divine Role will allow you to pick a player whose role will be revealed upon your death. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Roleblocker - you have access to the Roleblocking Night Action. Roleblocking another player prevents them from being able to successfully use any Night Action that they might have that night. You will not learn whether your target had a Night Action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Suicide Bomber - you have access to the Suicide Bomb Day Action. You and the player targeted with this action will die within one minute after submission unless protected. Submit your action during the Day using the form below the game thread. If you do not submit an action, you will forego your action on that day.

    Tracker - you have access to the Tracking Night Action. Tracking another player informs you who that player used a Night Action on that night, if any. You will not learn what type of Night Action your target has. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Universal Backup - you have access to the Backup Night Action. Backup will allow you to inherit the powers of a dead player of the same alignment once in the game. You will inherit all of their abilities and modifiers. You will not inherit their chat access or player groupings (e.g. Masons). You will not inherit the original, unaltered versions of your modifiers. If your target has limited shots, the shots they used will already be used in your inherited role. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Vigilante - you have access to the Killing Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Voyeur - you have access to the Voyeur Night Action. Voyeuring another player will inform you of the types of actions done to that player that Night, if any. You will not learn who used those actions. Some example types:
    Killing: Factional Kill, Vigilante, Poisoner, Arsonist (Douse)
    Protection: Doctor, Bodyguard, Firefighter
    Investigative: Full/Alignment/Parity/Role Cop, Tracker, Watcher, Voyeur, Motion Detector
    Manipulative: Jailkeeper, Roleblocker, Framer, ITA Boost, ITA Nerf
    Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Watcher - you have access to the Watching Night Action. Watching another player informs you who used a Night Action on that player, if any. You will not learn what type of Night Action was used on your target. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Jack of All Trades - a combination of several of the above roles to be used on successive nights or lost.



    Wolf Roles (quite a bit of repetition here with the good roles):

    Arsonist - you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Bodyguard - you have access to the Guarding Night Action. Guarding another player will cause you to die instead if that player is targeted by a kill on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Vigilante - you have access to the Shoot Day Action. Players targeted with this action will die within one minute after submission unless protected. Only one shot can be fired per player per Day. Submit your action during the Day using the form below the game thread. If you do not submit an action, you will forego your action on that day.

    Doctor - you have access to the Protection Night Action. Protection will protect your target from being killed. You will not learn whether you successfully protected someone. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Firefighter - you have access to the Hose Down Night Action. Hose Down will protect your target from being doused in accelerant and protect them from being ignited. You will not learn whether you successfully protected someone. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Framer - you have access to the Frame Night Action. Frame will make the target inspect as Mafia to all cops for that night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Full Cop - you have access to the Full Inspection Night Action. Full Inspection will reveal a target's role, alignment, and any role modifiers. Godfathers and Millers will inspect as Vanilla Town and Mafia Goon, respectively. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Godfather - you are immune to Cop inspections. You will be viewed as Town if inspected by an Alignment Cop and as a Vanilla if inspected by a Role Cop.

    Healer - you have access to the Heal Day Action. Players you target with this action will survive any poison placed on them the previous Night. Submit your Day Action each Day using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Jailkeeper - you have access to the Jailing Night Action. Jailing another player will both protect that player from being killed as well as prevent that player from being able to successfully use their Night Action that night. You will not learn whether your target was successfully protected from any kills, nor will you learn whether your target had a Night Action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Lover - your life is tied to at least one other player. If you or one of your Lovers dies, then you will all die as a consequence. You have access to a private thread where you can talk to the other Lovers in your group. Your Lovers could be any alignment. You do not know if there are other groups.

    Motion Detector - you have access to the Motion Detect Night Action. Motion Detecting another player will detect any motion surrounding that player that Night. If they visit someone or were visited by someone else, you will detect motion. If they did not visit anyone and were not visited by anyone, you will not detect motion. You will not learn what type of Night Action was used on or by your target or who used those actions. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Neighbor - you have access to a private thread where you can talk to the other Neighbors in your group. Your Neighbors could be any alignment. You do not know if there are other groups.

    Parity Cop - you have access to the Parity Inspection Night Action. Parity Inspection will reveal whether your target's alignment matches your previous target. Your first target has nothing to compare to, so you will not receive anything until your second action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Poisoner - you have access to the Poison and Fake Poison Night Actions. Players you target with this action will have their poisoned status announced at the beginning of the following Day. Poisoned players will die if they are not healed by the end of the Day, but Fake Poisoned players will survive either way. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Role Cop - you have access to the Role Inspection Night Action. Role Inspection will reveal a target's role and any role modifiers. Vanillas and Goons will inspect as Vanilla. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Role Oracle - you have access to the Divine Role Night Action. Divine Role will allow you to pick a player whose role will be revealed upon your death. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Roleblocker - you have access to the Roleblocking Night Action. Roleblocking another player prevents them from being able to successfully use any Night Action that they might have that night. You will not learn whether your target had a Night Action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Suicide Bomber - you have access to the Suicide Bomb Day Action. You and the player targeted with this action will die within one minute after submission unless protected. Submit your action during the Day using the form below the game thread. If you do not submit an action, you will forego your action on that day.

    Tracker - you have access to the Tracking Night Action. Tracking another player informs you who that player used a Night Action on that night, if any. You will not learn what type of Night Action your target has. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Universal Backup - you have access to the Backup Night Action. Backup will allow you to inherit the powers of a dead player of the same alignment once in the game. You will inherit all of their abilities and modifiers. You will not inherit their chat access or player groupings (e.g. Masons). You will not inherit the original, unaltered versions of your modifiers. If your target has limited shots, the shots they used will already be used in your inherited role. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Vigilante - you have access to the Killing Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Voyeur - you have access to the Voyeur Night Action. Voyeuring another player will inform you of the types of actions done to that player that Night, if any. You will not learn who used those actions. Some example types:
    Killing: Factional Kill, Vigilante, Poisoner, Arsonist (Douse)
    Protection: Doctor, Bodyguard, Firefighter
    Investigative: Full/Alignment/Parity/Role Cop, Tracker, Watcher, Voyeur, Motion Detector
    Manipulative: Jailkeeper, Roleblocker, Framer, ITA Boost, ITA Nerf

    Watcher - you have access to the Watching Night Action. Watching another player informs you who used a Night Action on that player, if any. You will not learn what type of Night Action was used on your target. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Jack of All Trades - a combination of several of the above roles to be used on successive nights or lost.



    Independent/Third Party Roles:

    Arsonist - you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night. You win when you are the only player alive or if you reach the final day and no other faction has more than one member alive.

    Serial Killer - you have access to the Night Kill Night Action. Players targeted with this action will die at the end of the Night unless protected. Note that this kill is both blockable and trackable. Finally, your kill is not compulsory. You may opt to not submit anything, in which case you will forfeit your kill for that night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You win when you are the only player alive or if you reach the final day and no other faction has more than one member alive.


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Who wants to volunteer to condense that and put it in the same format as the OP?

    Anyone?

    Anyone........?

    :D


  • Registered Users, Registered Users 2 Posts: 6,732 ✭✭✭Mollyb60


    If I get realllllllllllly bored during the football tonight I might give it a go. Leave it with me.


  • Registered Users, Registered Users 2 Posts: 6,732 ✭✭✭Mollyb60


    Thanks for being boring Russia:

    Wolf Roles:

    Arsonist - Douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter.

    Bodyguard – Guard another player during the night. This will cause you to die instead if that player is targeted by a kill on the same night.

    Vigilante - Players targeted with your shot will die within one minute after submission unless protected. Only one shot can be fired per player per Day.

    Doctor – Protect one player at night. Protection will protect your target from being killed. You will not learn whether you successfully protected someone.

    Firefighter - Hose Down one player each night. Hose Down will protect your target from being doused in accelerant and protect them from being ignited.

    Framer - Frame a target each night. This will make the target inspect as Mafia to all cops for that night.

    Full Cop – Inspect a player each night. Full Inspection will reveal a target's role, alignment, and any role modifiers.

    Godfather - you are immune to Cop inspections. You will be viewed as Town if inspected by an Alignment Cop and as a Vanilla if inspected by a Role Cop.

    Healer – Heal a player. Players you target with this action will survive any poison placed on them the previous Night.

    Jailkeeper – Jail one player each night. Jailing another player will both protect that player from being killed as well as prevent that player from being able to successfully use their Night Action that night.

    Lover - your life is tied to at least one other player. If you or one of your Lovers dies, then you will all die as a consequence. You have access to a private thread where you can talk to the other Lovers in your group. Your Lovers could be any alignment. You do not know if there are other groups.

    Motion Detector - Motion Detecting another player will detect any motion surrounding that player that Night. If they visit someone or were visited by someone else, you will detect motion.

    Neighbor - you have access to a private thread where you can talk to the other Neighbors in your group. Your Neighbors could be any alignment. You do not know if there are other groups.

    Parity Cop – Inspect a player each night. Parity Inspection will reveal whether your target's alignment matches your previous target. Your first target has nothing to compare to, so you will not receive anything until your second action.

    Poisoner - you have access to Poison and Fake Poison. Players you target with this action will have their poisoned status announced at the beginning of the following Day. Poisoned players will die if they are not healed by the end of the Day, but Fake Poisoned players will survive either way.

    Role Cop
    – Inspect a player each night. Role Inspection will reveal a target's role and any role modifiers. Vanillas and Goons will inspect as Vanilla.

    Role Oracle - pick a player whose role will be revealed upon your death.

    Roleblocker – Block a player each night. Roleblocking another player prevents them from being able to successfully use any Night Action that they might have that night.

    Suicide Bomber
    - You and the player targeted with your bomb will die within one minute after submission unless protected.

    Tracker – Track a player each night. Tracking another player informs you who that player used a Night Action on that night, if any.

    Universal Backup - Backup will allow you to inherit the powers of a dead player of the same alignment once in the game. You will inherit all of their abilities and modifiers. You will not inherit their chat access or player groupings (e.g. Masons). You will not inherit the original, unaltered versions of your modifiers. If your target has limited shots, the shots they used will already be used in your inherited role.

    Voyeur – Watch a player each night. Voyeuring another player will inform you of the types of actions done to that player that Night, if any. You will not learn who used those actions. Some example types:
    Killing: Factional Kill, Vigilante, Poisoner, Arsonist (Douse)
    Protection: Doctor, Bodyguard, Firefighter
    Investigative: Full/Alignment/Parity/Role Cop, Tracker, Watcher, Voyeur, Motion Detector
    Manipulative: Jailkeeper, Roleblocker, Framer, ITA Boost, ITA Nerf

    Watcher – Watch a player each night. Watching another player informs you who used a Night Action on that player, if any. You will not learn what type of Night Action was used on your target.

    Jack of All Trades - a combination of several of the above roles to be used on successive nights or lost.


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    Op updated with those Molly. Thank you for your help in formatting! :)


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  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Granny - "Kills anyone who visits her in the night. Sided with the village." Granny is immune to anyone who visits her at night. So, that means, Granny can be executed only if the character is voted out during the day. Granny is a risk to all players who act during the night.


  • Moderators, Recreation & Hobbies Moderators Posts: 16,287 Mod ✭✭✭✭quickbeam


    A few from Friday's table top game might work online. I'll give them all:

    Minion - team wolf, knows the identity of the wolves, but they don't know him. If lynched, wins game for the wolves.

    Robber - starts as team village. Robs another player's role at beginning of game, swapping theirs with his. Knows his new role. Player he swapped with then becomes the robber, effectively now just a NRV but doesn't know that he's been robbed so will continue to play as if they'd their original role.

    Tanner - team village. Hates his job. Wants to get lynched. Wins game for team village if lynched [we didn't like this one so much]


  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    quickbeam wrote:
    Tanner - team village. Hates his job. Wants to get lynched. Wins game for team village if lynched [we didn't like this one so much]


    I thought it was great.


  • Moderators, Recreation & Hobbies Moderators Posts: 16,287 Mod ✭✭✭✭quickbeam


    Pter wrote: »
    I thought it was great.

    Yeah, you just kept getting the role and winning it for the village :)


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    if the robber robs a wolf card, how does the mod alert the robbed player not to awaken with the rest of team wolf or does team wolf just grow by one?


  • Moderators, Recreation & Hobbies Moderators Posts: 16,287 Mod ✭✭✭✭quickbeam


    sKeith wrote: »
    if the robber robs a wolf card, how does the mod alert the robbed player not to awaken with the rest of team wolf or does team wolf just grow by one?

    There were only five of us, we never played with more than one wolf! :) Robber does robbing after other actions though, eg after wolf identifies themselves to Minion.


  • Registered Users, Registered Users 2 Posts: 13,059 ✭✭✭✭TheValeyard


    sKeith wrote: »
    if the robber robs a wolf card, how does the mod alert the robbed player not to awaken with the rest of team wolf or does team wolf just grow by one?

    It was surprisingly good craic

    All eyes on Kursk. Slava Ukraini.



  • Registered Users, Registered Users 2 Posts: 35,024 ✭✭✭✭Baggly


    I think it's well suited to a table game. Not sure how it would work here. Was the best role on the night though imo


  • Registered Users, Registered Users 2 Posts: 13,059 ✭✭✭✭TheValeyard


    Pter wrote: »
    I think it's well suited to a table game. Not sure how it would work here. Was the best role on the night though imo

    The power to be the good guy and the bad guy!

    All eyes on Kursk. Slava Ukraini.



This discussion has been closed.
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