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Metroid development info

  • 08-07-2015 6:48pm
    #1
    Closed Accounts Posts: 11,835 ✭✭✭✭


    Like why prime hunters is so bad!


    -Metroid Prime Hunters was supposed to have a fully-featured singe player campaign, but time and budget constraints forced them to scrap their original vision and focus on multiplayer.
    -The final game's SP campaign was based on the multiplayer design and according to one source, "made at the last minute".
    -NST was initially considered to assist with Metroid Dread, but it didn't go further than that after Hunters was released.
    -Metroid Dread was prototyped and shown to other Nintendo development teams, including NST.
    -Dread used 2D graphics. One VIP described it as "looking like a port of Fusion".
    -At that point of development, the game had dropped the "Dread" codename and was simply known as "Metroid".

    Kinda makes sense now why prime hunters is so bad.


Comments

  • Registered Users, Registered Users 2 Posts: 586 ✭✭✭Len_007


    Where is that guy from lads


  • Registered Users, Registered Users 2 Posts: 5,614 ✭✭✭Nollog


    Len_007 wrote: »
    Where is that guy from lads

    He sounds British.

    He's been capitalising on his 15 minutes of fame pretty well at least.
    Step 1 talk about the next nintendo console
    Step 2 do it again
    Step 3 make youtube videos about dead projects.


  • Closed Accounts Posts: 11,835 ✭✭✭✭cloud493


    /\/ollog wrote: »
    He sounds British.

    He's been capitalising on his 15 minutes of fame pretty well at least.
    Step 1 talk about the next nintendo console
    Step 2 do it again
    Step 3 make youtube videos about dead projects.

    Unseen 64 does lots of stuff like this :)


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