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Handmade Hero - how to build a game from scratch

  • 08-01-2015 7:27pm
    #1
    Registered Users, Registered Users 2 Posts: 1,481 ✭✭✭


    Thought some people here might be interested in this. Casey Muratori (currently working on the Witness with Jonathan Blow) is doing a series of vidoes titled Handmade Hero, live on Twitch and archived on YouTube, which show him coding and narrating how to make a game entirely from scratch in C - starting with "what's a variable" and "how to compile a program" and taking it from there.

    He's a bit arrogant, goes on plenty of tangents, and I don't always agree with his views on various things, but it looks like a fantastic resource for anyone who wants to learn how to code in C (he seems to be sticking to C, not C++) and/or see an experienced game programmer's approach to coding an entire game.



Comments

  • Registered Users, Registered Users 2 Posts: 4,188 ✭✭✭pH


    I've been dipping into an out of this, the early win32 stuff is quite good for anyone interested in a basic rig up in c/c++ without using a lib. Other parts where he covers collision detection, minkowski sum/difference, vectors, matrix, ie the fundamentals are also good, and his live code editing in c with looped playback is nice.

    That said, "his code" and ideas that are going into the game are really not worth watching, whole episodes where he spends an hour debugging something don't do anythign for me, so recently if the title looks interesting I'll give it a watch.


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