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Question: Performance in 3D, Models

  • 03-12-2014 09:02PM
    #1
    Registered Users, Registered Users 2 Posts: 454 ✭✭


    Hi all,

    I'm aware this is a very broad question and situational, but I'm looking for advice/reading on what is an advisable number/limit of vertex, polys, drawcalls and other performance related metrics for 3d models within Unity in order to run on several year old hardware, both mobile and desktop.

    Thanks for reading!


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