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Mapping PS3 controller for Retro Pie

  • 17-11-2014 7:33pm
    #1
    Registered Users, Registered Users 2 Posts: 478 ✭✭


    Hi Guys.

    I'm trying to get my aftermarket PS 3 USB controller to play ball with my Retro Pi/Emulation Station setup.

    I just cannot seem to get it set up for the press 'X' for example will interpreted as 'X' by the system. Same for 'O' and '[]' and so on and so fourth.

    I've edited the retroarch.cfg countless times and get two of 4 keys mapping correctly at best.

    When I go to edit it again I tend to muck up what I had already.

    Things are not helped by having to think in terms of Square, Cross, Circle, Triangle as well as a,b,x,y as well as 0,1,2,3!!

    Here is the relevant part of my retroarch.cfg file...

    savefile_directory = "default"
    savestate_directory = "default"
    autosave_interval = "300"
    input_player1_joypad_index = "0"
    input_player1_a_btn = "0"
    input_player1_b_btn = "1"
    input_player1_x_btn = "3"
    input_player1_y_btn = "2"

    Can anybody please give me the correct mappings?

    Thanks!!


Comments

  • Registered Users, Registered Users 2 Posts: 5,785 ✭✭✭eddhorse


    Emulation Station Looks better than the first version now !

    How are you editing and saving the retroarch.cfg file?

    ad_index = 0
    input_player1_b_btn = 14
    input_player1_y_btn = 15
    input_player1_select_btn = 0
    input_player1_start_btn = 3
    input_player1_up_btn = 4
    input_player1_down_btn = 6
    input_player1_left_btn = 7
    input_player1_right_btn = 5
    input_player1_a_btn = 13
    input_player1_x_btn = 12
    input_player1_l_btn = 10
    input_player1_r_btn = 11
    input_player1_l2_btn = 8
    input_player1_r2_btn = 9
    input_player1_l3_axis = +13
    input_player1_r3_btn = 2
    input_player1_l_x_plus_axis = +0
    input_player1_l_x_minus_axis = -0
    input_player1_l_y_plus_axis = +1
    input_player1_l_y_minus_axis = -1
    input_player1_r_x_plus_axis = +2
    input_player1_r_x_minus_axis = -2
    input_player1_r_y_plus_axis = +3
    input_player1_r_y_minus_axis = -3


  • Registered Users, Registered Users 2 Posts: 478 ✭✭galwayguy85


    Found out the key mappings..

    input_player1_a_btn = "1"
    input_player1_b_btn = "2"
    input_player1_x_btn = "0"
    input_player1_y_btn = "3"

    See http://www.raspberrypi.org/forums/viewtopic.php?f=78&t=39863


  • Registered Users, Registered Users 2 Posts: 478 ✭✭galwayguy85


    @eddhorse, I'm using Cyberduck to SSH into the Raspberry Pi. Then using TextMate to edit the document.


  • Registered Users, Registered Users 2 Posts: 5,785 ✭✭✭eddhorse


    Hmm they are different.

    I think i used a USB keyboard and then used the joystick mapping tool. Cant remember now off hand.


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