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Cheapest Option for doing IOS development

  • 24-06-2014 12:47pm
    #1
    Registered Users, Registered Users 2 Posts: 7,262 ✭✭✭


    Hi Guys,

    I'm looking for the cheapest way to get set up for IOS development.

    My game is written in LibGDX and via RoboVM I should be able to build a IOS version, but only on OSX.

    The game is free and I don't plan to change that anytime soon so I'm looking to spend as little as possible.

    Hackintosh:

    Not opposed to this and I am comfortable with partitioning hard drives etc

    My Pc specs are here and I also have this laptop, but I think mine has an ATI/AMD graphics card. I'm not sure if either of these are suitable.

    Is hackintosh a decent solution for deploying to IOS?


    EDIT: Sorry, hadn't read the charter :|

    Buying something:
    I would also consider buying something, what would you recommend? How old is too old to do the development (im not worried about the speed of the machine, just that it can run whatever version of OSX is required.)

    Thanks


Comments

  • Registered Users, Registered Users 2 Posts: 9,986 ✭✭✭squonk


    If you have a decent PC you can run OSX on a VM. I believe though that that may violate the OS X license as I think the position is that you can only run OS X VMs on OS X. Then again, if you're going the hackintosh route that'll violate the license also! It's a possibility but I needed to point out the licensing issues.


  • Registered Users, Registered Users 2 Posts: 7,262 ✭✭✭witnessmenow


    My Pc is pretty powerful, its a couple of years old, but was very powerful at the time so should be ok.

    I might try that route ok.

    Has anyone done development/deployment via VM?


  • Registered Users, Registered Users 2 Posts: 6,163 ✭✭✭ZENER


    +1 for the VM route. Talk of Hacks is verboten here so apologies Mods but while it does work it's really messy and so easy to completely screw it up doing updates thus losing everything. The VM can be duplicated giving you a complete fallback. Your machine is more than capable of doing the Mac VM.

    Ken


  • Moderators, Society & Culture Moderators Posts: 9,768 Mod ✭✭✭✭Manach


    I familiarised myself with Mac/iOS dev. by acquiring a cheap usedolder mini-Mac. There was some capital outlay and it did not have the absolute most modern XCode(+simulator for iOS)/OS but it was sufficient for a grounding on that platform.


  • Registered Users, Registered Users 2 Posts: 1,287 ✭✭✭kevteljeur


    If you intend to publish, you should be aware that Apple has minimum requirements for the version of SDK used, which is more or less tied to the version of Xcode, which is more or less tied to the version of Mac OS. You'll save yourself a lot of pain by having a relatively recent Mac, even if it isn't a very powerful one.

    Also, don't forget that you'll need a developer licence to put your app not only into the App Store, but also to test on user devices.


    Kevin


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