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OpenXcom 1.0

  • 14-06-2014 5:55pm
    #1
    Closed Accounts Posts: 1,014 ✭✭✭


    http://openxcom.org/

    FAQ

    Q: How is this different from all the other remakes?
    A: Our goal here isn’t to make the next X-COM, just make the existing X-COM more accessible, for all the hardcore fans that just love going back to the original every now and then. If that’s not enough for you, that’s OK, we even got all these Links to many other remakes you could try instead. We’re all pals here, no hard feelings.
    Q: But isn’t it the same as UFO Extender or XcomUtil?
    A: Sorta. We all have the same goal of improving the original, only they took the approach of patching it, we took the approach of taking it apart and putting it back together. Like TTDPatch and OpenTTD, if you will. Each approach has different pros/cons, but they don’t cancel each other out, in fact we even have a lot of similar features. Just pick what you prefer.
    Q: I’ve never played the original, will this be easier to learn?
    A: Not really, the original game has a befuddling interface, and we stuck with it for better or for worse. You might wanna just grab a copy of the manual to figure out the interface and learn the rest by trial and error… well fine, you can also just check the UFOpaedia for all the pro strategy and tactics if you just hate fun or something.
    Q: Why do I keep getting murdered the minute I step out of the craft?!
    A: That’s X-COM! Remember the aliens have better equipment, resistance and visibility than you, and they have full-reaction-shots the first turn, so you might wanna just throw a smoke grenade and hang low. Also the AI is smarter, so cheap exploits and savescumming will no longer help you.
    Q: Is using the original X-COM resources legal?
    A: It’s kind of a grey area. We’ve contacted the copyright holders just to be sure but they never replied back, so we just play it safe like every other clone. The code is completely new and none of the copyrighted files are actually included with the project, players still need their own copy of X-COM to play, so it should be fine.
    Q: Are original savegames supported?
    A: OpenXcom uses its own savegame format, to make it easier to maintain and not suffer from the original limitations. A converter for the original savegame format might be added later, depending on how much is transferable.
    Q: What about multiplayer?
    A: OpenXcom is focused on the original singleplayer gameplay, we don’t really plan on adding multiplayer as it’d drastically change the game. You might wanna check UFO2000 instead where you can have multiplayer tactical battles.
    Q: Are Terror From The Deep and Apocalypse gonna be supported too?
    A: Terror From The Deep support is planned once the game is moddable enough. Apocalypse is tricky though since it’s a completely different engine with very different gameplay, and most of its internals remain a mystery.
    Q: Can I help?
    A: You probably already have! The most important job is testing the game. We spend so much time working on it we can’t afford to thoroughly play it, so you need to do it for us. Play OpenXcom, play the hell out of it, then report any problems in the Bug Tracker.
    If you’re a programmer, the code is open for anyone to use, if there’s any bugfixes or improvements you can introduce, feel free to send them to us either through GitHub or the Development forum.
    If you’re a native speaker in a language we don’t support yet, check the Translations forum.
    If you just wanna show your support, you can always donate a little something. We work on OpenXcom on our spare time with no compensation, so we appreciate the gesture.
    Finally you can just be a valuable member of the community, help other people out, make suggestions, create mods and whatever else you feel like. Everything counts!
    You need an original copy of UFO: Enemy Unknown/Xcom: Ufo Defence.


Comments

  • Registered Users, Registered Users 2 Posts: 273 ✭✭robcon


    Excellent Stuff! :D


  • Registered Users, Registered Users 2 Posts: 4,067 ✭✭✭Gunmonkey


    Wow that looks pretty cool, a lot of those UI fixes are well needed.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    One of the lads I work with shared this: http://www.xenonauts.com/

    More of a remake than a re-design but the guy even gives a shout out to OpenXcom in his "we're released" blog post.


  • Closed Accounts Posts: 1,014 ✭✭✭Baked.noodle


    I have been dropping by the Goldhawk Interactive forum on and off for over a year now keeping tabs on the development of Xenonauts. Haven't bought it yet but I am looking forward to giving it a whirl. It probably deserves a thread of it's own, but no doubt people here familiar with the awe and splendour of Xcom will probably find out about it here :) Anybody who hasn't given OpenXcom a go really should. The fact people could finally create an open source reengineering of Xcom after to many miss starts and failed dreams is fantastic. Granted you need the old games for their graphics tileset but no doubt somebody will get around to a HD set eventually. There are a bewildering number of options and everything is accessible and sensible. I've been engrossed for the last few hours and getting my ass handed to me in terror missions all over again and it really stands up, offering a deep and challenging experience that is all the more familiar and yet strangely new. Apparently Terror from the Deep is on the horizon, and I cant help thinking somebody could combine the classics into a global alien ass kicking simulator. It just might be possible after all.


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭kingtiger


    Shiminay wrote: »
    One of the lads I work with shared this: http://www.xenonauts.com/

    More of a remake than a re-design but the guy even gives a shout out to OpenXcom in his "we're released" blog post.

    it rocks, its a proper successor to the classic X-Com games

    best 20 quid I spent in a long time


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  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    There's a great review of Xenonauts on PCGamer: http://www.pcgamer.com/review/xenonauts-review

    I've just started playing it and really like it. Where XCOM: Enemy Unknown has you always struggling to stay ahead, Xenonauts always makes you feel like you're struggling in vain to catch up to an unstoppable force. It's really tense and a really worthy successor to the original. I wasn't mad on the official remake. It was a fun game, but it just didn't draw me in as much as I hoped. But this is really like an updated version of the original, which is what I had hoped XCOM: Enemy Unknown would have been.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    So I was wondering about Xenonauts. I watched a few videos already and I cant believe I missed out on actual X-com remake.

    Just one thing I am not sure about. I have not seen a single screenshot or video where they show soldiers using alien guns or alien armour. so can you actually get to that?


  • Registered Users, Registered Users 2 Posts: 3,031 ✭✭✭Cravez


    Just one thing I am not sure about. I have not seen a single screenshot or video where they show soldiers using alien guns or alien armour. so can you actually get to that?

    Yep. I haven't gotten that far into the game (really should play it more often) to get alien armor but from the research of alien materials etc you most likely will get better armor. Although I don't think it will be as 'cool' looking as XCOM's.

    You can get alien weaponry to research fairly early on in the game.


  • Registered Users, Registered Users 2 Posts: 3,031 ✭✭✭Cravez


    humanji wrote: »
    I've just started playing it and really like it. Where XCOM: Enemy Unknown has you always struggling to stay ahead, Xenonauts always makes you feel like you're struggling in vain to catch up to an unstoppable force. It's really tense and a really worthy successor to the original. I wasn't mad on the official remake. It was a fun game, but it just didn't draw me in as much as I hoped. But this is really like an updated version of the original, which is what I had hoped XCOM: Enemy Unknown would have been.

    I thought I was doing well (taking down alot of UFO's, alot of successful missions) until a town/city was overrun by aliens that had such advanced weapons and armor compared to the other times I was decimated in a matter of few turns.


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