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Pocket Football Club - Friend Market, Matches and Stat-boasting

  • 23-04-2014 03:20PM
    #1
    Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭


    Ahoy

    Anyone else playing this infuriating and adorable little eShop gem?

    No?
    In brief it's a football management game - you get your club, about 15 players, a budget and a league to win. You train your players, buy and sell, win the league, win the cup and then presumably get the girl? The graphics are cute. In true japanese style, your power to train is tied to the collection of cards (triggered by events in the games). In a slight twist for the genre, you do all your management between games - once your men take the pitch you can only influence their tactics by passing messages via substitutes. Oh, and you have to watch the games in full at normal speed (each minute takes around 3 seconds to pass)- no skipping or speeding up!

    If you are playing, are you using the Friend Market? It apparently lets you recruit players from your friends' teams. How does it work? Haven't a clue. That's why I'm trying to find other players, get their friend codes and get this party started. But I gather that any manager can hire up to 16 Friend Market players, not sure if there's a lag when you try to sign them or how salaries work or if they can be used in online matches (against their owner). Also not sure if you get to continue to use the player if a friend signs them. Sure we'll find out the hard way, eh?

    Well, I'm only 5 games in, (2-0-3) so I can't promise that any of these guys will help you much but I have the following :
    (Name)(Salary) (Pos)(type)(Pot) (Skills)
    Driessen 400 (DF)(Bal)(10) DCDEEEB
    Neumann 400 (DF)(Bal)(10) DDDCCDD
    Karremans 500 (MF)(Bal)(8) CDEDDEC
    Aubert 450 (MF)(Bal)(10) DECCDDD
    Suvorov 400 (MF) (Bal) (10) DDDDDCB


    If you're looking for combos for training cards there's a google doc here detailing 120 or so of them last time I looked.
    (I had nothing to do with this, I'm a shameless leech)

    There's also a stat-tracking page, but you probably have to play an online ranked match to appear on it. Here's the link to go looking for your own team though :
    http://microsite.nintendo-europe.com/NPFC/enGB/

    Well, anyone fancy walking all over the Bohegans or letting me poach their star winger?

    Club Code : 896A9E886
    currently the 16th best team in Ireland (out of 25 :) - and that's after losing my one and only online match!)

    FC : 2079-5941-9645


Comments

  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Sorry for the doublepost (though since I'm the only one here, am I apologising to myself?), but GTR63 was looking for a complete list of combos over on the "What 3DS games are you looking forward to" thread, after posting a whole chunk of combos himself. This site goes one better :
    http://astro.ia.uz.zgora.pl/~chriss/npfc/
    Tick the cards you have, it gives you a list of possible combos you can make!

    It looks like the card names aren't just for show either - if you teach your Goalie "Goalie Comes Out" your goalie will start coming out to meet attackers.

    Don't teach your goalie "Goalie comes out" :( At least not until he's learned to go back in.


  • Registered Users, Registered Users 2 Posts: 55,623 ✭✭✭✭Mr E


    Banjo wrote: »
    Don't teach your goalie "Goalie comes out" :( At least not until he's learned to go back in.

    :D


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    I think it's Goalie Comes Up actually or Goalie Runs Up. Anyway, it should be called Goalie Goes For Tea Break, it's like watching the end of an ice hockey game. (you know the way if the goalie leaves the rink another offensive player can take his place?)

    Unfortunately I haven't found an easy way in-game of tracking what skills I've taught my players, so I'm tracking via a Googledoc. Editing spreadsheets via a web page is 'king torturous. But you do start seeing the benefits of putting the right skills on the right players. I think I used a couple of bad combos early on for their individual stat improvements, I have a forward who keeps tracking back - WAAAY back - because I hit him with a couple of defender-oriented skills early on.

    Played my first online match - club code now added to the first post - and it's bizarre. Seems that players can miss the match, and the robocoach who manages your team for the online game (they're not "live", I lost my internet connection at the start of the second half and it kept going) has very rigid parameters :
    I set my team up for 4-4-2
    I have 3 designated strikers in my squad
    2 of my strikers were marked "missing"
    the next available shirt number was my spare goalie
    Robocoach stuck my 2nd choice goalie up front.
    I have since purchased a 4th striker....

    No one else playing this?


  • Registered Users, Registered Users 2 Posts: 14,014 ✭✭✭✭Corholio


    Banjo wrote: »
    Don't teach your goalie "Goalie comes out" :( At least not until he's learned to go back in.

    That may be the funniest thing I've read on the Nintendo forum :D


  • Registered Users, Registered Users 2 Posts: 427 ✭✭MGMTea


    I always seem to forget about my keeper when levelling up :D

    Anyone know a good type I could change him into ?


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