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9.0 patchnotes

  • 14-04-2014 6:57pm
    #1
    Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,758 CMod ✭✭✭✭


    From FTR:

    http://ftr.wot-news.com/2014/04/14/9-0-patchnotes/



    Source: http://worldoftanks.ru/ru/content/docs/release_notes/

    Official translation will most likely come tomorrow, so just for your information, what will 9.0 bring:

    - historical battles (Kursk, Balaton, Ardennes)
    - HD models (T-34/85, T-54, Maus, Tiger I, Panther, Sherman, Hellcat, M103, Centurion 7/1, Tortoise)
    - changed the maps Malinovka, Serene Coast, Steppes, Redshire, Mountain Pass, Severogorsk, Pearl River
    - changed the regular and premium hangars
    - fixed the FPS drop on Widepark map
    - added new graphic settings window
    - reworked the graphic setting automatic mechanism
    - added the “dynamic resolution” option
    - added the FOV setting
    - added the option to regulate the intensity of color filters
    - added the option to set the screen frequency
    - added the possibility of the turret flying off after ammo rack explosion
    - added the new fullscreen sniper mode (can be disabled in settings)

    Vehicles

    - added new vehicles: Panzer IV Ausf.A (tier 3), Panzer IV Ausf.D (tier 4), StuG Ausf.B (tier 4)
    - added the SU-85I premium Soviet TD to the premium shop
    - British BESA MG penetration changed from 25 to 27mm
    - if you had the StuG III unlocked, you will have StuG III Ausf.B unlocked with all the modules
    - StuG III name changed to StuG III Ausf.G
    - size of Panzer I, Panzerjäger I and Bison changed slightly
    - HD reworked tanks had their armor models changed

    T7 Combat Car
    - maximum forward speed changed from 38,6 to 56 km/h, reverse from 16 to 20
    - .50cal M2 ROF increased by 22 percent
    - ammo carried changed from 1100 to 1350
    - penetration changed from 25mm to 27mm

    Panzer IV
    - name changed to Panzer IV Ausf.H
    - added side armor screens
    - removed the Maybach HL108TR engine
    - repair costs reduced by 3 percent
    - maximum speed nerfed from 48 to 40 km/h
    - depression for the 105mm nerfed from 7 to 5, for L/43 from 8 to 7 and for L/48 from 8 to 6
    - removed the 50mm and 75mm L/24 guns
    - stock turret view range changed from 330 to 340m
    - hitpoints increased by 20 (460 to 480 elite)

    Other changes

    - removed the “confrontation” mode in random battles
    - soundtrack (musical score) was remastered
    - added language indicator on login screen
    - added new rewards for team battles
    - fixed the bugs in the “Vehicles” tab of the “Achievements” window
    - reworked the “Statistics” tab of the “Achievements” window
    - changed the conditions for Steel Wall
    - term “potential damage” changed to “damage stopped by armor”
    - fixed bugs in voicechat system
    - fixed the bug where aim circle in replays didn’t display correctly
    - fixed small bugs in replay recording
    - fixed the bug where artillery shells fell outside of aim circle
    - fixed the bug where artillery shells exploded in mid air
    - fixed the freezing of the client when quitting the game
    - improved the performance of the game on certain configurations
    - optimized the drawing of decals and motion blur effect
    - fixed the bug where FPS dropped sharply when track traces were enabled
    - fixed the render of shadows and vegetation on medium and high settings
    - changed the notification windown in the hangar
    - removed the table with tank tiers in the battle queue
    - added the “ammo rack empty” message when you are out of ammo and press F8
    - changed the autoaim targetting point
    - optimized the list of required tanks in the Missions window
    - amount of reports per day increased from 5 to 10
    - changed the complaint reason names
    - fixed some bugs in mission window
    - fixed some bugs with sounds of autocannons firing
    - fixed the bug where the track traces disappeared or flickered
    - fixed the bug where in some cases, the traces of shells hitting a tank were missing
    - fixed the bugs where wrecks “slightly moved” after the tank destruction
    - fixed the bug where the “refreshing” wheel appeared every minute in hangar
    - fixed the display of the “in depot” icon when removing permanent camo, bought after 8.11
    - fixed the display of XP amount in the mouseover window over modules or tanks in the research window
    - in the “Vehicles” tab, fixed the display of statistics of medals, recieved in team battles
    - fixed the bug where the Abrams medal was awarded with delay or not at all
    - fixed the vehicle winrate number rounding
    - fixed the connection to the voice chat in the training room after restarting the client
    - fixed the display of shell tracer beyond the maximum shell range
    - added dynamic spotting point for the gunner (SS: not sure what that means)
    - fixed the saving of the camera distance after leaving the battle
    - HE shells do not explode anymore when hitting a tankist crew, that is “peeking” outside of the tank (open-topped vehicles)
    - fixed the company filter (by the name of the commander)
    - fixed mistakes in description of some medals
    - added dynamic light sources to shooting effects
    - reworked the volume of the engine and suspension sounds
    - added the effect of flying dust after shooting
    - fixed shooting effects on some tanks


Comments

  • Registered Users, Registered Users 2 Posts: 3,739 ✭✭✭BigEejit


    HE shells do not explode anymore when hitting a tankist crew, that is “peeking” outside of the tank (open-topped vehicles)
    Huh?


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,758 CMod ✭✭✭✭Spear


    BigEejit wrote: »
    Huh?

    I would interpret that to mean the shell was detonating on the logical volume the crew inhabited, despite the lack of a visible model of one.


  • Registered Users, Registered Users 2 Posts: 3,739 ✭✭✭BigEejit


    I suppose that could be it .... would a real HE shell explode if it hit a human adult?

    Not something I want to google tbh :<


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,758 CMod ✭✭✭✭Spear


    In game terms it would make sense to alter it, as people would seem to see shells exploding in midair on either nothing to all, or apparently exploding and not making contact with the vehicle.


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