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Bad design decisions in otherwise good games.

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  • 28-01-2014 10:38pm
    #1
    Registered Users Posts: 4,432 ✭✭✭


    Today I was playing Luigi's Mansion 2 and so far I am really enjoying the experience. Another great game in the 3DS library. But then I got to the Eerie Staircase section. I don't know who thought it would be fun.

    The section has you make your way up countless flights of stairs but there are three routes to choose at each flight of steps. Only one is the correct route. Choose poorly and you slide all the way back and have to fight another ghost. You have to redo this section so many times that I was tempted just to give up. I took a break and came back just to power through.

    Other examples:

    Far Cry 2 - Nearly instant respawn of enemies and the whole malaria system. Both combined to make me ditch the game.

    NSMB Wii - In multiplayer when one player dies the action pauses for a second. It is just annoying and can put your own timing off. Also the decision to use two Toad characters instead of bring in another character from past Mario games.

    Donkey Kong Country Returns - The waggle controls for no real reason. Doesn't ruin the game but it is annoying.

    -- Edit --

    Just noticed I've listed three Nintendo games out of the four. I don't mean to pick on them, just a coincidence.


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Comments

  • Registered Users Posts: 2,909 ✭✭✭sarumite


    It has been mentioned before, but the whole social networking in GTA IV. I remember someone describing it as a "cousin dating sim" and at times that wasnt far off!


  • Registered Users Posts: 2,746 ✭✭✭FortuneChip


    Valley Of Defilement
    Blighttown

    The clock section on disc 4 of Fear Effect. Don't think I finished the game on account of it.
    Actually, that's probably not so much bad design and me being 13/14 and not having the patience to put up with something I didn't get


  • Registered Users Posts: 28,802 ✭✭✭✭CastorTroy


    Yeah that stair section in Luigi was annoying. Main problem with it was
    No hints of which was the correct path unless you could see far ahead and remember which torches are out before they came back on


  • Moderators, Computer Games Moderators Posts: 23,055 Mod ✭✭✭✭Kiith


    Boss battles in Deus Ex: HR would be a pretty obvious one for me.


  • Closed Accounts Posts: 9,770 ✭✭✭danthefan


    Blighttown

    I never really had a problem with Blighttown other than the fact the framerate dropped to about 25 frames per hour. Once you get down there you can sprint straight to the boss in probably 60 seconds or so.

    Bravely Default, the latter half of the game has some issues,
    i.e. the last 4 chapters are all basically repeats of the same thing.


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  • Registered Users Posts: 7,335 ✭✭✭Dave_The_Sheep


    I get the impression this will contain a lot of the stuff from the "bad sections in otherwise good games" thread.


  • Registered Users Posts: 3,911 ✭✭✭Mr.Saturn



    Donkey Kong Country Returns - The waggle controls for no real reason. Doesn't ruin the game but it is annoying.

    Actually just wrote a post elsewhere about the follies of motion-controls when tacked onto legacy mechanics, DKCR immediately came to mind too. Mind, it's pretty minimal, similar to Mario Galaxy, but having to use the waggle to get a tumble going had me avoid it as a technique more often than utilizing it; it's still my favourite entry in the series, though, so that's how little it factors in. I have been meaning to go back to it again, having 100%-ed it, with the classic-control hack locked onto it.


  • Registered Users Posts: 4,432 ✭✭✭Josey Wales


    I get the impression this will contain a lot of the stuff from the "bad sections in otherwise good games" thread.

    I did a search and that didn't come up. I thought I had seen something similar but wasn't sure if it was here or another forum.


  • Registered Users Posts: 6,460 ✭✭✭Oafley Jones


    The combat in Mirror's Edge. Still one of my favourite games of the last gen. Things are very quiet on the sequel.


  • Registered Users Posts: 13,295 ✭✭✭✭Duggy747


    The combat in Mirror's Edge. Still one of my favourite games of the last gen. Things are very quiet on the sequel.

    The complete mess of Battlefield 4 has forced Dice to put everything else on hold until they fix the major problems.

    Crysis 1 for me was really enjoyable when you were able to roam around the jungle and suss your own way to tackle a compound. It lost it's momentum once the alien section came about and became more linear, felt like a different game at that point.


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  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Fragile Dreams : Its combat is pretty poor but the overall game is amazing in both its artistic visuals , voice acting story and music.

    Ico: Again very much Like fragile dreams everything is so amazing but I would of preferred it without the combat.


  • Registered Users Posts: 6,547 ✭✭✭Agricola


    The lack of proper tombs in a Tomb Raider game!


  • Registered Users Posts: 34,431 ✭✭✭✭o1s1n
    Master of the Universe


    Fragile Dreams : Its combat is pretty poor but the overall game is amazing in both its artistic visuals , voice acting story and music.

    Ico: Again very much Like fragile dreams everything is so amazing but I would of preferred it without the combat.

    The fighting in ICO was clunky, but then I think it's needed as it helps form your bond with Yorda as you are genuinely afraid for her when she's in danger.

    I found there to be a real panic any time that dark shadow appeared around here and you were miles away fighting guys off. Found myself shouting at the screen on occasion!


  • Registered Users Posts: 4,525 ✭✭✭savemejebus


    Halo Combat Evolved - the library level
    Halo in general - the flood


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    o1s1n wrote: »
    The fighting in ICO was clunky, but then I think it's needed as it helps form your bond with Yorda as you are genuinely afraid for her when she's in danger.

    I found there to be a real panic any time that dark shadow appeared around here and you were miles away fighting guys off. Found myself shouting at the screen on occasion!

    I can see what team ico wanted to do but I found it to be sort annoying at times. great game overall still though :L


  • Registered Users Posts: 4,067 ✭✭✭Gunmonkey


    The sheer amount of "Uncharted-ness" in the last Tomb Raider game. Between the over abundance of combat (game could have done with about 1/4 of it), the sections where stuff starts exploding and you have to escape a burning building....ooooohhhh, tension! :rolleyes:

    Another problem I have is the terrible stealth elements, was in one section in the pitch dark, on a small platform in a tree and missed a shot on one guard, on his own, in the back with an arrow but headshotted him a second later. Unfortunately, since it wasn't a clean kill he scream out and 2 guards, several hundred meters away, immediately turned to my location and rained fire on me. So...did they see the muzzle flash of the bow and arrow? Are they vector experts and can extract the direction the arrow flew in a split second as it protrudes from their friends back? It bugs me as the game pains itself to include stealth kills, silencer upgrades for the weapons and "these enemies will alert others when killed" in the "Survival Awareness" vision Lara got from her Assassin order anscestors.

    Worst part is where you do one of the "run into the screen as something chases you" lifted from Crash Bandicoot and then Uncharted, it had a templ eor something be destroyed as you ran into the screen...and all you did was ppsuh "down" and jump one waist high wall....for almost a minute! What was the point? To emphasize how "intense" this game is? Best part was the Tomb Puzzle sections and when some of the areas opened up and you could explore and search for collectibles, pity these were tacked onto a generic 3rd person shooter with created by a director with a MASSIVE female-imperilment fetish.


  • Closed Accounts Posts: 1,225 ✭✭✭snausages


    I can see what team ico wanted to do but I found it to be sort annoying at times. great game overall still though :L

    Yeah, I think clunkiness is partly the intention there. It's hardly supposed to be Devil May Cry :pac:

    Speaking of DMC, just about any of the platforming sections in that series. Also the poster above reminded me of a terrible section in Ninja Gaiden Black where you get chased by a boulder down a narrow corridor. I think it was so bad they even removed it for Sigma


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,094 CMod ✭✭✭✭johnny_ultimate


    I have a massive rant brewing up inside me about Tomb Raider, which I'm playing through at the moment, which is an insanely frustrating mix of great ideas and truly insipid, dissonant execution.


  • Closed Accounts Posts: 1,225 ✭✭✭snausages


    I hate moviefied games. It's almost as bad as gameified movies.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,812 CMod ✭✭✭✭Retr0gamer


    I have a massive rant brewing up inside me about Tomb Raider, which I'm playing through at the moment, which is an insanely frustrating mix of great ideas and truly insipid, dissonant execution.

    How many crazed cultists does it take to kill one archeology student?


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  • Registered Users Posts: 3,327 ✭✭✭death1234567


    The 'End' of Rage. Playing along happy enough then bang it's over.


  • Registered Users Posts: 7,000 ✭✭✭Wossack


    Retr0gamer wrote: »
    How many crazed cultists does it take to kill one archeology student?

    1.... if-you-dont-press-X-right-now!


  • Registered Users Posts: 12,304 ✭✭✭✭Skerries


    as mentioned above the malaria part of Far Cry 2 making you take pills in order to progress which forces a time limit on you unless you find more.
    Another great game I played on the PS1 was The Gallerians which had a similar where you had to take pills otherwise your powers went nuclear thus killing you, I was in a big boss fight when this happened with no way to get more pills unless I replayed the whole game again.
    **** that!
    in fact any game that forces a time limit on you, please go away!


  • Registered Users Posts: 7,496 ✭✭✭quarryman


    Lots of hate for Tombraider.

    Was it that annoying at times? It was next on my playlist...


  • Registered Users Posts: 34,788 ✭✭✭✭krudler


    All the animus stuff in the Assassin's Creed games, especially when you have to play as Desmond and do absolutely basic "training" stuff halfway through a game when you've been doing it the whole time. Just set each game in whatever time period you need and ditch the future stuff altogether Ubisoft.


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Wossack wrote: »
    1.... if-you-dont-press-X-right-now!

    Came here to post this. I was actually quite liking the new Tomb Raider until I burned out on quicktime events.

    Don't ever put a quicktime event in your game, certainly not fifty.


  • Registered Users Posts: 380 ✭✭-( i )- Wicker


    quarryman wrote: »
    Lots of hate for Tombraider.

    Was it that annoying at times? It was next on my playlist...

    I really enjoyed it. But expect Uncharted style gameplay rather than the usual Tombraider style.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,094 CMod ✭✭✭✭johnny_ultimate


    quarryman wrote: »
    Lots of hate for Tombraider.

    Was it that annoying at times? It was next on my playlist...

    Mechanically, it's actually rock solid. The presentation is excellent, and there are times when it feels like a true realisation of the potential in both the character and concept. The tomb raiding, hidden, brief and optional though it often is, is brilliantly atmospheric.

    But it's for that reason the game shoots itself in the foot repeatedly, too often resorting to inane cover shooting and blockbuster spectacle that, at worst, aggressively conflict with the characterisation and ideas presented elsewhere. It's the sort of game where you'll be badly injured by a branch one minute to the point where you can't even jump, and effortlessly soak up bullets while committing mass murder two minutes later. Her first killing leaves our heroine (and the player) sickened and disturbed, but five minutes later you've been forced to off a dozen more grunts with nary a concern. Lara Croft is equal parts fragile human being and immortal superhero, often within moments of each other. There's promising hunting and survival mechanics that are barely explored beyond the first hour, and I spent the last two hours of play doing nothing but escaping exploding caves, collapsing castles and mowing down nearly endless waves of generic enemies. It's like 127 Hours one minute, a Michael Bay film the next. Bay might even blush at the level of insane, empty spectacle on display here.

    And worst of all, there's so many good ideas in there, so much potential, and they regularly come to the fore when you're, for example, exploring some of the game's larger environments. It's a delightfully miserable, moody and well realised gameworld, and Croft actually has an intriguing character arc when the writers aren't subjecting her to an assault of contrived torture porn. It's because there's much to like that it's frustrating there's also so much to hate, reverting to the most tired third person shooter mechanics with depressing regularity. It's the same sort of dissonance between character, narrative and gameplay we see in Uncharted, but amplified to stupid excess. It has admirable pretensions to be something better and more interesting, but fails pretty miserably.


  • Registered Users Posts: 1,630 ✭✭✭gaynorvader


    Kiith wrote: »
    Boss battles in Deus Ex: HR would be a pretty obvious one for me.

    I actually picked up the Directors Cut version on steam recently and it actually has fixed these fights. They've added in turrets you can hack and stuff.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,812 CMod ✭✭✭✭Retr0gamer


    It's a case of a developer just not being brave enough to break from standard conventions due to trying to make their budget back. I can see them thinking the only way it will sell and make back their budget would be to appeal to as much people as possible and to do that they copied uncharted which appealed to a lot of people. I'd love if a developer had enough faith in their art and mechanics that they would release a game that limited or even forgoes combat for exploration.

    In the end Tomb Raider still failed to make back it's ridiculous budget which is probably why there's the definitive edition coming out to try and claw some of that back.


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