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video game development

  • 20-11-2013 7:00pm
    #1
    Registered Users, Registered Users 2 Posts: 190 ✭✭


    hey guys and gals

    i'm currently studying video game development and have a small favor to ask myself and 2 buddies out of college have started a white box prototype of chariot racing meets Mario kart for a college assignment and are looking for some feed back on what you's think we could improve on for the main development of the game. there's a quick multiplayer playable version on this webpage http://paulydesigns.weebly.com/ and a VERY small survey ha
    any information back whether it be good or bad would really help.
    cheers


Comments

  • Registered Users, Registered Users 2 Posts: 680 ✭✭✭AllthingsCP


    pauly1986 wrote: »
    hey guys and gals

    i'm currently studying video game development and have a small favor to ask myself and 2 buddies out of college have started a white box prototype of chariot racing meets Mario kart for a college assignment and are looking for some feed back on what you's think we could improve on for the main development of the game. there's a quick multiplayer playable version on this webpage http://paulydesigns.weebly.com/ and a VERY small survey ha
    any information back whether it be good or bad would really help.
    cheers

    Thanks i enjoyed that. I left feedback


  • Registered Users, Registered Users 2 Posts: 190 ✭✭pauly1986


    cheers bud


  • Registered Users, Registered Users 2 Posts: 190 ✭✭pauly1986




  • Registered Users, Registered Users 2 Posts: 454 ✭✭Kilgore__Trout


    Hi,

    It's an original take on the racing genre and there's potential. It seems that the turning rate of the chariot is constant. Might work better if it turns more rapidly at lower speeds. This might add more depth to the controls, and is probably realistic.


  • Registered Users, Registered Users 2 Posts: 20 BolaGaming


    I like the idea but I don't like how it automatically goes forward. I don't know if you intended that but prefer to be in control of if and when I accelerate.


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