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WP8 / WIN8 Game

  • 12-10-2013 04:05AM
    #1
    Registered Users, Registered Users 2 Posts: 212 ✭✭


    Hi Guys

    I have bit of experience building apps for wp 7/8 and windows 8.

    I wanna learn to code games for wp8 and win8. Nothing complicated. Just 2D graphics e.g Object moving on screen by some user input (likes of taps or accelerometer) and avoiding collision with something.

    I tried doing it with simple C# and XAML but the performance is way too "not cool". Then I started looking in to XNA and then MonoGame. But cannot quiet get it. Can someone do a nice beginners post on it or point in a direction. Please.


Comments

  • Registered Users, Registered Users 2 Posts: 2,064 ✭✭✭Colonel Panic


    http://www.cocos2d-x.org

    Windows 8 and Windows Phone 8 support in Cocos2d-X. Excellent tutorials and support, it's the C++ port of Cocos2d. I couldn't even begin to count how many iPhone games that helped create.


  • Registered Users, Registered Users 2 Posts: 2,021 ✭✭✭ChRoMe


    I'd recommend Unity tbh, plus you get the added bonus of basically being able to deploy to any conceivable platform from the same C# codebase.


  • Registered Users, Registered Users 2 Posts: 212 ✭✭iwantthat


    Do you know where i can find tutorials for both platforms.


  • Registered Users, Registered Users 2 Posts: 2,064 ✭✭✭Colonel Panic


    Their respective home pages would be an excellent place to start.

    Just had a look at Unity and I'm with ChRoMe, they've added dedicated 2D renderer support with some nice utilities since I last checked it out too. I'm biased towards Cocos2d-x et al because I'm mostly a C++ programmer. The only C# I do these days is for back end and web app stuff.


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