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Post Your Games

  • 29-04-2013 10:40pm
    #1
    Registered Users, Registered Users 2 Posts: 1,899 ✭✭✭


    Just noticed this forum exists. I thought it might be nice to have a place to post their games and work in progress.

    Here's a game I made for college. Wasn't really happy with it but it was the best I could do with my limited programming knowledge.
    https://dl.dropboxusercontent.com/u/40493527/gameproject.swf


Comments

  • Registered Users, Registered Users 2 Posts: 1,481 ✭✭✭satchmo




  • Registered Users, Registered Users 2 Posts: 8,449 ✭✭✭Call Me Jimmy


    megaten wrote: »
    Just noticed this forum exists. I thought it might be nice to have a place to post their games and work in progress.

    Here's a game I made for college. Wasn't really happy with it but it was the best I could do with my limited programming knowledge.
    https://dl.dropboxusercontent.com/u/40493527/gameproject.swf

    Not bad at all, especially impressed with the movement of those (parachuting?) lads. How sophisticated an algorithm did you use to get that? Or what is there movement based on? Does it take into account the player?


  • Registered Users, Registered Users 2 Posts: 1,587 ✭✭✭DesperateDan


    Heh in college my undergrad FYP was absolutely disgraceful! But here's what 3 of us did over 6 weeks during a masters (a girl came up with the name, I wanted to call it "Penguins Can't Fly", much cooler, ah well ) :D :



  • Registered Users, Registered Users 2 Posts: 1,587 ✭✭✭DesperateDan


    Wow man any idea how long you spent on that? As a guess I would say nearly a whole year :P but I'm not familiar with The Games Factory


  • Registered Users, Registered Users 2 Posts: 1,899 ✭✭✭megaten


    Not bad at all, especially impressed with the movement of those (parachuting?) lads. How sophisticated an algorithm did you use to get that? Or what is there movement based on? Does it take into account the player?

    The sailors move along a bezier curve motion tween I made using the TweenMax library. It has a function that lets you plot a curve pretty easily.


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  • Registered Users, Registered Users 2 Posts: 3,831 ✭✭✭Torakx


    satchmo wrote: »
    Can you tell me what parts you worked on? I might want to quizz you on some techniques depending on what area you covered, if that's ok.
    Unless you made the whole game yourself :D


  • Registered Users, Registered Users 2 Posts: 1,481 ✭✭✭satchmo


    I'm 3D lead for the PS3 & 360 versions, so anything to do with rendering code, shaders, lighting, materials, post-processing etc.


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