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Flashback HD remake

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  • 23-01-2013 4:32pm
    #1
    Registered Users Posts: 29,547 ✭✭✭✭


    Absolutely loved Flashback on the Mega Drive so really interested in this remake. Will be interesting to see if it is a direct remake or 'Origins' version.

    Teaser pic revealed

    91


    and here it is compared to the Mega Drive version

    kwGGt9gu.jpg


«1

Comments

  • Registered Users Posts: 2,553 ✭✭✭DeSelby83


    Loved that game


  • Closed Accounts Posts: 1,649 ✭✭✭Not The Real Scarecrow


    Jesus, I remember getting this in the day and being blown away by the graphics and the story line. Be well interested in picking up the remake, even if its just for pure nostalgias sake.


  • Registered Users Posts: 27,322 ✭✭✭✭super_furry


    I enjoyed it at the time but don't really see what upscaled graphics will add to it. Flashback was as much about it's distinctive look at the rotoscoped animation as anything else and making it look like a generics HD platformer does nothing for it.


  • Registered Users Posts: 28,789 ✭✭✭✭ScumLord


    Meatwad wrote: »
    Jesus, I remember getting this in the day and being blown away by the graphics and the story line.
    Back when a game having extra colours was a major advancement. :D


  • Registered Users Posts: 979 ✭✭✭Hercule


    I remember as a kid I was stuck on the "running man" gameshow thing you had to do - went back and played it a few years later and thought it got a bit crap when you went to the kind of purple/blue alien world - I remember the original flashback took up nearly all of the old 32mb hard drive I had it installed on.


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  • Registered Users Posts: 2,983 ✭✭✭Darksaga87


    I was only playing this on the mega drive about 2 months ago! Savage game.

    Still remember renting it out and being amazed at the graphics!


  • Registered Users Posts: 34,565 ✭✭✭✭o1s1n
    Master of the Universe


    ScumLord wrote: »
    Back when a game having extra colours was a major advancement. :D

    And with their limited colour palette, they probably still had more colours than modern FPS games :pac:

    Looks like an interesting project. Although Flashback and Another World are still fantastic games and still great to play now.


  • Registered Users Posts: 4,640 ✭✭✭Pushtrak


    The developers who made Amy are making this. Don't get optimistic.


  • Registered Users Posts: 29,547 ✭✭✭✭Zero-Cool


    Yeah but the original creator is also on board so will have to wait an see. Last HD remake I got excited for was tony hawks and heard that was an awful remake.

    It would be great if a HD remake of Another World was made and bundled with this.


  • Registered Users Posts: 3,699 ✭✭✭deathrider


    Aptly named now :P

    I loved Flashback, but I think I was a bit too young at the time to really understand what I was doing, so I was rubbish at it. The graphics used to blow me away though. I also enjoyed Fade To Black, even though I knew it wasn't very good.


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  • Registered Users Posts: 27,322 ✭✭✭✭super_furry


    Pushtrak wrote: »
    The developers who made Amy are making this. Don't get optimistic.

    Amy is straight up the worst game I've played on this generation of consoles.


  • Registered Users Posts: 4,640 ✭✭✭Pushtrak


    Amy is straight up the worst game I've played on this generation of consoles.
    I didn't play it as what I'd read inspired me to avoid it. I don't like wasting time trying out games in the hopes they are so bad they're good. Which it didn't sound was the case, even if I were so inclined.


  • Registered Users Posts: 2,848 ✭✭✭Fnz


    o1s1n wrote: »
    Flashback and Another World are still fantastic games and still great to play now.

    Though I enjoyed it at the time, Another World's 'learn-by-dying, and replay previous 20 minutes' gameplay has no place in 2013.

    Bought the 15th anniversary edition - did not have the patience for it, at all.


  • Registered Users Posts: 34,788 ✭✭✭✭krudler


    Fnz wrote: »
    Though I enjoyed it at the time, Another World's 'learn-by-dying, and replay previous 20 minutes' gameplay has no place in 2013.

    Bought the 15th anniversary edition - did not have the patience for it, at all.

    *cough* Demon's Souls *cough*

    Not having the patience for games like that is more of a sign of how spoonfed we are as gamers now, achievements and unlocks for doing basically sod all in the game, checkpoints every few feet, auto save etc etc. I only replayed both Another World and Flashback recently and still enjoyed them. Remember the opening of Another World? you start in a deep pool of water after materialising there, you can barely make out what it is you're looking at to being with, there are tentacle..things, reaching for you, you mash the buttons, but its not quick enough, you die, start again, mash harder, escape. Learn by doing, no onscreen prompts, no pointers or walkthroughs, just you and figuring stuff out yourself.

    I remember playing Flashback for the first time on my MegaDrive and being blown away by the custscenes, and the player animation, be cool to see a spruced up version of it.


  • Posts: 0 [Deleted User]


    good game back in the day but very of it's time. repetitive gameplay mechanic. will have to add some new stuff imo to make it compelling today.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 35,941 CMod ✭✭✭✭pixelburp


    Honestly? That I think that 'HD' shot looks worse. And I'm not just being super-nostalgic for the original design; the 16-bit art has a minimalist charm about it - evocative yet simple - which worked against the fact each screen was effectively a mini-puzzle in itself. The HD shot looks cluttered and from that shot alone it's hard to see what's meant to be platform & what's scenery. Very generic overall, that character art in particular.


  • Registered Users Posts: 34,565 ✭✭✭✭o1s1n
    Master of the Universe


    Fnz wrote: »

    Though I enjoyed it at the time, Another World's 'learn-by-dying, and replay previous 20 minutes' gameplay has no place in 2013.

    Bought the 15th anniversary edition - did not have the patience for it, at all.

    Thats a problem with you, not the game :P


  • Registered Users Posts: 1,839 ✭✭✭balkieb2002


    Used to like Flashback but used to love Another World.
    Man that game was so hard but once it clicked on how to clear a certain area it was very satisifying (like getting past the first level :o ).


  • Registered Users Posts: 30,123 ✭✭✭✭Star Lord


    Used to like Flashback but used to love Another World.
    Man that game was so hard but once it clicked on how to clear a certain area it was very satisifying (like getting past the first level :o ).

    Stupid leeches...
    another_world_leeches.jpg


  • Registered Users Posts: 1,839 ✭✭✭balkieb2002


    Stupid leeches...
    another_world_leeches.jpg

    Haha it seriously has to be one of the hardest opening to a game. I think you fight meet that black cat monster by the second screen. I died there so many times and I had tried fecking everything expect the one fairly obvious thing.

    This lovlely pet:
    Black_Cat_Monster_Thing_from_Out_of_this_World_1.png

    I just remember everytime I made it to a new level I wrote down that levels passcode (a godsend).


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  • Registered Users Posts: 34,788 ✭✭✭✭krudler


    It was completely trial and error, its a short game if you know what to do, like swinging the cage to make it fall off the chain in the second level. Wasn't it made by one guy?


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    krudler wrote: »
    It was completely trial and error, its a short game if you know what to do, like swinging the cage to make it fall off the chain in the second level. Wasn't it made by one guy?
    Nope, it was developed by DSI and designed by Paul Cuisset who is now head of VectorCell, the developers of the remake. As others have pointed out, their only other game to date is Amy which, if the demo is anything to go by, was an interesting idea with utterly awful execution.


  • Registered Users Posts: 7,090 ✭✭✭jill_valentine


    EeeeeeeEEeeep. I'm quite excited by this prospect. The sight RPG type elements - I HAVE A JOB!!!!! HOLY ****!!!!! I CAN USE PUBLIC TRANSPORT!!!! - blew my mind at the time, but I never did get past the stupid alien world? ship? where everything is purple, and sometimes, that failure still haunts me. :(


  • Registered Users Posts: 2,848 ✭✭✭Fnz


    krudler wrote: »
    Not having the patience for games like that is more of a sign of how spoonfed we are as gamers now, achievements and unlocks for doing basically sod all in the game, checkpoints every few feet, auto save etc etc. I only replayed both Another World and Flashback recently and still enjoyed them. Remember the opening of Another World? you start in a deep pool of water after materialising there, you can barely make out what it is you're looking at to being with, there are tentacle..things, reaching for you, you mash the buttons, but its not quick enough, you die, start again, mash harder, escape. Learn by doing, no onscreen prompts, no pointers or walkthroughs, just you and figuring stuff out yourself.

    Right, kinda creating a stawman from what I actually said. Dying in the first moments of the game (the deep pool) does not involve replaying 20 minutes of content in order to attack the challenging part from another angle. That's fine. I was referring more to fail states brought about in the corridor sections. The random sequence of *shoot - shield - shield - charged shot* that you would have to learn did not (apart from a few instances) make me feel big and clever for having 'solved it'. It merely meant I had redone that part enough times to commit the sequence to memory...

    - 'Shoot guy 1 immediately',
    - 'Guy 2 will exit screen before I can shoot him'
    - 'Don't follow as he will always be able to kill me first'
    - 'Run a bit to the right'
    - 'Put up shield behind me'
    - 'Charge pistol shot to take down shield of guy who's about to enter from left... otherwise situation becomes unwinnable as a pair of enemies endlessly create shields'

    No section probably plays out exactly like that, but you get the idea. Lots of opportunities for random fail states. Hardly fantastic game design there. Now, on top of that, having to replay a section, over and over till you could do it 'in your sleep', just to get to the one room you're stuck on? How is that a valuable part of the experience and not, simply, 'bad check-pointing'?


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    Here's some in-game footage and an interview with Paul Cuisset...



  • Registered Users Posts: 29,547 ✭✭✭✭Zero-Cool


    Class!


  • Registered Users Posts: 55,469 ✭✭✭✭Mr E


    Looking damn good....


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    will this be on pc or is it console only... or do we know yet


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    will this be on pc or is it console only... or do we know yet
    All of the original announcements said it was coming to the PC at least.


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  • Closed Accounts Posts: 4,997 ✭✭✭Grimebox


    I dunno about this. The graphics were great back then and, given the style they went for, they still look good now. I can't see it being a bad thing to replaying the game in any case. The idea of leveling up Conrad; please no!


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