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Epic Zombie Fortress

  • 22-08-2012 12:08PM
    #1
    Registered Users, Registered Users 2 Posts: 153 ✭✭


    Hey Guys, found this on reddit, thought you might appreciated it :)
    aL40e.jpg


Comments

  • Closed Accounts Posts: 4,023 ✭✭✭shedweller


    That should do the trick. Not many flat-ish areas for cultivation but nothing that couldnt be worked around.


  • Registered Users, Registered Users 2 Posts: 211 ✭✭nuub


    All I am going to do is place a lot of outward facing treadmills outside my house.


  • Registered Users, Registered Users 2 Posts: 10,769 ✭✭✭✭degrassinoel


    nuub wrote: »
    All I am going to do is place a lot of outward facing treadmills outside my house.

    hook them up to a generator and you've got free leccy :)


  • Registered Users, Registered Users 2 Posts: 211 ✭✭nuub


    hook them up to a generator and you've got free leccy :)

    Ha Ha never even thought of that! ultimate council house fortress here I come


  • Registered Users, Registered Users 2 Posts: 153 ✭✭jos360


    But if they are constantly running on the treadmils, then your just gonna create a load of super fit zombies and then were screwed...


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  • Registered Users, Registered Users 2 Posts: 185 ✭✭MyNameIsMethos


    Ah but if one was to work off the concept of zombies with a set amount of energy (no digestive system etc), those threadmills will work as a very interesting zombie killer! They run for leccy and collapse, causing a nice zombie-made barrier all around the doorways! The smell may become a problem though..


  • Registered Users, Registered Users 2 Posts: 211 ✭✭nuub


    Its simple and effective once we are working with the stereo typical zombies (slow moving, flush hungry) It would be very effective and also although i am a good shot I am now marksman and at least it would hold them up long enough to get a good few belts of the shotgun off. :)


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