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Airsoft game ideas

  • 16-04-2012 7:51pm
    #1
    Registered Users, Registered Users 2 Posts: 221 ✭✭


    Hi all

    Im looking for some feedback, ideas or bascially what you would enjoy to experience in an airsoft game here in ireland.

    Im looking to organise possibly 80 players for a themed game in a few months.

    There is already a prebuilt site with foresty that can nearly be described as something out of predator. There is also some prebuilt game zones with different landscapes.

    My own ideas include POSSIBLY a two day event with camping with games going on through the night..
    Tactial insertions ( if earned by teams )

    I have been hearing from some airsoft players the past few months that this is what they want without having to travel to the uk etc..

    Any feedback is welcome

    Thanks


Comments

  • Registered Users, Registered Users 2 Posts: 13,440 ✭✭✭✭thermo


    there are a lot more "longer" ran mil-sim type events being ran these days, perhaps contact those running them to see if they will help you out. maybe give you ideas/ pointers as to what will/does work and what does not.


  • Registered Users, Registered Users 2 Posts: 221 ✭✭paulie69


    thermo wrote: »
    there are a lot more "longer" ran mil-sim type events being ran these days, perhaps contact those running them to see if they will help you out. maybe give you ideas/ pointers as to what will/does work and what does not.

    Thanks for the advice thermo, i would ideally want info from players more so to what they would like ( and not have previously experienced )

    I dont intend on stepping on other organisers events here or anything but i will look into it.

    Thanks again, is there anything that you would like in an event yourself ?


  • Registered Users, Registered Users 2 Posts: 13,440 ✭✭✭✭thermo


    helicopters? (cant be done apparently ) and water bourne insertions!


  • Registered Users, Registered Users 2 Posts: 221 ✭✭paulie69


    thermo wrote: »
    helicopters? (cant be done apparently ) and water bourne insertions!


    I would love both of those myself, i imagine helicopters would seriously drive a ticket price up, a few mates played paintball last july in an island off the coast of croatia at an ex submarine base. The came in off boats ready to play, 81 players and 2 islands.. Im sick i missed it

    Thanks again


  • Registered Users, Registered Users 2 Posts: 3,901 ✭✭✭T4RGET


    helicopters would be awesome but insurance etc would make is expensive like you said, to be honest I'll settle for anything not done on a day to day site like jeeps mounted with 249's or something. and pyros :) (never gona happen) but some sort of mortar would be epic. the site you described appears to be quite good and detailed so you would need to have games which reflect this, how exactly you do that don't know. a game i made up myself a few months back for a team training day was cool.
    basically each of the team leader is given a coloured object associated with their team (i used an intellect battery fr the blue team and another battery whioch was red for the reds) I then placed a pistol case in the middle of the game area and placed a walkie talkie beside the case, once a team member got the battery into their case they would use the walkie to tell me and i times 10 mins, once the time runs to 10mins that team wins, of course the other team could come along and take the other battery out (and leaving it beside the case, not hiding it) and putting it in, they would do the same and their clock timer would start. you could change that upa bit and have the batteries in a know/unknown location away from the case.
    just an idea for you, made for a very hectic and long gmae


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  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    Personally all I look for out of a day's gaming is a rule set that is not overly complicated with no gain.

    People toss the 'MilSim' tag around an awful lot, and a lot of people toss out the KISS principle. Seriously, rules do not equal good gaming. Basic construction with depth = good games.

    A game should be easy to understand from someone just walking in from the street, but interesting enough for the seasoned skirmisher. This is achieved by basic tuning. You add in simple objectives that transform a game into something different EVERY time its played. Games with one objective are repetitive and quite tedious.


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