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DotA 2 Update Discussion

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  • 09-01-2012 2:30am
    #1
    Moderators, Technology & Internet Moderators Posts: 17,133 Mod ✭✭✭✭


    All DotA 2 changelogs will be posted here for discussion and whatnot.

    Dec. 21st

    HEROES
    Added Bounty Hunter!
    Beastmaster
    Fixed Wild Axes being left behind when blinking to a location with a different z-value while they're in-flight.*
    Ursa
    Fixed fury swipes to apply the effect before the hit.

    UI
    "Watch Game" user menu option now also shows up for friends watching a game. Clicking it will take you to the same game they're watching.
    "Watch Game" user menu option shows up for friends in practice lobbies with "allow spectators" turned on.
    Added timestamps to main menu chat.
    Added an announcement for when spectator sizes change in game.
    Spectator names can be clicked in chat to commend, report or ignore them.

    GAMEPLAY
    Fixed server crash that could happen occasionally as the ancient is destroyed.

    BOTS
    Improved how bots predict missing enemy locations.
    Added level of desire to all the things that bots currently avoid (mostly lessening the avoidance desire of things that they don't care much about).
    Made bots less spammy about movement when moving to a location within a lane.
    Increased range at which bots will consider coming to an ally's defense.
    Increased bot desire to retreat when they're dangerously low on health.


Comments

  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,082 Mod ✭✭✭✭Tar.Aldarion


    Cant wait for the patch changes on thursday!


  • Moderators, Technology & Internet Moderators Posts: 17,133 Mod ✭✭✭✭cherryghost


    6.73 PARITY
    HEROES

    Alchemist
    Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15.
    Goblin's Greed bonus gold limit increased from 18 to 26.
    Anti-Mage
    Anti-Mage: Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45.
    Anti-Mage: Armor reduced by 1.
    Axe
    Aghanim's Culling Blade cooldown from 10 to 6.
    Base Int from 14 to 18.
    Base HP regeneration from 1.25 to 2.
    Battle Hunger gives Axe a 4% bonus movement speed per target it affects.
    Berserker's Call cooldown from 14 to 10.
    Counter Helix damage increased from 100/125/150/175 to 100/130/160/190.
    Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5.
    If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).
    Bloodseeker
    Thirst no longer partially reveals invisible heroes below 40% health.
    Thirst now fully reveals invisible heroes below 20% health.
    Rupture duration improved from 5/7/9 to 7/8/9.
    Rupture cooldown now scales from 70 to 70/60/50.
    Bounty Hunter
    Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250.
    Dark Seer
    Ion Shell duration increased from 15 to 20.
    Ion Shell AoE from increased 225 to 250.
    Ion Shell cooldown increased from 7 to 10.
    Ion Shell damage increased from 30/45/60/75 to 30/50/70/90.
    Wall of Replica illusions are now semi-transparent to enemy players.
    Doom Bringer
    Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16.
    Dragon Knight
    While in Dragon form Dragon Tail's cast range increased from 150 to 400.
    Drow Ranger
    Base Agility increased by 4.
    Enchantress
    Movement speed from 305 to 310.
    Nature's Prophet
    Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60.
    Jakiro
    Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9.
    Macropyre duration increased from 5 to 7 seconds.
    Juggernaut
    Omnislash random damage improved from 150-250 to 175-250.
    Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim).
    Kunkka
    Strength growth increased from 2.7 to 3.0.
    Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8.
    Tidebringer cleave AoE improved from 380/420/460/500 to 500.
    Torrent slow increased from 30 to 35%.
    X Marks The Spot cooldown decreased from 30 to 20 seconds.
    Death Prophet
    Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%.
    Skeleton King
    Reincarnation slow duration increased from 3 to 4 seconds.
    Reincarnation cooldown decreased from 300/220/140 to 260/160/60.
    Leshrac
    Movement speed increased from 310 to 315.
    Pulse Nova AoE increased from 400 to 450.
    Lich
    Added a 0.2 second buffer time between Chain Frost bounces.
    Lina
    Base intelligence increased by 3.
    Dragon Slave travel distance increased by 100.
    Dragon Slave final AoE increased from 125 to 150.
    Lion
    Mana Drain level 4 increased from 100 to 120 per second.
    Mana Drain now drains at 0.25 second intervals instead of 1 second (596884).
    Mirana
    Fixed Arrow damaging but not stunning invisible units.
    Morphling
    Base agility increased by 5.
    Adaptive strike cooldown decreased from 20 to 10.
    Necrolyte
    Death Pulse AoE increased from 375/425/450/475 to 475.
    Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%.
    Sadist level 4 now restores 600 mana if you kill a hero.
    Pudge
    Flesh Heap now has a overhead notification when strength is gained.
    Pugna
    Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275).
    Life Drain duration increased from 9 to 10 seconds.
    Queen of Pain
    Base damage increased by 4.
    Scream of Pain AoE increased from 400/425/450/475 to 475.
    Razor
    Static Link duration, after it finishes draining, increased from 13 to 18.
    Static Link cooldown rescaled from 35/30/25/20 to 25.
    Sand King
    Epicenter's slow is no longer blocked by magic immunity.
    Caustic Finale buff duration increased from 2 to 8 seconds.
    Shadow Fiend
    Movement speed increased from 300 to 305.
    Agility growth increased from 2.4 to 2.9.
    Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32.
    Sniper
    Shrapnel AoE increased from 325 to 350.
    Spectre
    Dispersion damage no longer disables items like Blink Dagger.
    Riki
    Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility.
    Storm Spirit
    Overload bonus damage increased from 30/45/60/75 to 30/50/70/90.
    Sven
    Great Cleave increased from 20/30/40/50% to 30/40/50/60%.
    God's Strength is no longer purgeable.
    God's Strength damage buff increased from 100/125/150% to 100/140/180%.
    Warcry duration increased from 6 to 8 seconds.
    Warcry cast time removed.
    Tinker
    Laser's miss duration increased from 2 to 3 seconds.
    Ursa
    Armor increased by 1.
    Enrage damage increased from 4/5/6% to 5/6/7% of current HP.
    Earthshock AoE increased from 365 to 385.
    Earthshock cooldown decreased from 7 to 6.
    Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30.
    Warlock
    Infernal's Flaming Fists trigger chance increased from 40% to 60%.
    Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200.
    Zeus
    Arc Lightning level 4 damage increased from 130 to 145 damage.
    Lightning Bolt cooldown decreased from 6.5 to 6.
    Static Field now affects creeps.
    Static Field no longer requires unit visibility to take effect.

    ITEMS


    New Item: Rod of Atos.png Rod of Atos
    New Item: Heaven's Halberd.png Heaven's Halberd
    New Item: Ring of Aquila.png Ring of Aquila
    New Item: Abyssal Blade.png Abyssal Blade
    New Item: Tranquil Boots.png Tranquil Boots
    Boots of Travel.png Boots of Travel
    Recipe cost decreased from 2200 to 2000.
    Movement speed increased from 95 to 100.
    Bloodstone.png Bloodstone
    Initial charges increased from 5 to 6.
    Respawn time reduction increased from 3 to 4 seconds per charge.
    Butterfly.png Butterfly
    Evasion increased from 30 to 35%.
    Divine Rapier.png Divine Rapier
    Damage increased from 250 to 300.
    Ethereal Blade.png Ethereal Blade
    Ether blast cast range increased from 700 to 800.
    Eul's Scepter of Divinity.png Eul's Scepter of Divinity
    Movement speed bonus increased from 25 to 30.
    Linken's Sphere.png Linken's Sphere
    Added +10 damage to account for component bonuses.
    No longer triggered by Medallion of Courage.
    No longer triggered by Urn of Shadows.
    Magic Wand.png Magic Wand
    No longer loses charges when upgrading from Magic Stick.png Magic Stick.
    Mask of Madness.png Mask of Madness
    Berserk's movement speed bonus increased from 20% to 25%.
    Mjollnir.png Mjollnir
    Chain lightning bounce count increased from 4 to 8.
    Necronomicon.png Necronomicon
    Archer's Mana burn cast range increased from 250 to 600.
    Archer's attack damage increased from 31/61/91 to 40/80/120.
    Warrior's attack damage increased from 21/41/61 to 25/50/75.
    Orb of Venom.png Orb of Venom
    Cost decreased from 450 to 350.
    Orchid Malevolence.png Orchid Malevolence
    Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe.
    Smoke of Deceit.png Smoke of Deceit
    Dispel AoE for nearby heroes increased from 950 to 1025.
    Refresher Orb.png Refresher Orb
    Added +6 Intelligence to account for component bonuses.
    Desolator.png Desolator
    Desolator recipe cost decreased from 1200 to 900.
    Vanguard.png Vanguard
    HP Bonus decreased from 275 to 250.
    Veil of Discord.png Veil of Discord
    Recipe now requires only one Robe of the Magi, completed bonuses are the same.
    Animal Courier.png Couriers
    Now give 150 to each enemy player, instead of 300 to the killer.
    No longer drop items when they die.
    Respawn 3 minutes after death, the items they have are inaccesible during that time.
    Flying Courier.png Flying Courier no longer has invulnerability shield.
    Basic courier is magic immune (like Flying Courier, most spells did not work on couriers already).

    GENERAL

    Buyback cooldown increased from 4 minutes to 5.
    Heroes now respawn with full mana.
    Gold over time from 0.875 intervals to 0.8.
    Runes will no longer spawn the same rune type 2 times in a row.
    Forest Healing Troll now has a Mana Aura (+2 MP/sec).
    Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds.

    GAMEPLAY

    Added Spirit Breaker Spirit Breaker and Silencer Silencer.
    Added Tournament version switch.
    Fixed a bug where if you issued commands in rapid succession, some commands could be ignored.
    Alchemist
    Fixed Unstable Concoction stunning Alchemist when he is magic immune.
    Axe
    Fixed Counter Helix doing the damage when the attack impacted rather than started.
    Bloodseeker
    Fixed being able to cast Bloodrage on Magic Immune allies/self.
    Bounty Hunter
    Fixed it being possible to use Jinada cooldown without triggering a critical strike.
    Fixed Jinada working on denies.
    Fixed Jinada and Shadowblade affecting buildings.
    Fixed Track giving bonus gold for dead illusions.
    Fixed Track not being dispelled by Time Lapse, Repel, Purge, etc.
    Fixed Track debuff icon not showing.
    Broodmother
    Fixed Spawn Spiderite working on wards.
    Clockwerk
    Fixed Hookshot hitting couriers.
    Dragon Knight
    Fixed Dragon Tail ignoring Linken's Sphere.
    Nature's Prophet
    Fixed not being able to see the teleportation end point if it is in FoW.
    Huskar
    Fixed Lifebreak being dodgeable.
    Leshrac
    Fixed Pulse Nova turning back on when out of mana sometimes.
    Lifestealer
    Fixed Rage not properly dispelling negative debuffs
    Fixed Open Wounds healing towers.
    Fixed Infest not working on Mud Golems.
    Shadow Fiend
    Fixed Presence of the Dark Lord not working on siege units.
    Night Stalker
    Fixed Hunter in the Night working on Illusions.
    Omniknight
    Fixed Repel taking Shadowblade invis buff off
    Fixed Repel causing Burrowstrike to fail if used during the movement period
    Fixed Holy Persuation working on magic immune allies.
    Fixed Repel revealing Broodmother while under Spin Web.
    Sand King
    Fixed Refresher Burrow Strike not hurting affected units
    Shadow Shaman
    Fixed Ethershock hitting units in the FoW.
    Storm Spirit
    Fixed Overload charge being used up if the target dies before impact.
    Tidehunter
    Fixed Refresher Ravage not hurting affected units.
    Fixed Kraken Shell not reducing tower damage.
    Tiny
    Fixed the timing of when the stun happened with Craggy Exterior.
    Ursa
    Fury swipes should only work on organic units and Roshan now.
    Fixed Illusions not dealing bonus damage on a unit that has Fury Swipe stacks already.
    Venomancer
    Fixed Plague Ward collision size
    Fixed Satanic being dispellable.
    Fixed Janggo Aura not affecting lane creeps.
    Fixed Vladmir Aura's mana regen stacking with Basilius.
    Fixed Necro Warrior's Mana Burn ignoring Linken's Sphere.
    Fixed Refresher Orb not geving bonus int.
    Fixed Power Treads movement bonus being off by 5.
    Fixed Force Staff not giving an error (and wasting cooldown) when used on allied magic immune.
    Fixed Unobstructed vision working on Illusions.
    Fixed Bash against wards.
    Fixed a hero not leveling up multiple times if they received enough XP in one go.
    Fixed some Legacy Keys.
    Enabled Ursa and Bounty Hunter in Captain's Mode.
    Fixed Bottle usage cooldown.
    Fixed couriers losing behaviors and being removed from unit selections and control groups when they are upgraded to flying.

    UI

    Updated the minimap texture.
    Dominated and summoned creeps now draw larger on minimap.
    Fixed shop keys getting unbound.
    Fixed a case where dragging a non-controllable unit's inventory item would result in a drag of the player's hero's item instead.
    Fixed control clicking on an active item showing a confusing error.
    Added a Animate Portrait setting to the video config.
    Fixed Cheap Water setting being backwards.
    Fixed the quickbuy purchase shortcut not buying items if they existed in both the secret and side shop, when at the side shop.
    The shop button now highlights when you are in range of the shop.
    When using Alt, minimap hero names are now icons.
    When using Alt, there are now TP icons to show which teammate is teleporting in.
    When using Alt, illusions draw smaller and semitransparent.
    Disallowed item moves from the stash to the main inventory while reincarnating.
    Minimap lines for muted players are no longer drawn.
    Added an overhead indicator for flesh heap.
    Added a tooltip to the courier button.
    The courier button shows as inactive when there are either no couriers, or only dead couriers.
    Fixed the reliable/unreliable gold tooltip showing up for non-hero units.
    Fixed hero images not showing up in the top bar and scoreboard until their entities came out of dormancy.
    Fixed being able to select units previously part of a multi-unit selection by clicking on the space where they were displayed, after returning to single-unit selection.
    Added health number on the player's hero's floating health bar.
    Fixed a case where the stash would show the wrong item icon.
    Added "Auto Speed" feature to Directed mode in the spectator HUD when watching a replay.
    Will automatically speed up the replay when nothing is happening, and slow down when action occurs.
    Will do super slow-mo at moments when heroes are killed.
    Only works on replays recorded after this release.
    Fixed bug where the stickly slot would sometimes, mysteriously, change items.
    Fixed not being able to buy stackable items from side shop with a full inventory (ie. teleport scroll).
    Fixed channel bar not going away when querying a channeling hero that enter fog of war.
    Shift-clicking a unit in multi-unit selection hud element now deselects the unit.
    Fixed Top bar clicks not going to the correct heroes when playing back demos.
    Taskbar icon will now flash when a game is paused/unpaused, if the game doesn't already have focus.
    Added attack icon and ping for enemy structures.
    Mana and health regen values are no longer drawn in the hud when querying enemies.
    Practice lobby settings are now shown to all lobby members.
    Improved scrollbars and scrolling views.
    Winner and duration are hidden on the match details screen by default.
    Fixed default date range when searching for replays.

    VISUALS

    There is now an impact effect on enemies who are damaged by Dazzle's Shadow Wave.
    There is now a splash effect when Morphling takes an illusion's position.
    Removed track casting effect from enemy vision.
    Changed how Dark Seer's illusions look — smaller and illusion color for both teams.
    Fixed Ursa turning bright yellow on lower-end cards.
    Made Lifestealer's Rage effect slightly more subtle.
    Made Pudge's Rot way less subtle.

    AUDIO

    Death Prophet will comment on her ghosts returning when they begin turning back instead of when they're done returning.
    Slightly lessened the volume of the Match Ready sound.
    Made warning about Ancient being under attack always play, even if there are heroes nearby defending it.

    BOTS

    Enabled bot difficulty selection. Currently all bots in the match will use the same difficulty setting.
    Fixed cases where bots would want to gank a nearby invisible unit.
    Bots will now wait a couple seconds before using a TP scroll to ensure that their desire to go to a location wasn't just momentary.
    Fixed case where bots would say "Defending none" when they were defending their base.
    Fixed bug where you would lose your assigned lane if you moved too close to the base.
    Fixed bug that was causing bots to use TP scrolls less often than they should when doing long pathfinds.
    Fixed bug that was making bots think Windrunner was way more powerful than she actually was when she had the Focus Fire buff active.
    Increased desire to not move with Rupture.
    When bots are pushing a tower, and allies have signed up to help out, they will do a better job of waiting for them to show up before actually doing the push.
    Made bots more likely to stick with Roshan when his health is low, even if they think it's dangerous.
    Added slight buyback delay so bots aren't superhuman about buying back into the game.
    Improved Tidehunter's Ravage usage, he will now consider using it even when retreating.
    Made bots more likely to commit post-allied-Ravage.
    Fixed bug where bots would gather up for a tower push when no more reinforcements were coming.
    Fixed bug that caused bots to be jerks and prematurely retreat with extremely high priority when a teamfight happened and one of their teammates was being attacked.
    Made bots more likely to break off Roshan (and not decide to do Rosh) if any hero fights are happening nearby.
    Increased tower avoidance at mid-range health values, should help avoid some ill-advised tower-dives.
    Made bots focus a bit more on a tower/rax push rather than swapping off to attack a hero.
    Made bots less likely to ignore very high-health enemies.
    Made bots less likely to tank creeps when attacking an enemy's minions.
    Bots now have the ability to figure out which enemy heroes are illusions and which aren't, and they will adjust their ability usage accordingly.
    Fixed a few cases where bots would try to cast an interrupting stun on a magic-immune enemy that was channeling.
    Made bots a bit less aggressive about buying dust.
    Made bots a bit more scared of Juggernaut's Blade Fury when at low health.
    Fixed bug where bots would sometimes buy a duplicate courier.
    Improved how bots infer ganks, tower pushes, and tower defenses from human players.
    Bots are now more likely to automatically help out humans with tower pushes, tower defenses, and doing Rosh.

    Undocumented Changes

    Added subtitles and made small adjustments to Clinkz.
    Added placeholder icons for Obsidian Destroyer.
    Small adjustments to both Obsidian Destroyer and Lycanthrope.
    Improvements made to Juggernaut's Dog Courier.
    Rune spawn points now glow.
    Added "Injured" walk animations for Ursa, Nature's Prophet, Juggernaut and Tiny.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,082 Mod ✭✭✭✭Tar.Aldarion


    Changelog
    UI
    - Made hero loadout model preview bigger in the main menu.
    - Added practice lobby button to swap Radiant and Dire teams.
    - Limited number of selectable matchmaking regions to six.
    - New users are able to watch live games before completing the tutorials.
    - Wins and level are now hidden for players that aren’t friends and don’t have ‘Share Match History’ in the options enabled
    - Fixed keybindings not being saved properly for Xbox controllers
    - Added Dire courier icons to minimap for Spectators
    - Fixed a crash when selecting all units while spectating
    - Fixed dota_embers convar value being forgotten when the game is restarted
    - Spectators can select wards to see their vision or truesight radius.
    - Added Xbox controller support for Dota TV
    Left / right bumper = Cycle back or forward through the heroes on the field
    Start button = Pause (Replay only)
    Back button = Rewind (Replay only)
    D-Pad up / down = Cycle through stats dropdown menu
    D-Pad left / right = Slow down or speed up replay speed
    Y button = Show gold graph
    X button = Show XP graph
    B button = Dismiss open graphs, reset playback speed, revert camera to previous mode (after cycling heroes)

    MATCHMAKING
    - Reduced average wait time and reduced incidence of extremely long wait times

    INTERNATIONAL COMPENDIUM
    - Added further explanation of International Fantasy Challenge rules.
    - Exposed the roles of players in International Fantasy Challenge Bench slots.
    - Completing the creation of an International Fantasy Challenge team now grants you the Mammoth mount for your Smeevil.
    - Completing all the Main Event Predictions now grants you the Bird mount for your Smeevil.

    MAC/LINUX
    - Made the chat wheel work
    - Added intro movie for new users, fixed black screen displaying for new users
    - Fixed bugs with some tooltips missing text on what abilities do
    - Fixed outline color of target units to match what Windows shows
    - Fixed some rendering issues
    - Fixed some crashes
    - A variety of performance improvements
    - Fixes to audio (silence, crashes)
    - Mac: More robust mouse grab
    - Mac: Allow setting “Unit Speech” to “All” in audio settings.
    - Linux: Fixed hang when pasting from the clipboard under certain conditions

    AUDIO
    - Fixed some issues with base attack sound modifier (e.g. Tiny’s Scepter attacks)
    - Adjusted limits on Chen ult target sounds

    GAMEPLAY
    - Tusk: Fixed minor inaccuracies with his Base Strength, Attack Animation and Turn Rate
    - Meepo: Fixed Geostrike not affecting units like Spirit Bear
    - Morphling: Fixed being the Replicate illusion buff icon being visible to enemy players
    - Morphling: Fixed being unable to control the first Juxtapose illusion created by your Phantom Lancer Replicate
    - Shadow Demon: Fixed Demonic Purge killing summoned units like Warlock’s Golem
    - Shadow Demon: Fixed Shadow Poison damage release not having a cast point
    - Fixed a minor inaccuracy with Meepo and Ogre Magi’s base armor

    Hero Animation Updates
    With the introduction of the Compendium Immortal items we have a number of new animations for the heroes that received items.


  • Moderators, Technology & Internet Moderators Posts: 17,133 Mod ✭✭✭✭cherryghost


    This needs serious discussion. Random rosh spawn times now, wut. Nothing below I like :P

    * Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
    * When buying back, 25% of the remaining respawn time will be added to your next death

    * Creeps now meet a bit closer to the tower in your offlane
    * Ranged Heroes now get the same denied experience as melee heroes (instead of less)
    * XP AoE increased from 1200 to 1300

    * Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
    * Swapped the medium pullable Neutral Camp with the small camp
    * A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
    * Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
    * Satyr Mindstealer XP bounty reduced from 88 to 62
    * Satyr Tormentor XP bounty reduced from 155 to 119
    * Mud Golems XP bounty reduced from 119 to 88
    * Mud Golems armor reduced from 4 to 2
    * Dark Troll Summoner bounty XP reduced from 155 to 119
    * Hellbear Smasher HP reduced from 1100 to 950
    * Hellbear armor reduced from 5 to 3
    * Satyr Trickster's Purge cast point improved from 0.5 to 0.2
    * Dragon Ancient Neutral Camp now have flying movement capability
    * Fixed Neutral Envenomed Weapons debuff dispelling regen items

    * Day/Night length decreased from 6 to 4 minutes
    * The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector

    * Roshan will respawn at a random time between 8 and 11 minutes after death
    * When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)

    * Starting gold increased from 603 to 625
    * Random Gold bonus reduced by 50
    * Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
    * Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds

    * Tower last hit bonus gold increased from 100-200 to 150-250
    * Melee Barracks HP regen increased from 2.5 to 5
    * Ranged Barracks HP regen decreased from 2.5 to 0
    * Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)

    * Evasion now stacks diminishingly
    * Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
    * The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs


  • Moderators, Technology & Internet Moderators Posts: 17,133 Mod ✭✭✭✭cherryghost


    And lots more

    HEROES

    Abaddon
    - Base armor reduced by 1
    - Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150
    - Aphotic Shield is now dispellable
    - Borrowed Time no longer activates while Doomed

    Alchemist
    - Chemical Rage no longer provides 250/500/750 bonus HP
    - Chemical Rage HP regen increased from 15/30/60 to 50/75/100

    Ancient Apparition
    - Ice Vortex cooldown reduced from 5 to 4
    - Ice Blast cooldown reduced from 45 to 40
    - The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
    - Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26

    Axe
    - Berserker's Call AoE increased from 275 to 300
    - Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
    - Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
    - Battle Hunger movement speed slow/bonus increased from 8% to 10%
    - Battle Hunger is now dispellable
    - Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
    - Counter Helix now hits siege units
    - Culling Blade no longer goes on cooldown if it successfully kills a hero
    - Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
    - Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
    - Culling Blade 40% speed bonus now applies to attack speed as well
    - Culling Blade Aghanim allied buff duration increased from 6 to 10
    - Culling Blade manacost reduced from 150/200/250 to 60/120/180

    Batrider
    - Base damage reduced from 48-52 to 38-42
    - Vision reduced from 1400 to 1200
    - Flaming Lasso cast range reduced from 175 to 100

    Beastmaster
    - Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
    - Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
    - Call of the Wild now has two abilities for summoning each unit independently
    - Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3

    Bloodseeker
    - Base movement speed reduced from 305 to 300
    - Thirst is now global instead of 6000 range
    - Thirst bonus now stacks for each unit that is low HP
    - Thirst HP threshold increased from 20/30/40/50% to 50%
    - Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
    - When Thirst is active, movement speed cap is removed on your hero
    - Thirst no longer provides armor bonus
    - Thirst provides bonus 7/14/21/28 damage
    - Thirst no longer grants full hero vision around low HP targets, it only shows their model
    - Thirst no longer lasts for an extra 3 seconds when the target is dead

    Brewmaster
    - Base agility increased from 16 to 22
    - Drunken Haze affects a 200 AoE around the target
    - Thunder Clap is now dispellable
    - Primal Split selection order is now Earth/Storm/Fire
    - Reworked Primal Split Aghanim upgrade.
    Spoiler:


    Bristleback
    - Attack point improved from 0.4 to 0.3
    - Viscous Nasal Goo is now dispellable
    - Viscous Nasal Goo cast point improved from 0.4 to 0.3
    - Warpath max stacks increased from 5 to 5/6/7
    - Warpath stack duration increased from 10 to 14

    Broodmother
    - Spin Web AoE increased from 650 to 900
    - Spin Web cast range increased from 600 to 1000
    - Spin Web cast point nerfed from 0.2 to 0.4
    - Spin Web no longer destroys trees
    - Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
    - Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)

    Centaur Warrunner
    - Stampede slow duration increased from 1.25 seconds to 1.5

    Chaos Knight
    - Chaos Bolt damage and stun values are now inversely related

    Chen
    - Test of Faith teleport is now dispellable
    - Hand of God cooldown increased from 140/130/120 to 160/140/120

    Clinkz
    - Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
    - Searing Arrows manacost increased from 8 to 10
    - Searing Arrows is no longer blocked by magic immunity

    Clockwerk
    - Units knocked back by Power Cogs destroy trees in 100 AoE around where they land

    Crystal Maiden
    - Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
    - Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

    Dark Seer
    - Vacuum cooldown increased from 24 to 28

    Dazzle
    - Weave duration rescaled from 12/18/24 to 20
    - Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
    - Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
    - Poison Touch is now dodgeable
    - Poison Touch slow timings reworked
    Spoiler:


    Death Prophet
    - Exorcism Spirit damage increased from 43-48 to 53-58

    Disruptor
    - Kinetic Field AoE increased from 300 to 325
    - Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
    - Static Storm AoE increased from 375 to 450
    - Static Storm max damage increased from 170/220/270 to 200/250/300
    - Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds

    Doom
    - Doom cooldown reduced from 110 to 100
    - Doom now removes positive buffs on the target before applying the debuff
    - Doom Aghanim AoE requirement increased from 550 to 900
    Spoiler:


    Drow Ranger
    - Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
    - Precision Aura no longer affects creeps
    - Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)
    - Marksmanship attribute negation AoE increased from 375 to 400

    Earthshaker
    - Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
    - Fissure range increased by 100

    Elder Titan
    - Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200

    Enigma
    - Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
    - Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.

    Enchantress
    - Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120

    Faceless Void
    - Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%
    - Chronosphere AoE increased from 400 to 450

    Huskar
    - Agility reduced from 20 + 2.4 to 15 + 1.4
    - Berserker's Blood is now disabled by Doom

    Invoker
    - EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
    - Invoke Max Spells rescaled from 1/2/2/2 to 2

    Io
    - Tether now does a -100% MS/AS slow instead of a stun

    Jakiro
    - Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)

    Juggernaut
    - Healing Ward movement speed increased from 300 to 450
    - Omnislash Scepter cooldown reduced from 110/100/90 to 70
    - Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)
    - Fixed not being able to use items during Omnislash

    Keeper of the Light
    - Blinding Light now destroys trees in a 150 AoE around where the target is pushed

    Kunkka
    - X Marks The Spot cooldown reduced from 16 to 13
    - Ghost Ship damage increased from 350/450/550 to 400/500/600

    Leshrac
    - Diabolic Edict cast point improved from 0.7 to 0.5
    - Pulse Nova scepter damage increased from 88/133/177 to 100/150/200

    Lich
    - Frost Armor has half effect against ranged heroes
    - Frost Armor slow now stacks with the slow from Frost Nova
    - Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
    - Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
    - Sacrifice no longer denies enemy XP
    - Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)

    Lifestealer
    - Rage cooldown increased from 17 to 19
    - Open Wounds and Infest cast points increased from 0.01 to 0.2

    Lina
    - Attack range increased from 635 to 650

    Lion
    - Mana Drain duration increased from 4 to 5
    - Hex cooldown increased from 15 to 30/25/20/15
    - Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4

    Lone Druid
    - Base movement speed increased from 315 to 325 (still 280 in True Form)
    - Spirit Bear XP bounty increased from 196 to 300

    Luna
    - Moon Glaive can now bounce back on the same units if it already hit all other units nearby
    - Moon Glaive bounce damage reduced from -30% to -35%
    - Eclipse Scepter beam count limit per target removed

    Lycanthrope
    - Armor increased by 1 (Shapeshift total armor is still the same as before)
    - Base damage increased by 5
    - Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
    - Wolves magic resistance increased from 50% to 80%

    Magnus
    - Turn rate improved from 0.5 to 0.8

    Medusa
    - Mystic Snake now does Pure damage to units in Stone Form

    Meepo
    - Base armor reduced by 1
    - Turn rate improved from 0.5 to 0.65
    - Earthbind cast point improved from 0.5 to 0.3
    - Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
    - Removed 30% stat sharing on non-aghanim Divided We Stand

    Mirana
    - Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
    - Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32

    Morphling
    - Morph level 4 shift rate improved from 0.25 to 0.2

    Naga Siren
    - Rip Tide AoE reduced from 450 to 350
    - Ensnare manacost increased from 75/85/95/105 to 90/100/110/120

    Nature's Prophet
    - Treants' XP Bounty increased from 20 to 30
    - Treants' Gold Bounty increased from 12-16 to 14-20

    Necrolyte
    - Base armor increased by 1

    Night Stalker
    - Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)

    Nyx Assassin
    - Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
    - Impale no longer has unit targeting, it is now only a point targeted spell

    Ogre Magi
    - Ignite duration increased from 4/5/6/7 to 5/6/7/8
    - Ignite is now dodgeable
    - Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
    - Unrefined Fireblast cooldown reduced from 10 to 6

    Omniknight
    - Degen Aura AoE increased from 315 to 350
    - Degen Aura stickiness increased from 0.5 seconds to 1.0

    Outworld Devourer
    - Base damage reduced by 3
    - Items no longer trigger Essence Aura

    Phantom Assassin
    - Stifling Dagger shares the same crit chance/factor as Coup de Grace
    - Stifling Dagger is now dodgeable
    - Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180

    Phantom Lancer
    - Spirit Lance is now dodgeable

    Pudge
    - Can now use Blink Dagger
    - If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
    - Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
    - Dismember Scepter strength multiplier increased from 0.75 to 1.0

    Pugna
    - Decrepify damage amp on allies reduced from 40% to 25%
    - Decrepify damage amp on enemies increased from 40% to 50%
    - Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
    - Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes

    Queen of Pain
    - Shadow Strike manacost rescaled from 80/100/120/140 to 110

    Riki
    - Smoke Screen cast range increased from 425 to 550
    - Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items
    Spoiler:


    Rubick
    - Telekinesis cooldown increased from 18 to 22
    - Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
    - Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade

    Sand King
    - Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
    - Epicenter attack speed slow is now same as movement speed slow (10%->30%)

    Shadow Demon
    - Shadow Poison AoE increased from 180 to 190

    Shadow Shaman
    - Mass Serpent Ward count increased from 8 to 10
    - Changed Mass Serpent Ward placement structure

    Silencer
    - Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom

    Skeleton King
    - Base Intelligence increased by 5
    - Removed Mortal Strike active
    - Vampiric Aura now provides full effectiveness on ranged units
    - Reincarnation slow increased from 30% to 50%
    - Reincarnation slow AoE increased from 700 to 900

    Skywrath Mage
    - Int growth increased from 3.2 to 3.6
    - Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0

    Slardar
    - Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
    - Sprint speed increased from 20/27/33/40% to 20/28/36/44%
    - Sprint manacost removed (was 50)

    Slark
    - Shadow Dance duration reduced from 5.5 to 4
    - Shadow Dance cooldown increased from 25 to 65
    - Shadow Dance can no longer be revealed by Truesight

    Sniper
    - Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320

    Spectre
    - You can now continuously use Reality on your illusions
    - Reality cast point improved from 0.3 to 0

    Spirit Breaker
    - Base attack time nerfed from 1.7 to 1.9
    - Greater Bash no longer works while doomed
    - Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)

    Sven
    - Stormbolt cooldown reduced from 15 to 13
    - Stormbolt is now dodgeable

    Tidehunter
    - Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36

    Timbersaw
    - Chakram manacost increased from 75/125/175 to 100/150/200

    Tiny
    - Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%
    - Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5


    Treant Protector
    - Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
    - Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
    - Living Armor cooldown rebalanced from 15 to 32/26/20/14
    - Living Armor manacost increased from 25 to 50
    - Nature's Guise cast point improved from 0.5 to 0.3

    Troll Warlord
    - Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40
    - Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225

    Tusk
    - Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)

    Undying
    - Decay steal duration increased from 25/30/35/40 to 40

    Vengeful Spirit
    - Can now use Blink Dagger
    - If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

    Venomancer
    - Poison Nova no longer ignores invis/fogged units
    - Venomous Gale no longer ignores invis units
    - Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
    - Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
    - Poison Sting dps no longer dispels healing or disables dagger
    - Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
    - Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35

    Viper
    - Poison Attack cooldown reduced from 4/3/0/0 to 0
    - Corrosive Skin no longer works while doomed

    Visage
    - Base armor reduced by 1
    - Base magic resistance reduced from 25% to 10%

    Warlock
    - Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
    - Upheaval cast range increased from 700 to 1200
    - Upheaval duration increased from 10 to 12
    - Removed Chaotic Offering 100 impact damage
    - Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
    - Chaotic Offering manacost increased from 200/250/300 to 200/300/400

    Weaver
    - Base attack time nerfed from 1.7 to 1.8

    Windrunner
    - Focus Fire remains sticky on the target you cast it on
    Spoiler:


    Witch Doctor
    - Death Ward cast range increased from 400 to 600
    - Voodoo Restoration AoE increased from 350 to 500
    - Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
    - Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)




    ITEMS

    Animal Courier
    - Movement speed increased from 300 to 350
    - HP increased from 45 to 75

    Arcane Boots
    - Movement speed bonus reduced from 60 to 55

    Armlet of Mordiggian
    - Unholy Strength STR gain is provided over 0.7 seconds
    - Unholy Strength has no toggle on or off cooldown

    Black King Bar
    - Recipe cost increased from 1300 to 1375

    Blink Dagger
    - Damage disable no longer ignores self damage
    Spoiler:


    Bloodstone
    - Now gives the +10 damage from its components

    Boots of Travel
    - Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)

    Bottle
    - Gold cost increased from 600 to 650

    Clarity Potion
    - Is no longer shareable (but can still be used on a target ally)

    Dust of Appearance
    - Slow increased from 10 to 15%

    Eul's Scepter of Divinity
    - Cyclone cooldown reduced from 30 to 25
    - Movement speed bonus increased from 35 to 40

    Eye of Skadi
    - Eye of Skadi MS/AS slow increased from 30/20 to 35/35

    Flying Courier
    - Cannot be purchased until 3 minutes after creeps spawn

    Gem of True Sight
    - Gold cost increased from 850 to 900

    Hand of Midas
    - Transmute no longer works against Necronomicon units

    Healing Salve
    - Gold cost increased from 100 to 115
    - Is no longer shareable (but can still be used on a target ally)

    Helm of the Dominator
    - Dominate can no longer control Necronomicon units

    Hyperstone
    - Gold cost reduced from 2100 to 2000

    Linken's Sphere
    - Linken's Sphere can now be cast on an allied hero to transfer the buff
    Spoiler:


    Maelstrom
    - Chain Lightning AoE increased from 500 to 900

    Mjollnir
    - Static Charge radius around attacker increased from 300 to 450
    - Static Charge hit count increased from 3 to 5
    - Chain Lightning AoE increased from 500 to 900

    Necronomicon
    - Summoned units duration increased from 35 to 40

    Observer Ward
    - Duration increased from 6 to 7 minutes
    - Killing Observer Wards now grants a 50 gold bounty

    Phase Boots
    - Movement speed bonus reduced from 55 to 50

    Pipe of Insight
    - Barrier AoE increased from 500 to 900

    Power Treads
    - Movement speed bonus reduced from 55 to 50

    Radiance
    - Burn Damage AoE increased from 650 to 700

    Refresher Orb
    - Now gives the +10 attack speed from its components

    Rod of Atos
    - Cripple cooldown reduced from 16 to 12

    Sange and Yasha
    - Movement speed bonus increased from 12 to 16%

    Sentry Ward
    - Duration increased from 3 to 4 minutes
    - No longer gives permanent vision around it
    - Gives ground vision in a 150 area around it for 12 seconds when placed

    Shadow Amulet
    - Fade delay reduced from 2.4 to 1.8

    Shadow Blade
    - Shadow Walk cooldown increased from 18 to 28

    Smoke Of Deceit
    - Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)

    Tango
    - Charges increased from 3 to 4
    - Gold cost increased from 90 to 125
    - Is no longer shareable
    - Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.

    Tranquil Boots
    - Reworked Tranquil Boots
    Spoiler:


    Urn of Shadows
    - Soul Release cooldown reduced from 10 to 7

    Vanguard
    - Damage Block chance increased from 70 to 80%

    Veil of Discord
    - Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
    - Magic weakness duration increased from 20 to 25 seconds


  • Advertisement
  • Registered Users Posts: 4,229 ✭✭✭Dreddybajs


    Gonna be great fun exploring this. The game needed a bit of a shake-up and this patch, while mental, will definitely do the trick. :pac:


  • Registered Users Posts: 491 ✭✭Justice


    how long does the patch stay in the test client area before its available to everyone.

    i understand there is much speculation due to the fact it was released in dota2 first. (mind you the playdota forums are always full of over excitable doom merchants)

    i think their is alot of change to the current meta game as played by the pros. down in the the gutter level i'm familiar with it i dont see it being too drastic.

    i dont get the movement speed buff for tranquils and nerfs for treads and phase boots. i always felt the broken tranquils was too big a nerf to movement speed. i suppose move speed nerfs are buffs to items like S&Y (which got a speed buff aswell).


  • Registered Users Posts: 18 Barangutan


    Tranquils now seem to work like some sort of mini heart that support players can actually afford.


  • Moderators, Technology & Internet Moderators Posts: 17,133 Mod ✭✭✭✭cherryghost




  • Moderators, Technology & Internet Moderators Posts: 17,133 Mod ✭✭✭✭cherryghost


    6.80 changes:

    GENERAL

    You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick
    All Pick selection time increased from 60 to 75
    All Pick pre-creep time reduced from 90 to 75

    Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
    Roshan upgrade rate increased by 20%
    Roshan bounty rescaled from 105-600 to 150-400


    HEROES



    Alchemist
    Night vision reduced from 1400 to 800
    Unstable Concoction maximum shaking duration reduced from 7 to 5.5 [?]
    Unstable Concoction no longer continues to get stronger while it is in the air


    Ancient Apparition
    Ice Vortex spell damage amplification increased from 10/15/20/25 to 15/20/25/30
    Ice Vortex duration increased from 12 to 16
    Ice Vortex aura stickiness increased from 0.1 to the standard 0.5 aura value


    Anti-Mage
    Mana Void radius increased from 300 to 450
    Added AoE targeting cursor for Mana Void


    Axe
    Base HP regen increased from 2 to 3
    Berserker's Call duration increased from 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2
    Berserker's Call cooldown rescaled from 10 to 16/14/12/10


    Batrider
    Attack animation time improved from 0.5 to 0.3


    Beastmaster
    Call of the Wild Hawk duration reduced from 60/70/80/80 to 60
    Call of the Wild Boar duration reduced from 70/80/90 to 60
    Call of the Wild no longer destroys previous summons on cast


    Bloodseeker
    Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
    Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies


    Brewmaster
    Primal Split cooldown reduced from 180/160/140 to 140/120/100


    Bristleback
    Base damage reduced by 4


    Broodmother
    Can no longer leave the map boundaries [?]
    Spin Web no longer provides 200 vision
    Free pathing is now removed when enemies have vision over you [?]


    Centaur Warrunner
    Stampede cooldown reduced from 120/90/60 to 90/75/60


    Clockwerk
    Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3


    Crystal Maiden
    Base intelligence reduced by 3


    Dark Seer
    Ion Shell cooldown reduced from 10 to 9


    Dazzle
    Weave duration increased from 20 to 24


    Death Prophet
    Exorcism cooldown increased from 100 to 115
    Silence AoE increased from 350 to 425


    Dragon Knight
    Dragon Tail cooldown rescaled from 9 to 12/11/10/9


    Drow Ranger
    Reworked Silence [?]

    Earth Spirit
    Stone Remnant recharge timer increased from 25 to 35
    Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
    Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
    Boulder Smash damage rescaled from 100/150/200/250 to 125
    Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
    Boulder Smash radius from 225 to 200
    Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
    Geomagnetic Grip now kills trees along the path of a dragged allied hero
    Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere
    Fixed being able to cast Geomagnetic Grip on magic immune allies
    Fixed Boulder Smash being able to target Magic Immune units
    Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll


    Earthshaker
    Base movement speed increased from 300 to 310
    Strength gain increased from 2.5 to 2.9


    Enchantress
    Base armor reduced by 1


    Enigma
    Black Hole AoE increased from 375 to 400
    Black Hole cast range increased from 250 to 275


    Faceless Void
    Chronosphere cooldown reduced from 120/110/100 to 120/100/80
    You now have 1000 movement speed and phase while you are in Chronosphere
    Timewalk manacost reduced from 120 to 90


    Huskar
    Burning Spear duration increased from 7 to 8
    Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%
    Inner Vitality cast range increased from 450 to 550


    Invoker
    Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6
    Forge Spirits attack range reduced from 300->900 to 300->690
    EMP burn increased from 100->400 to 100->550
    EMP delay from 3.7->2 to 2.6
    Alacrity manacost reduced from 75 to 45
    Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30


    Jakiro
    Ice Path damage rescaled from 25/50/75/100 to 50
    Liquid Fire DPS increased from 10/15/20/25 to 15/20/25/30
    Dual Breath burn and slow duration increased from 4 to 5 seconds
    Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76
    Dual Breath damage interval improved from every 1 second to every 0.5 seconds
    Dual Breath Attack Speed slow increased from -20 to -30
    Removed initial impact damage from Dual Breath [?]


    Juggernaut
    Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21


    Keeper of the Light
    Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3


    Legion Commander
    Moment of Courage now only procs one extra lifesteal attack [?]
    Moment of Courage buff grace period increased from 0.5 to 1.0 seconds
    Moment of Courage cooldown reduced from 1.2 to 0.9


    Leshrac
    Lightning Storm jumps from 4/6/7/8 to 4/5/6/7
    Lightning Storm damage from 80/145/205/265 to 80/140/200/260
    Lightning Storm cooldown reduced from 5.5 to 4
    Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120


    Lina
    Dragon Slave Initial/Final AoE increased from 275/150 to 275/200
    Fiery Soul duration increased from 7 to 9
    Fiery Soul movement speed increased from 4/5/6/7% to 5/6/7/8%


    Lion
    Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target


    Lone Druid
    Spirit Bear's Entangle is no longer an Orb Effect


    Lycan
    Wolves Fade Time decreased from 3 to 1.7
    Level 3 Lycan Wolves now have Invisibility
    Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen


    Magnus
    Base intelligence increased by 2


    Medusa
    Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5


    Meepo
    Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
    Divided We Stand now passively reduces your revive timer by 10%/20%/30%


    Morphling
    You can now cast and attack while in Waveform


    Nature's Prophet
    Wrath of Nature manacost increased from 150/200/250 to 175/225/275


    Necrophos
    Death Pulse now hits units in Fog of War


    Night Stalker
    Crippling Fear's night miss chance increased from 40 to 50%


    Nyx Assassin
    Cast Range on Impale now matches the travel range [?]


    Ogre Magi
    Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?]


    Omni Knight
    Degen Aura stickiness increased from 1.0 to 2.0 seconds [?]


    Outworld Devourer
    Astral Imprisonment cast range reduced from 550 to 500


    Phantom Assassin
    Invisible heroes now trigger Blur
    Blur delay reduced from 1.5 to 0.75


    Queen of Pain
    Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40


    Riki
    Base HP regen increased from 0.75 to 1.5


    Sand King
    Sand Storm radius rescaled from 275/325/375/525 to 525


    Shadow Demon
    Shadow Poison max effective stacks increased from 4 to 5


    Shadow Shaman
    Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5
    Mass Serpent Wards can no longer trap Roshan


    Silencer
    Global Silence cooldown reduced from 140 to 130


    Skywrath Mage
    Mystic Flare damage increased from 600/900/1200 to 600/1000/1400


    Slardar
    Bash damage increased from 40/50/60/70 to 40/60/80/100


    Slark
    Pounce damage reduced from 70/140/210/280 to 60/120/180/240
    Shadow Dance cooldown reduced from 65 to 60


    Sniper
    Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400


    Spirit Breaker
    You now gain vision over your target while you are casting Netherstrike


    Storm Spirit
    Base movement speed reduced from 295 to 290


    Sven
    Base armor increased by 3
    Warcry cooldown reduced from 36/30/24/18 to 32/26/20/14


    Terrorblade
    Sunder cooldown reduced from 160/110/60 to 120/80/40
    Sunder is no longer partially blocked by Magic Immunity
    Reflection cast range increased from 250 to 275


    Tidehunter
    Kraken Shell debuff threshold reduced from 600 damage taken to 600/550/500/450
    Kraken Shell damage block increased from 9/18/27/36 to 10/20/30/40


    Timbersaw
    Base strength reduced from 25 to 22


    Tinker
    Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count


    Treant Protector
    Overgrowth AoE increased from 625 to 675
    Nature's Guise cast range increased from 300 to 600


    Troll Warlord
    Fervor max stacks rescaled from 2/3/4/5 to 4
    Fervor attack speed per stack rescaled from 20 to 16/22/28/34


    Tusk
    Secondary units hit by the Snowball now take the same impact as the primary unit [?]
    Removed 50% threshold mechanic from Walrus Punch
    Walrus Punch base crit increased from 3x to 3.5x


    Undying
    Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6


    Vengeful Spirit
    Wave of Terror armor reduction increased from 2/3/4/5 to 3/4/5/6


    Venomancer
    Base damage reduced by 5
    Base HP regen reduced from 0.75 to the default 0.25


    Visage
    Base movement speed reduced by 5
    Grave Chill manacost rescaled from 70/80/90/100 to 100
    Familiars are now properly magic immune [?]


    Warlock
    Upheaval max duration increased from 12 to 16


    Windranger
    Focus Fire manacost reduced from 200/300/400 to 150
    Focus Fire no longer has a cast animation


    Witch Doctor
    Maledict AoE increased from 150 to 165
    Voodoo Restoration initial manacost reduced from 25/50/75/100 to 20/30/40/50
    Paralyzing Casks can now bounce to units in Fog of War


    Wraith King
    Reincarnation slow increased from 50 to 75%
    Reincarnation slow duration increased from 4 to 5


    Zeus
    Arc Lightning cast range increased from 700 to 850



    ITEMS



    Animal Courier
    Ground Courier bounty per player reduced from 175 to 150 [?]


    Arcane Boots
    Manacost increased by 10


    Battle Fury
    Cleave AoE increased from 225 to 250


    Blink Dagger
    Blink no longer has a manacost [?]


    Bottle
    Can now be used on your allies by holding down the Control key [?]


    Diffusal Blade
    Agility bonus increased from 22/26 to 25/30


    Drums of Endurance
    Number of charges increased from 4 to 5
    Recipe cost increased from 800 to 875


    Eul's Scepter of Divinity
    Cyclone cooldown reduced from 25 to 23


    Force Staff
    Force travel speed is reduced [?]


    Iron Branch
    Gold cost reduced from 53 to 50


    Mask of Madness
    Lifesteal increased from 17% to 20%


    Mjollnir
    Changed the area type that is used when Static Charge hit units [?]


    Necronomicon
    Necronomicon units bounty increased from 100/125/150 to 100/150/200
    Necronomicon units armor reduced from 6/8/10 to 4
    Necronomicon cooldown increased from 80 to 95


    Observer Ward
    Can be targeted on allies to transfer one charge


    Radiance
    Attack damage bonus increased from 60 to 65


    Refresher Orb
    Recipe cost reduced from 1875 to 1800


    Ring of Aquila
    Agility bonus increased from 6 to 9


    Rod of Atos
    HP bonus increased from 325 to 350


    Sange and Yasha
    Sange and Yasha slow duration increased from 4 to 5 seconds
    Sange and Yasha slow increased from 30 to 32%


    Sentry Ward
    Can be targeted on allies to transfer one charge


    Shadow Amulet
    Fade delay improved from 1.8 to 1.5
    Can now be used on allies [?]


    Shiva's Guard
    Arctic Blast range increased from 719 to 900
    Arctic Blast speed increased from 300 to 350


    Smoke of Deceit
    Duration decreased from 40 to 35


    Teleport Scrolls
    Stacking delay decreased from 3/5/6/7/8 to 3/5/5.5/6/6.5
    Max targeting range increased from 525 to 575 [?]


    Tranquil Boots
    Movement speed increased from 85 to 90
    HP Regen increased from 10 to 12 [?]


    Veil of Discord
    Strength/Agility/Damage bonus increased from 3 to 6


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  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,082 Mod ✭✭✭✭Tar.Aldarion


    whats with the question marks haha, lots of changes woo. Not played in a month, must have a game when the patch hits.


  • Moderators, Technology & Internet Moderators Posts: 17,133 Mod ✭✭✭✭cherryghost


    Oh it's from here, explanations of the changes when you hover over it.

    Poor veno, Alch's transition to support is pretty much done now, Slark is not so favourable anymore, Lion + aghs sounds interesting, also yay Engima ulti buffs!


  • Registered Users Posts: 966 ✭✭✭GO_Bear


    Oh it's from here, explanations of the changes when you hover over it.

    Poor veno, Alch's transition to support is pretty much done now, Slark is not so favourable anymore, Lion + aghs sounds interesting, also yay Engima ulti buffs!

    I disagree about alc, while he might not be the strongest carry after the initial max hp nerf to his ulty, he can still carry,

    I think this buff stops him from being a tier 1 support as well as a capable carry / mid, he was too flexibe, while this nerfs all his play styles I think it hurts his ability to support the most, had he wanted to nerf his carrying he would of reverted the Goblins greed changes I reckon


  • Posts: 8,016 ✭✭✭ [Deleted User]


    <3 feed


  • Registered Users Posts: 966 ✭✭✭GO_Bear


    <3 feed

    Sniper now has 950 range at lvl 4 take aim ....


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 60,082 Mod ✭✭✭✭Tar.Aldarion


    GO_Bear wrote: »
    I disagree about alc, while he might not be the strongest carry after the initial max hp nerf to his ulty, he can still carry,

    I think this buff stops him from being a tier 1 support as well as a capable carry / mid, he was too flexibe, while this nerfs all his play styles I think it hurts his ability to support the most, had he wanted to nerf his carrying he would of reverted the Goblins greed changes I reckon

    I think it's been a nerf to the farming carry greevils greed first build, he can certain carry differently but nobody does the greed build anymore because without the extra HP he is a lot more squishy early. He has terrible strength gain that was offset by his ult in it's old state, now he got a buff to roaming and mid so he does that


  • Moderators, Technology & Internet Moderators Posts: 17,133 Mod ✭✭✭✭cherryghost


    GO_Bear wrote: »
    Sniper now has 950 range at lvl 4 take aim ....

    God help the nubs.


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