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Your Opinion of 1.8?

  • 15-09-2011 7:37pm
    #1
    Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭


    So now that 1.8 is out, whats your opinion of the patch? Has it affected your view of Mojang?

    Personally for me, its put Mojang under a different light. Purely disappointing. Sure, I REALLY like 1.8. But my point is: How can these programmers take so long to roll out such little changes in such a long time, when smaller mod teams do a better job in a shorter time? It's beyond me, with the only reason being: they're bad programmers.

    I praise Notch and Mojang for delivering such a genius game to the masses, they were quite lucky on that. But you can clearly see from the last few updates, well, since beta 1.0 to be honest, that there's loads of bugs still to be squashed, whenever they do roll out updates they need more updates to fix that update. Meanwhile you have happy joe over here completely modding the game to give it different mechanics with little or no bugs, the only issue being is Mojang's updates that break the mods.

    Mojang were meant to deliver some great features in 1.8, but instead only produce us with minute updates that aren't game changing at all; they've given us 25% of the update. The more complicated updates were clearly omitted for a reason, which disappoints me.

    If it were 1.8 with all the initial features promised, it'd probably be a 9 or 10/10 for me. But as it stands, 1.8 has been good, but well short of what Mojang should be delivering to what essentially are over 3.5 million beta testers. 6/10


Comments

  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    I like the creative mode addition but looking at it it does seem ridiculous that it took this long for this update to come through.

    I think the update is ok and would have been happy with it if it came about a month ago. The hype for the update died for me around a month ago anyway.

    Is Notch spending a lot of time on the game lately though? He's surely working on his new game Scrolls and of course he got married too which would have eaten into his time. It seemed at times that Jeb was doing most of the work for the update.

    I had suspected before the update though that it would be a dissappointment no matter what was in it simply because it took so long for it to arrive.


  • Registered Users, Registered Users 2 Posts: 152 ✭✭BulliteShot


    I imagine the pocket edition will be a taking up a significant amount of time up too.

    http://mojang.com/2011/08/16/say-hello-to-minecraft-pocket-edition/


  • Registered Users, Registered Users 2 Posts: 1,115 ✭✭✭Completionist


    Is Notch spending a lot of time on the game lately though? He's surely working on his new game Scrolls and of course he got married too which would have eaten into his time. It seemed at times that Jeb was doing most of the work for the update.
    I imagine the pocket edition will be a taking up a significant amount of time up too.

    http://mojang.com/2011/08/16/say-hello-to-minecraft-pocket-edition/

    Don't Forget:

    Cobalt
    Rex Kwon Do

    Overall the update was a disappointment, They should just stop development release a modding api and fix up the 100s of bugs they have left behind. Can't see a working 1.9 being released in time for the offical minecraft release date so they need to get their priorities straight!

    If what we were given was considered fit for beta testing, I can't imagine what the rest of the 1.8 content was like!


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    I imagine the pocket edition will be a taking up a significant amount of time up too.

    http://mojang.com/2011/08/16/say-hello-to-minecraft-pocket-edition/

    There's a new head of guys working on that. There's also a new set of guys working on porting the game to console. Its no excuse to promise so much, yet deliver so little, and have it still bug-ridden


  • Moderators, Technology & Internet Moderators Posts: 18,381 Mod ✭✭✭✭Solitaire


    Its amazing how many old bugs you'd never see in 1.7.3 have returned with a vengeance in 1.8 :(


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  • Registered Users, Registered Users 2 Posts: 237 ✭✭MichealKenny


    it likes using a lot of my cpu :/ around 30-55%
    never had this problem before.
    i wish it wasn't done in java -_-


  • Registered Users, Registered Users 2 Posts: 550 ✭✭✭Teg Veece


    Notch is starting to remind me a bit of George Lucas. He created something great but seems to have lost touch with the community.

    Recent updates have been fairly underwhelming compared to some of the mods that have been put out there. The Better Than Wolves mod is a prime example: windmills, waterwheels, ropes, lifts, blocks smaller than a cubic metre etc etc.

    Why are Mojang developing 3 games? They're onto a once in a lifetime game with Minecraft but they're neglecting it to work on Scrolls, a game that will probably disappear into the sea of other average indie games after a few months of release.


  • Registered Users, Registered Users 2 Posts: 1,115 ✭✭✭Completionist


    Teg Veece wrote: »
    Notch is starting to remind me a bit of George Lucas. He created something great but seems to have lost touch with the community.

    Recent updates have been fairly underwhelming compared to some of the mods that have been put out there. The Better Than Wolves mod is a prime example: windmills, waterwheels, ropes, lifts, blocks smaller than a cubic metre etc etc.

    Why are Mojang developing 3 games? They're onto a once in a lifetime game with Minecraft but they're neglecting it to work on Scrolls, a game that will probably disappear into the sea of other average indie games after a few months of release.

    I presume it's due to poor business management and general greed on notch's part. He sees that minecraft will/is beginning to slow down on the sales side and so needs to drag out development until a fallback has been secured. Chances Are high that their next games will flop and so they are using the strength in numbers tactic and hoping for one to stick.

    I see all of them failing(compared to minecraft) and resulting in Addons being the next big thing. Maybe with the prospect of more money notch may actually do something.

    Is it possible for mods like b.t.w. To be used on multiplayer?


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    This is why 1: You don't do rolling public beta testing on a game like this - millions of customers have millions of demands and 2: you don't write games in Java.


  • Registered Users, Registered Users 2 Posts: 2,793 ✭✭✭oeb


    It hardly runs on my machine now, and it used to run great.

    Any time I have tried to give 1.8 a stab, I have ended up packing it in within a few minutes as the frame rate was so low.


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  • Registered Users, Registered Users 2 Posts: 7,025 ✭✭✭d'Oracle


    Really slowing down on my hacked up old ass linux-running machine.

    Also, what the hell is up with all those fecking hundreds of the same animals?


  • Moderators, Technology & Internet Moderators Posts: 18,381 Mod ✭✭✭✭Solitaire


    Because they decided on a whim to completely change the passive mob mechanics without a thought to balance issues.

    It is now almost impossible to craft arrows or leather armor due to lack of feathers/leather after your first day. This means you're stuck using valuable iron for armor (as otherwise creepers will one-shot you) and building huge mob farms for enough arrows before pulling decent raids in the Nether (as the ghasts are also buffed and need killing fast)


  • Closed Accounts Posts: 670 ✭✭✭jujumushu


    After I saw Notch's camera phone video of 1.8 at Pax (I think) I wasn't looking forward to it at all. Not only are endermen not scary at all, but the NPC villiage buildings look like they were built by a child (not digging down a layer for the floor and building up instead).

    The new glass panes are a nice touch, not really sure how why you can pick them back up but I'm definitely not going to complain!! :D

    Love the look of the strongholds too but without bosses they're completely pointless and the spawned torches don't give off any light :(

    I'm getting bored of minecraft...and that has never ever happened before...


  • Moderators, Technology & Internet Moderators Posts: 18,381 Mod ✭✭✭✭Solitaire


    Actually Endermen are the most annoying thing in the whole update. Unless you install a large moat or a smaller lava moat around every single thing you build they'll just attack your buildings every night, destroying them block by block :(

    I think cacti barriers are no longer an absolute defense either because of this. Sometimes they'll decide to walk off with the base block of the cacti and the creepers come streaming in through the gap :eek:


  • Registered Users, Registered Users 2 Posts: 1,258 ✭✭✭Numina


    In the first prerelease endermen were actually a good mob, but once they changed the eye and smoke colour from black to purple, it just became laughable, and now I find it impossible to aggro him, so he's not scary anymore knowing that I can just place my reticle over him and I'll be fine.


  • Registered Users, Registered Users 2 Posts: 2,909 ✭✭✭sarumite


    I have been kind of ignoring Minecraft lately (and actually just gaming in general) due to time constraints. However I updated to 1.8 (from 1.6) and have noticed that it crashes a lot more. I don't know if its a problem with my laptop (I currently do not have a desktop) but 1.8 seems a lot less stable than 1.6.


  • Closed Accounts Posts: 670 ✭✭✭jujumushu


    Solitaire wrote: »
    Actually Endermen are the most annoying thing in the whole update. Unless you install a large moat or a smaller lava moat around every single thing you build they'll just attack your buildings every night, destroying them block by block :(

    I think cacti barriers are no longer an absolute defense either because of this. Sometimes they'll decide to walk off with the base block of the cacti and the creepers come streaming in through the gap :eek:

    Omg I had no idea, they never came close enough to my house for that.. *hugs* :)


  • Registered Users, Registered Users 2 Posts: 7,025 ✭✭✭d'Oracle


    Solitaire wrote: »
    Because they decided on a whim to completely change the passive mob mechanics without a thought to balance issues.

    It is now almost impossible to craft arrows or leather armor due to lack of feathers/leather after your first day. This means you're stuck using valuable iron for armor (as otherwise creepers will one-shot you) and building huge mob farms for enough arrows before pulling decent raids in the Nether (as the ghasts are also buffed and need killing fast)

    I'm also noticing that down the great big holes, there is a hell of a lot of iron.


  • Moderators, Technology & Internet Moderators Posts: 18,381 Mod ✭✭✭✭Solitaire


    Coal and iron are MUCH more common. Gold and diamond are rarer and you're less likely to mine heavily down there due to the allure of all those ravines and mineshafts :o


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    I'm finding an old problem I was having has returned where Java will kill all my internet connectivity and it takes a lot of faffing about or a reboot to get it back again.

    TBH, I find myself more interested in playing survival single player as the lag isn't a factor, these connectivity issues I'm getting aren't a factor and you're not going to accidentally wind up in someone else's tunnel :)


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  • Registered Users, Registered Users 2 Posts: 152 ✭✭BulliteShot


    I find multiplayer to be unplayable due to the lag. I often fall off the map because it doesn't load in time.


  • Closed Accounts Posts: 22,565 ✭✭✭✭Tallon


    I'm loving 1.8

    I'm playing a lot of SP and it is very enjoyable. Sure there are features missing, but they will come in time!

    For the moment though, I can't wait to finish work and go home and record another LP :)


  • Moderators, Technology & Internet Moderators Posts: 18,381 Mod ✭✭✭✭Solitaire


    I can't play SP any more; I just come across a village, and without players or even NPCs in it it just feels so unbearably lonely and forlorn :o


  • Closed Accounts Posts: 3 computerwhizz


    I have not tried it yet. I shall back up my 1.7.3 files just in case.


  • Registered Users, Registered Users 2 Posts: 7,025 ✭✭✭d'Oracle


    Apparently Notch is gonna stop Endermen robbing blocks.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    That's a pity, it's one of their more interesting qualities.


  • Registered Users, Registered Users 2 Posts: 7,025 ✭✭✭d'Oracle


    Shiminay wrote: »
    That's a pity, it's one of their more interesting qualities.

    They haven't picked a hole in your something while you were out yet?


  • Closed Accounts Posts: 22,565 ✭✭✭✭Tallon


    d'Oracle wrote: »
    They haven't picked a hole in your something while you were out yet?
    Holy crap, I JUST realised thats what happened to my house :eek:

    I was wondering why I came back to see a spider in it...


  • Moderators, Technology & Internet Moderators Posts: 18,381 Mod ✭✭✭✭Solitaire


    Yup, I bitched about this "endearing" aspect of their behaviour earlier in this thread :p

    I sure as hell hope they're recoded to stay away from user-placed blocks in 1.9!


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  • Registered Users, Registered Users 2 Posts: 1,300 ✭✭✭Indubitable


    I quite like the block removing abilities. It makes the survival aspect of the game that bit more challenging


  • Registered Users, Registered Users 2 Posts: 16,167 ✭✭✭✭Witcher


    I don't really mind the block moving ability, though they do destroy forests taking the blocks out of trees which is annoying. Failure of a mob really.


  • Registered Users, Registered Users 2 Posts: 7,025 ✭✭✭d'Oracle


    I don't find them scary, mainly because they are weak as kittens.

    Even with my ham handed console reared mouse skill causing me to miss everything, they are still too bloody easy to kill.


  • Registered Users, Registered Users 2 Posts: 68,190 ✭✭✭✭seamus


    If you were a purist or had OCD, I can see how Endermen would drive you nuts stealing blocks here and there like griefers.

    But that's what creative mode is for. Next update should be to add lightning to the weather code, which sets blocks on fire (and burns down forests where that happens). Nobody will be building wooden houses then :D (Edit: Wait, it does, I've just never seen it)

    I only got the chance to generate a 1.8 world last night. I really like it, much more variability in the terrain and block placement. Built a small shelter just beside an enormous canyon which looks like it has days of exploring potential in it.

    I also managed to spy some endermen transporting in, stealing blocks and transporting out again. Cool.


  • Moderators, Technology & Internet Moderators Posts: 18,381 Mod ✭✭✭✭Solitaire


    seamus wrote: »
    If you were a purist or had OCD, I can see how Endermen would drive you nuts stealing blocks here and there like griefers.

    I hate them. Its not just the fact that they make floating trees and rape player structures; they also love poking holes in defensive cordons to infiltrate skellies and creepers into safe areas to rape people :mad:

    They are pretty cool mobs in combat though due to teleport spam. I think they should do less damage but have a crit chance on you, and should have reams more health. Then revert the changes to their appearance and stop them stealing player-placed blocks and they'd be good mobs again.
    Next update should be to add lightning to the weather code, which sets blocks on fire (and burns down forests where that happens). Nobody will be building wooden houses then :D

    Um... lightning's been in the game for yonks, and DOES set flammables on fire but the accompanying rain puts it out fast. Besides... *cough*wooden slabs*cough* ;):p


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Doesn't anyone else see the stealing of blocks as a good thing? It's part of the challenge of dealing with them and part of the need to have proper defences and lighting so they won't spawn near you.


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  • Moderators, Technology & Internet Moderators Posts: 18,381 Mod ✭✭✭✭Solitaire


    The only way to stop it is to have every explored part of the map well lit in a 64-block radius of ANY kind of player traffic ever. Or do the same using ugly big-ass moats and pray they don't punch a hole in the far wall before dying. Both are logistical nightmares.


  • Registered Users, Registered Users 2 Posts: 7,025 ✭✭✭d'Oracle


    Shiminay wrote: »
    Doesn't anyone else see the stealing of blocks as a good thing? It's part of the challenge of dealing with them and part of the need to have proper defences and lighting so they won't spawn near you.

    Whats the point in the shelter if its not gonna work?


  • Registered Users, Registered Users 2 Posts: 5,112 ✭✭✭Blowfish


    Shiminay wrote: »
    Doesn't anyone else see the stealing of blocks as a good thing? It's part of the challenge of dealing with them and part of the need to have proper defences and lighting so they won't spawn near you.
    Indeed, I prefer it that way as otherwise it's too easy once your structure is up, there's no challenge/risk from anything really.

    The way I've handled them so far though is by building a 'motte and bailey' type structure in the middle of a lake. Any that manage to make it through the water to me end up stealing bits of the 'mound' and don't reach the 'keep' part.


  • Registered Users, Registered Users 2 Posts: 8,427 ✭✭✭Morag


    godsdamned cavespiders! Arrrgggghh


  • Registered Users, Registered Users 2 Posts: 7,025 ✭✭✭d'Oracle


    Blowfish wrote: »
    Indeed, I prefer it that way as otherwise it's too easy once your structure is up, there's no challenge/risk from anything really.

    The way I've handled them so far though is by building a 'motte and bailey' type structure in the middle of a lake. Any that manage to make it through the water to me end up stealing bits of the 'mound' and don't reach the 'keep' part.

    You built a Crannóg in Minecraft?
    Thats ****in Epic.


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