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Comments

  • Registered Users, Registered Users 2 Posts: 1,345 ✭✭✭Dunjohn


    Over the last week, I've been playing that on the SNES I'm supposed to be cleaning up to sell. It's still awesome.


  • Registered Users, Registered Users 2 Posts: 543 ✭✭✭WasterEx


    Be gdlk if they made a HD remake, forget about KI GOLD...wtf was that. Probably won't ever happen tho


  • Registered Users, Registered Users 2 Posts: 165 ✭✭aeonfusion


    haha that just made me super ultra nostalgic :D


  • Registered Users, Registered Users 2 Posts: 421 ✭✭dan hibiki


    played this about a month ago. loved it when it came out, but it hasnt aged well at all. actually, its ****e. :pac:


  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    Rare, like SEGA (Virtua Fighter), look like they've missed the memo that fighters are big again.


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  • Closed Accounts Posts: 14,983 ✭✭✭✭tuxy


    Cinder is my favourite character......


  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    It's a great game but has no tourney appeal since the game is broken in terms of balance. The Arcade port was a joke and the SNES version which was meant to have better balance has just the same amount of problems

    Played it to death though, absolutely love KI


  • Registered Users, Registered Users 2 Posts: 1,345 ✭✭✭Dunjohn


    dan hibiki wrote: »
    played this about a month ago. loved it when it came out, but it hasnt aged well at all. actually, its ****e. :pac:

    Funny. Myself and Sairus first dug this out of the attic about five years ago and came to the same conclusion. This time, I knew what to expect and I'm loving it.


  • Registered Users, Registered Users 2 Posts: 543 ✭✭✭WasterEx


    Fulgore, Cinder and Orchid all theee way:D


  • Registered Users, Registered Users 2 Posts: 543 ✭✭✭WasterEx


    Ramza wrote: »
    It's a great game but has no tourney appeal since the game is broken in terms of balance. The Arcade port was a joke and the SNES version which was meant to have better balance has just the same amount of problems

    Yeah but all that made the game more interesting, what's the fun in a game if everything is all balanced. Playing an unbalanced game should help you get better with a character you decide to use...of course imo:pac:


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  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    WasterEx wrote: »
    Yeah but all that made the game more interesting, what's the fun in a game if everything is all balanced. Playing an unbalanced game should help you get better with a character you decide to use...of course imo:pac:

    Not to the degree of KI, I remember JOConnell figuring out an infinite with cinder as a 14 year old in an arcade.

    It's fun though alright. Love me some Fulgore.


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    I blew so many 20p coins on a KI machine in my youth.

    In the day I believed it blew SF and MK out of the water, but looking at it today, it's really not that great of a game.


  • Registered Users, Registered Users 2 Posts: 3,938 ✭✭✭mackg


    gold on the 64 was the only one iv played, some game sabrewulf ftw


  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    I'm talking proper broken..

    Not to sound bigheaded but I'm probably the only guy here who played the game on a proper in depth/high level

    Cinder is beyond broken. His air f . f + 2. b + 2, is almost unblockable, any person can do it, and it takes about 50% life and stuns. It's a retarded OP mixup. And in the SNES version he can go invisible. He can do it in the arcade version too but you can still see his flames

    Every character in the game had unbreakable combos, all of which started with a hard hitter (2, 4), were easy to do, took insane amounts of life/stun, and as the name implies were unbreakable. Good way to totally nullify a game mechanic :pac:

    Every high level player used these ; there were no auto linkers (breakable with any strength combo breaker), or normal chains (breakable with only one strength) used in combos. There was no reason to

    There were resets, where you delay a combo ender so it combos on its own, thus doubling damage and stun. Also inescapable

    Orchid is the best turtle in any FG. She can literally play keep away and there is no way to get close to her (unless you're Cinder). All her defensive options lead to UB combos, that land you at the other side of the screen. Go figure

    Now onto the arcade version. It was the same as the SNES, with even more BS. Cinder had an infinite combo utilizing a silly glitch, among other characters. His was extremely easy. One hit and you lose. Jago and Glacius had infinites (it was eyedol specific so probably not important to mention when talking about balance). Orchid had an infinite (only works on Sabrewulf). There was also air enders in the arcade version (glitch I mentioned earlier), thus increasing combo damage, off of ONE hit

    Shadow moves were also too powerful. Some did way too much stun. Delayed enders were OP too (basically doing an ender at the end of a combo where not usually possible using a glitch). Tag on shadow damage and it's just total BS

    There's probably loads more things I forget but that's the jist of it. I'm talking broken beyond even fairness here. Really silly levels


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus




  • Registered Users, Registered Users 2 Posts: 543 ✭✭✭WasterEx


    Ramza wrote: »
    I'm talking proper broken..

    Not to sound bigheaded but I'm probably the only guy here who played the game on a proper in depth/high level

    Cinder is beyond broken. His air f . f + 2. b + 2, is almost unblockable, any person can do it, and it takes about 50% life and stuns. It's a retarded OP mixup. And in the SNES version he can go invisible. He can do it in the arcade version too but you can still see his flames

    Every character in the game had unbreakable combos, all of which started with a hard hitter (2, 4), were easy to do, took insane amounts of life/stun, and as the name implies were unbreakable. Good way to totally nullify a game mechanic :pac:

    Every high level player used these ; there were no auto linkers (breakable with any strength combo breaker), or normal chains (breakable with only one strength) used in combos. There was no reason to

    There were resets, where you delay a combo ender so it combos on its own, thus doubling damage and stun. Also inescapable

    Orchid is the best turtle in any FG. She can literally play keep away and there is no way to get close to her (unless you're Cinder). All her defensive options lead to UB combos, that land you at the other side of the screen. Go figure

    Now onto the arcade version. It was the same as the SNES, with even more BS. Cinder had an infinite combo utilizing a silly glitch, among other characters. His was extremely easy. One hit and you lose. Jago and Glacius had infinites (it was eyedol specific so probably not important to mention when talking about balance). Orchid had an infinite (only works on Sabrewulf). There was also air enders in the arcade version (glitch I mentioned earlier), thus increasing combo damage, off of ONE hit

    Shadow moves were also too powerful. Some did way too much stun. Delayed enders were OP too (basically doing an ender at the end of a combo where not usually possible using a glitch). Tag on shadow damage and it's just total BS

    There's probably loads more things I forget but that's the jist of it. I'm talking broken beyond even fairness here. Really silly levels

    WOW i had no clue that was the case :/
    A remake would be good though:D
    Btw when cinder turns a darker shade of orange what does that do? I never figured it out.


  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    Yeah, the game really is NUTS. It's sooo bad, hence why it had no lifespan competitively. It's insanely broken. You can't enjoy it when people just do broken **** that works. But sooo much fun casually imo

    Cinder is fireball invulnerable when he is half invisible :)


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    I was a huge KI head when it came out, and I still dust off the Snes from time to time for a game of it. It'll never lose it's charm.


  • Registered Users, Registered Users 2 Posts: 73 ✭✭Mickles_86


    Without a doubt KI had the best soundtrack of any fighting game to date. Spinals theme was epic!!
    http://youtu.be/OUyObcpdR7o


  • Registered Users, Registered Users 2 Posts: 421 ✭✭dan hibiki


    Mickles_86 wrote: »
    Without a doubt KI had the best soundtrack of any fighting game to date. Spinals theme was epic!!
    http://youtu.be/OUyObcpdR7o

    came with a cd of the in-game music...or was that gold on the 64?


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  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    dan hibiki wrote: »
    came with a cd of the in-game music...or was that gold on the 64?

    The SNES had a CD too - Killer Cuts. Totally badass CD.



  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    I have Killer Kuts in my pile of CDs in my car.

    (or I did when I had a car with a CD player)


  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    I've never heard Killer Cuts... NOW I MUST HEAR MORE!!


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