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Infinity battle report

  • 15-03-2011 3:06pm
    #1
    Registered Users, Registered Users 2 Posts: 3,308 ✭✭✭


    Joe was kind enough to come over last night and provide some Infinity gaming for a gaming shut-in parent of baby twins. It was his forces of Aleph versus my Shasvassti Sectorial (like a warmachine themed list, of the Combined Army faction) - you can see pictures of the box-sets for these two armies to see what they look like painted!

    Aleph
    aleph.jpg
    Shasvassti
    shasvassti.jpg

    My Shasvassti are a bit weird - not a single model is placed on the table, everything is camouflage tokens, impersonator tokens, or even nothing at all (and you simply write down where the invisible model(s) is!). Knowing this, Joe's key model was going to be his heavy infantry (but delicate lady model) Asura because of her multi-spectral visor which lets her attack camo tokens without having to discover/reveal them first them unlike normal troops have to.

    Terrain consisted of two non-interconnected upper story walkways, lots of buildings and barriers, and a tall guard tower in the middle of the table. The perfect sniper spot you might think ;)

    I forgot to take a photo at the very start, but the setup was pretty similar to
    1.jpg
    (which is actually my first turn).

    Joe won the roll off, and decided to go first, which meant I could choose sides and who deployed first.

    I picked a side at random, as I'd tried to make things pretty even terrain wise, and forced Joe to deploy first.

    Deployment was as the picture above with Joe's grunts in cover in case of drop trooping surprises, and his Asura ready to take the walkway near him and kill any camo token it could see.

    My deployment was just camo tokens, and an impersonator token. Unbeknownst to Joe, two of my camo tokens were mines :) Two of my army are mine-layers and can place a camo token representing a mine within 8" of them at deployment time. So Joe faced 8 camo tokens, 2 of which were mines.

    Infinity allows you to hold one model in reserve to deploy after your opponent's deployment, and Joe had kept back his expensive and fragile Naga hacker. Which he then placed within about 5" and perfectly to discover a camo token of mine in his turn 1 :(


    Turn 1- Greg: Joe is right beside the camo token marked 'surprise' in 2.jpg
    He's perfectly positioned to discover it, and then shoot it to bits in his turn.
    Joe declares discover, then changes his mind realising that this could be a mine! Unfortunately he's placed himself with 8" of it, and nothing else can see it (due to it hiding behind a billboard). So he's pot committed. Sadly for Joe it is a mine!

    Joe declares discover. I declare explode, and one failed armour save later the poor Naga hacker is smeared across the battlefield :) Excellent start to Joe's turn 1!

    Joe's Asura wanders forward but can't get LOS to any of my hiding camo markers due to my sneaky positioning and decides to drop prone for safety behind the wall.

    A lowly tacbot manages to discover a 2nd shrouded minelayer on the central guard tower but can't kill him.

    Turn 1 - Greg: The guard tower in the middle of the board is too good a sniper nest. That's why I put my 2nd mine-layer there, as I thought Joe might try and put a sniper up there. So, turn 1, my mine-layer drops a mine just beside the top of the guard tower, hidden from the rest of the board by a small ledge, but positioned so that if any enemy goes up to the top of the guard tower the mine will hit them. I guessed right - Joe's TO sniper is sitting on top of that tower (Joe had to write this down during deployment) and it's now neutered as if it does anything it's going to have to take a guaranteed armour save not to die, and it'll need a 13 on a D20 to live.

    My camo sniper on the left walkway 3.jpg stays prone and edges forward 2 inches to get LOS to a takbot of Joe's, killing it. The sniper then tries 3 times to do the same to another takbot of his that's in cover, failing all three times, doing well to survive the return fire and slinking back into cover.

    Turn 2 - Joe:
    Joe is slowly getting sniped to death by my dirty camo army, so it's time for some payback. Sadly :(
    4.jpg
    My minelayer who left the surprise death for the Naga is over on the RHS, prone, hiding behind some barrels (GW paint pots!). He's in camo, but Joe's Asura totally ignores that due to her visor. 2 orders spent on the Asura and it has line of sight to the minelayer.

    Thus begins a Benny-Hill-esque game of shooting. The asura shoots at the poor mine layer, who decides to dodge around the barrels. He survives one order of shooting, rolling around and out of sight. Unfortunately it's like a man trying to hide behind a postbox from a maniac with a machine gun five meters away. You're only tiring yourself out running around it! The asura walks 3", gets LOS and this time blows away the minelayer. First blood for Joe.

    Due to my dirty, hiding nature, Joe has no line of sight to any of my models and lays down a couple of supressing fire corridors (if I walk into them in my turn, I take full burst attacks from the shooter). Annoyingly, Joe places a supressive fire corridor right over where my TO sniper is hiding! I had been planning on popping out during his last order of the turn to shoot him without him being able to reply - that's how dirty I am! And now I can't pop out at all.

    Turn 2 - Greg:
    My other sniper , the basic camo one, pops up and caps the Takbot that is laying supressive fire over my TO sniper.
    The TO sniper can now materialise on the board, walks forward and caps 2 netrods (4 point order generators), doing serious damage to Joe's order pool and thereby decreasing what he can do it a turn.

    This is where I decide to go Ninja :) My impersonator (an alien jedi pretending to be one of Joe's mates) does a 3 order long (24") run from the door of the RHS building, up to the building in front with Joe's Asura and camo token on it, up the stairs and into base to base with Joe's heavy infantry Asura! Being an impersonator Joe isn't allowed shoot at me until he manages to figure out that I'm not really on his side - which takes two successful discover rolls, and by limiting line of sight as much as possible on my run, he is only able to get one attempt. So my impersonator makes it into B2B with his lieutenant and scariest model. 5.jpg

    Turn 3 - Joe:
    Joe now has a mono-filament wielding alien jedi ninja (Speculo Killer) in combat with his leader. One failed armour save against monofilament weapons mean that you're cut in two, whether you're a lowly grunt, a giant robot TAG or his normally very tough lieutenant.

    Shooting into combat would be at a -6 and would reveal his remaining camo token (to unpleasant retribution from my snipers), so Joe has to gamble on close combat with his Asura versus my Speculo Killer. He attacks me in close combat but I get to attack first due to Martial Arts lvl 3. A hit, a failed wound, and the asura is split in two by the single molecule thick weapon.

    That puts the Aleph forces into retreat and ends the game.

    A very enjoyable game, with lots of tension as if Joe can get a shot at my guys they're going to die horribly, but the Shasvassti are easily the sneakiest force in Infinity.

    Highlights for me are Joe's poor Naga blowing himself up discovering a mine and my poor minelayer laughably trying to run around some barrels to hide from a maniac with a machine gun!


Comments

  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    Nice report.

    Interesting flow on the game.

    Is this an average sized game?


  • Registered Users, Registered Users 2 Posts: 3,308 ✭✭✭quozl


    Thanks, Mark.

    Yep, that's 250 points. And 250 or 300 are the most common points values.

    It took us 1 hour 45 minutes, but Joe's new to the game, I'm new to Shasvastii and their extreme sneakiness probably slowed things down a bit. BTJ and I used to have one hour games at 300 points regularly with more straight forward armies - things like sniper rifles and missile launchers insta-gibbing your models keep games going quickly at higher point values :)

    Most of the starters are around 120-130 points, with Aleph and the Combined Armies being 170 or so. So a starter box plus two heavy infantry and you have a 250 points army.

    I know you know this, Mark, but for any other readers, Martin has a good quantity of Infinity models in stock in Gamersworld at the moment.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    And they are lovely minis.
    And I swore I wouldn't be roped into anther game system.

    But looking at the type/Style of game. And the fact its squad based rather than army based.
    I am at least tempted to nab the rule book now.


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    http://www.youtube.com/user/CorvusBelliSLL
    Damnit their intro videos are damn informative and quite helpful.


  • Registered Users, Registered Users 2 Posts: 3,308 ✭✭✭quozl


    Don't forget that the rulebook is a free download, same as the army lists. The fluff is only in the printed book and it and the art work are good, so I got ther
    book.


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  • Registered Users, Registered Users 2 Posts: 1,742 ✭✭✭Branoic


    Interesting. Can you buy the type of scenery / props that look like they form a big part of an Infinity game?

    I enjoy miniature painting, and the squad based size of it is a distinct draw, but terrain / scenery building is just a part of the hobby I don't enjoy. But at the same time the game would be awesome with these types of buildings and walk ways etc.


  • Registered Users, Registered Users 2 Posts: 3,308 ✭✭✭quozl


    Hi Branoic,

    I made that terrain. You can buy platformer and sci-fi terrain but it's expensive. I've put a few links down the bottom to some stuff - none of which I've bought, I've just seen it online and liked the look.

    Two things though:

    1) If you're near Dublin then Gamer's World have lots of terrain, including a tables worth of buildings that I made for Infinity - you can see them in this post http://www.boards.ie/vbulletin/showpost.php?p=71050130&postcount=36 by Mark and Gamers' World want people to come in an play on their tables. If you've not been there and you're nearby, you really should. Disclaimer - I've no financial interest in the place, but I do game there, and the owner's a friend.

    2) Infinity is good with different types of terrain - check out http://www.infinitythegame.com/infinity_ENG/index.php?option=com_kunena&Itemid=206&func=view&catid=7&id=80766 for a good (imo) board using very few buildings. Lots of trees, walls, hills, that sort of thing. There's plenty of those online and in Gamers' World.

    The key thing is to have lots of line of sight blocking terrain because things like sniper rifles really will kill you if they can see you. However, it's squad based, so terrain doesn't need to be big or fancy. If a 28 mil guy can hide behind it, that's likely good enough. TBH, I think a table with lots of paper back books, GW paint pots (I have some in the pictures above ;), tin cans, and other random detritus would make for a very good game. It just wouldn't look as good in photos!

    If you're near Ranelagh then I can give you a demo game some evening after 7:30pm if you'd like. I have twin babies so getting out is difficult currently :)

    Random Terrain links:

    http://www.thewarstore.com/IMEXPlatformerHexagon.html
    http://www.creativegamescapes.com/
    http://www.frpgames.com/cart.php?m=product_list&c=1380
    free papercraft
    http://www.toposolitario.com/workshop/


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    quozl wrote: »
    Hi Branoic,



    1) If you're near Dublin then Gamer's World have lots of terrain, including a tables worth of buildings that I made for Infinity - you can see them in this post http://www.boards.ie/vbulletin/showpost.php?p=71050130&postcount=36 by Mark and Gamers' World want people to come in an play on their tables. If you've not been there and you're nearby, you really should. Disclaimer - I've no financial interest in the place, but I do game there, and the owner's a friend.

    Seconded. the place is a great resource for all types of gamers.
    And all should be made aware of it.


  • Registered Users, Registered Users 2 Posts: 3,308 ✭✭✭quozl


    Joe came over again last night for a 250 point game of Infinity. Once again involving his Aleph but this time against my forces of Haqqislam.

    This Haqqislam list is the antithesis of my Shasvastii. I don't have a single camo model, drop trooper or impersonator in the army. Not that Haqqislam can't have those but this was a deliberate change of style.

    Here's what Haqqsilam looks like
    haqq.jpg

    I won the face-to-face roll for initiative and chose to go first. Meaning that Joe chose sides and decided that I would deploy first.

    As I knew that Joe only had about 150 points visible, despite it being a 250 point game, I knew that I was either going to get hideously stomped by drop trooping death, or shot by invisible snipers as I made my innocent way across the battle-field.

    Because of this, and the large and scary fire lanes on the table, I set up with my army split in two. 3 models - the Lasiq viral rifle (double saves per hit and attacks BTS instead of armour), my Naffatun (giant flamer template) lieutenant and my medium infantry Djanbazan doctor holding the large building on the right hand side of my deployment area.

    1.jpg

    The left side, I was stuck hugging the available cover with the rest of my army. Two heavy Infantry with basic weapons (Janissary and Ahl Faseed), a Djanbazan basic sniper rifle (multi-spectrum visor so ignores camo modifiers) up on the walkway, another naffaturn flamer and finally a Khwarijs - a super jumping super soldier who can jump 4" without any test. So he can bounce around from building to building, but they chose to arm this super soldier with the lamest rifle in the game. Haqqislamic genius at its finest!

    I held my scariest model - the Lasiq Viral sniper rifle in reserve to see Joe's deployment.

    Joe's deployment was to put 2 nasty melee guys (myrmidons) with cloaking fields in a building on my right, and his heavy Asura and Deva grunt (with attached flame thrower servant robot) on my left. He held a camo token in reserve. Plus I knew that he either had invisible TO models on the board, or the motherload of drop-troopers to come!

    Joe also at this point had to combat drop 3 little 4 point sensor arrays (Netrods). All they do is give him cheap orders. One scattered off the table and being immobile was destroyed, the other two landed on a building roof.

    I then place my reserve model. Joe had messed up his deployment and his Asuara - the big scary heavy that I want dead was visible from parts of my deployment zone. It was in cover and really tough but it's a decent target so I placed my Lasiq sniper in my deployment zone with LOS to the Asura.

    Joe placesd his reserve - which was two camo markers. This told me that one of these is a minelayer and the other is its mine. I never found out which was which, and it prevented me from walking one route for the duration of the game :(
    2.jpg


    Turn 1: Greg
    I want to reduce Joe's order pool to slow down what he can do. I also don't want to wander around too much in case I get shot by invisible snipers. So my Djanbazan sniper caps one of Joe's little order drop-pods (Netrods) with his rifle. My super-cool Lasiq viral rifle then walks up the wall beside himself (having super-climb he can walk on walls!) and caps the remaining netrod. Then chills there, hanging off the side of a rock. 2 less orders for Joe, good start.

    The Djanbazan doctor, with his multi-spectral visor walks to a window covering the RHS of the board, and thanks to his visor negating their optical disruptor fields and the short range of their weapons Joe's Myrmidons do nothing for the rest of the game for fear of putting their head out in front of the Doc.

    My Lasiq sniper now tries his luck on the Asura. It's 38 inches between them and the Asura is in cover, but thanks to the Lasiqs X-Visor, the great range of sniper rifles, and a balistic skill (BS) of 12 the Lasiq ends up needing 9s on a D20 to hit. With a burst of 2, he does the statistically expected result and gets one hit. Good news is that each hit causes two saves with viral. Joe has to roll two 8+s on D20s or his Asura is dead and it might as well be game over :) He fails one, and chooses to drop prone behind cover by deliberately failing his guts roll. The Asura survives. Shame but fair and a nasty shock for Joe :)

    The Lasiq sniper then walks over to a wall, and stands sideways on it 3" up, just to show off his spiderman-like wall walking abilities :)

    The Khwarijs decides to super-man forward - running forward 8", then jumping 4 more inches onto the roof of a building, and dropping prone in cover.

    3.jpg

    Turn 1: Joe

    It turns out that Joe has an invisible Dasyu sniper with multi-sniper rifle on the room of a building just to the left of the one the Khwarijs is on 4.jpg. He fires at my Khwarijs who is at least in cover. Shooting from invisible meant it was a normal roll instead of face-to-face and the sniper rifle's accuracy and power easily kills the Khwarijs. First blood for Joe. The d@mn sniper then goes back into TO camo as none of my troops can see it - becoming a token that I will have to discover before I can even shoot it.

    It then turns out that there's an invisble Naga Hacker with a shotgun on the central tower. He makes short work of my Djanbazan sniper, as he's in the sweetspot for the shotgun and gets two shots to my one. Then re-camos into a token. Great :(

    Joe's Asura works its way forward - avoiding LOS - from its starting point, to hide behind the building that my Khwarijs' corpse is on. End of turn.

    Turn 2: Greg
    2/3rds of my force is now sandwiched between an invisible shotgun and an invisible sniper rifle. This is not good.

    My Janissary walks up to the corner of the building getting LOS to the shotgun wielding hacker's camo token. Joe decides not to do anything that would reveal himself and instead to rely on me failing my discover check.

    My Janissary needs an 8 on a D20 and gets it :) There is much rejoicing! His second order is a 3 shot burst, needing 10 or less. Two 20s and a 19 later, the Naga has dodged back out of LOS and is safe for this turn :( There is significantly less rejoicing!

    So with that failed, the Janissary moves forward to get LOS to the sniper camo token. Joe decides this is too good an opportunity to waste and declares an ARO shot, I declare shoot as the second of my short orders. Joe has one (double wounding) shot needing 12s to hit but fails to kill me and has revealed his miniature by shooting. I have 3 shots needing 7s. I get a crit, and Joe's sniper is dead. Things are suddenly looking up for team Haqqislam :)

    I can't walk further forward because of the mine, and I'm almost out of orders so it's time to hunker down,.

    This is where I really mess up and don't put down suppressing fire with my Lasiq sniper to cover the corner the Asura is hiding behind.

    Turn 2: Joe

    The Asura (mislabled as Aswira in the photo) rounds the corner, and in 5 successive orders blows away my Naffatun, Lasiq, Janissary and Ahl Faseed. None of which have cover from his angle of approach because I am an idiot!

    5.jpg
    6.jpg

    That put my army into retreat and it's game over.

    Joe's second turn shows how vicious Infinity can be - the game only went to two turns each and because of my poor tactics and Joe being a complete b@stard my army was broken as a fighting force in a single turn.

    Oops.


  • Registered Users, Registered Users 2 Posts: 23 BTJ


    Branoic wrote: »
    Interesting. Can you buy the type of scenery / props that look like they form a big part of an Infinity game?

    I enjoy miniature painting, and the squad based size of it is a distinct draw, but terrain / scenery building is just a part of the hobby I don't enjoy. But at the same time the game would be awesome with these types of buildings and walk ways etc.
    Bit late to this, but Microart studios have started making bases and terrain designed for Infinity. It's only Urban bases and barriers(which are roughly the size of my cutter, greg) at the moment, but they're working on a building kit that looks modular as well. Urban war stuff is relatively cheap as well, and makes good looking industrial boards, and armorcast have some decent stuf on their site too.


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  • Registered Users, Registered Users 2 Posts: 3,308 ✭✭✭quozl


    Peter kindly came over for a game of Infinity last night.

    It's only Peter's second game but he has taken the approach of buying a full 300 point army and learning it all at once! Clearly Peter is a man with no fear...

    Peter is playing The Japanese Sectorial Army (JSA) of Yu Jing
    JSA.jpg

    and I was playing vanilla Nomads
    nomad.jpg

    The JSA is a close range smashy army, with Akira style motor-bikes, Ninjas and heavy infantry.

    My Nomads are somewhat sneaky, unusually for me ;)

    I won the deployment roll and chose to pick sides and force Peter to deploy first in order to see how he would deploy. Peter was then able to choose to go first.

    The board was very densely terrained, giving plenty of cover for Peter to move his filthy JSA up and into my grill.

    Peter deployed with his linked-team of five Keisotsu (1 missile launcher, 1 Heavy Machine gun, 3 x rifles) in the playing-court building on his left.
    1PeterSetup.jpg

    A couple of Heavy Infantry up the middle and his scary 14" movement sawn-off heavy machine gun (spitfire) toting motor-bike he put on his right - mistakenly where I would be able to see it from my deployment zone...

    Peter's motorbike is impetuous - so it has to spend the entire first part of it's movement in a free move directly towards the enemy at the start of his turn.

    My reserve model is the Masaii hunter with his Koala walking bombs. I infiltrate him to the half-way line on top of a building and put his Koalas even further forward.
    2mySetup.jpg

    Turn 1: Peter
    Peter's motor-bike is forced to go 8" towards my nearest model. So I have a Koala bomb placed just around the corner from where he's forced to go 3Trap.jpgp. One running hugging koala bomb later and Peter no longer has a bike! Thus continuing the great tradition of killing anything you've never played against, first!

    Now Peter's turn starts for real and he wants revenge on the Masaii and his Koalas. His Domaru climbs up the wall of the building it is beside (talking 2 attempts to do it - only Oriol fails to climb on every attempt!). It stays out-side of the 8" radius of Koala love and sadly shoots my remaining Crazy Koala to robot-bomb heaven.
    4KoalaKiller.jpg

    On Peter's left, my RHS, his linked team of doom are relaxing on a playing court - all shooting some b-ball 5RHS.jpg. I'm hoping that they'll walk forward and try and discover my mine! Sadly Peter has read my battle reports involving Joe and mines and quizzes me about what would happen if that marker is a mine. This makes me sad.

    Instead he walks out as a group (link-team members all move for just 1 order), and up the stairs to LOS of the prone camo marker with his heavy machine gunner (HMG). This camo marker can't be a mine as it's prone - it's actually the camo mine-layer who deploy the mine below at deployment time.

    He declares discover - I'm f*cked. He'll have 5 shots to my one if I try to shoot him. So I wave good-bye to my mine-layer and choose to ARO by placing a mine instead!
    6Carnage.jpg

    Peter mows the mine-layer down with his HMG only to have his HMG guy blown away by the mine :) Mines smear people good so his link-team's doctor won't be able to patch him up. Fair swap!

    Un-happy with how the upper level of the central buildings are going, Peter's link team walk forward on the ground level - getting LOS to my chain gun/assault pistol morlock with one rifle toting grunt member of the team.
    [img]http://gregfarrell.org/infinity/br3/7UnfairFight.jpg With link-team bonuses my morlock is surely doomed! Happily for me (not for Peter) the Morlock carries a chain rifle which as an auto-hitting template weapon will still get me a hit on the rifle toting grunt even if I'm going to die. Peter's grunt is knocked unconcious by the chain rifle - weakening the link team further by reducing the bonuses it gets due to number of members. The linked teams doctor may be able to patch him up but Peter is now out of orders so it'll have to wait. My Morlock takes two hits but rolls the two 13+s he needs! So, it's the end of Peter's turn and he's killed 1 model and had three of his own killed! This is one of the reasons I love Infinity - I haven't even had a turn yet and I'm immersed in the action. Turn 1 - Greg I also have an impetuous model - the morlock. So, unbelievably suicidal though it is he has to run 4" towards the enemy. Right out in front of the link team... Fortunately, Morlocks are there for suicidal attacks and he manages to cover two of Peter's linked team and the unconcious guy with his 10 1/4" auto-hitting chain-rifle template! In response Peter's Ninja sniper pops out of it's invisible hiding spot to shoot the Morlock, and he also takes 6 ARO shots from the 3 remaining concious link team members[/img]8Eep.jpg . 7 shots but the first one kills him. Oops!

    Peter's missile launcher toting grunt survives (booo!) but another rifle guy dies and the second hit to the other unconcious grunt puts him beyond the help of any doctor! This breaks the linked-team as it's not got 3 members anymore.
    9MassDeath.jpg

    Now that the Ninja sniper is revealed I take advantage of that by moving my heavy-machine gun Intruder (whose multi-spectral visor ignores the negatives of the sniper's camo). The intruder blows away the sniper and the remaining linked team rifle grunt in the same burst (splitting shots 2 ways).

    The intruder then caps the missile launcher grunt who is much less dangerous outside of a linked team.

    With my final orders the Masaii walks forward to within 8" of Peter's Domaru who is hidden behind a billboard. My interventer hacks the Domaru through the Masaii's repeater, immobilising the heavy infantry unless he can break free in his own turn 10Hack.jpg

    Turn 2 - Peter
    Desperate times call for super-ninjas!

    Peter's Master Ninja appears (as a TO camo token) under the bridge near my poor Masaii (Peter wrote his location down during deployment). He walks around the corner as a camo token out of sight of my troops and then tries to climb the wall to get to my Masaii. WHo he would butcher in melee!

    And he fails to climb :) Needing a 12 or less IIRC he fails and with so many dead troops he doesn't have the orders to try again. Some master ninja!

    Turn 2 - Greg
    My Tom-cat with disposable 1-shot rocket launcher (what a cool weapon option!) walks onto the board near Peter's deployment zone. 1 move-move followed by a move-shoot and he's in a shoot-out with Peter's Kempetai.

    2 bursts worth of misses and armour saves later, the Kempetai is dead and Peter's army is in retreat. Game over!


    The game was pretty much over by the start of Peter's second turn. The JSA are an aggressive, fast moving, army and someone was going to get killed quickly. I was fortunate it was Peter.

    Morlock of the Match award goes to the Morlock ;) For shrugging off multiple medium-arms fire shots and templating Peter's link-team into oblivion.


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