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Gorkamorka Campaign 7th March

  • 01-02-2011 2:55pm
    #1
    Registered Users, Registered Users 2 Posts: 3,892 ✭✭✭


    On the barren world of Angelis...

    Gaver round yu durty yoofs!

    Da great Gork (f' da Morkers), needs more gubbins!! I, Boss Mosher, 'av been chosen by Da Great Gork (f' da Morkers) himself to get it!"

    Ive got lot o'teef and im willin to spend em on yu lot! but only da best of yas will get it!

    We is gonna head out inta da waste an do a bit o diggin for loot! We might bump into dem f'n Morkers, or stuip diggers but we can bash em good'n nik der loot!!

    If any of yu boys see any of dem rebel grots, make sure to capture'em and we can give'm a good hidin'. Watch out for dem orrible muties, bunch of freaks!

    watch out for da pyramids..der be wierd things out dem directions!


    Thats right folks, the Gorkamorka Campaign is starting soon.
    Start Date: 7th March for 5 weeks
    Starting teef - 100
    Factions - Gorker, Morkers, Digga's, Rebel Grots, Muties
    Rules available here: http://www.games-workshop.com/gws/content/article.jsp?catId=cat1290025&categoryId=1100014&section=&aId=5300012
    Rules for Digga's, Rebel Grots, and Muties are in the Digganob expansion (which is available on the net if you look in the right places)

    The main rule of this campaign is WYSIWYG, everything your model has has to be represented on the model, eg if your nob roles and gets monowheels, he has to be modelled with them

    If you are interested, let me know!


Comments

  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭MarkHall


    This is tempting. But I gave all my orcs away.

    Will pass the word of it along thou. And look forward to seeing What folks bring to the table.


  • Registered Users, Registered Users 2 Posts: 3,892 ✭✭✭madrab


    For anyone interested, i will be using this thread to track and give the updated on:
    http://w-ired.org/forum/viewtopic.php?f=5&t=1180


  • Closed Accounts Posts: 16 oniondublin


    dagnamit, where was this last year when i was living in ireland? best of luck lads, should be good craic.

    out of interest, how are you going to work the passengers rule? i've found that the old gorkamorka bases just don't provide enough stability for models, but using the normal 40k bases you can only get maybe two models on a trukk/trakk. Our solution was "you can put as many as you like on, as long as you don't take the micky", but that obviously depends on interpretation.

    You could give vehicles a set capacity, like 40k, but it kinda takes from the nature of Gorkamorka.


  • Registered Users, Registered Users 2 Posts: 3,892 ✭✭✭madrab


    i think ill go with the grabbing rule, ie if a boy can hang onto the trukk/trakk then he will be ok, usually ork boys arms can hang onto some part of the model

    another idea is to have set amount of models a vehicle can carry, and everytime the vehicle moves roll a dice, on a 1 a model can fall off


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