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What do you want in a site??

  • 15-12-2010 7:25pm
    #1
    Registered Users, Registered Users 2 Posts: 718 ✭✭✭


    i have seen some very good playing sites from cqb to a good mix of sniper fire etc
    but i always thought there was something missing... then i realised that it was that little bit of customer influence
    so now i ask
    what do you want in a site??
    anything you like or dislike??
    what you want to see
    and id be happy to see people who hae sites using this to make thier sites even better!!

    personnelly i would love to see some trench warfare
    1 team has trenches and the other has camo bunkers
    but the bunkers dont cover where the trenches enter thier zone giving great flanking and makes it a lil bit more even
    a natural forest of oaks,ash etc being used,get rid of the small scrub and brush and dig a few holes and barriers etc dotted around the zone
    a natural forest is better to me anyway because the line of sight varies with big trees or small trees.a plantation forest(with spruce in lines) is enclosed and ever since the trees are in lines you can get a clear shot one way and not another way
    and natural forests will always be there but planted forests wont be....

    in a cqb site... well what can i say....most places have a nice mix of long halls to small rooms.

    i would love to hear anyones comments!


Comments

  • Closed Accounts Posts: 2 robbiebraz


    havnt played airsoft in ages but id love to see trenches


  • Closed Accounts Posts: 2,518 ✭✭✭Villafan6


    trenches would be cool, but I love sites that let you move everything like desks and stuff for cover (cqb)


  • Registered Users, Registered Users 2 Posts: 711 ✭✭✭Spooky-Vinny


    Trenches and fox holes dotted around a wooded site would be pretty awesome!

    But for me i think i'd love abita Urban warfare! like a village/town/estate type site with abita FISH combat. This would probably be more like a dream but just thought i'd tell you anyhows. I'd love that!
    -SpOoKy xXx


  • Registered Users, Registered Users 2 Posts: 718 ✭✭✭$kilkenny


    FISH combat?? never heard that one before?


  • Registered Users, Registered Users 2 Posts: 711 ✭✭✭Spooky-Vinny


    $kilkenny wrote: »
    FISH combat?? never heard that one before?

    FISH: Fight In Someone's House

    ULTIMATE CQB!!! lol
    Imagion playing airsoft in your own house! like that lol
    xXx


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  • Registered Users, Registered Users 2 Posts: 718 ✭✭✭$kilkenny


    FISH: Fight In Someone's House

    ULTIMATE CQB!!! lol
    Imagion playing airsoft in your own house! like thought lol
    xXx



    LOL!!!!
    PARTY AT SPOOKYS ON FRIDAY!! NOT ALLOWED IN UNLESS YOU HAVE A GNADE LAUNCHER AND MANY MANY PELLETS!!
    well contact the council and tell em to open up some of them building sites eh??
    could make a nice bit just from rent....
    but the last thing the sport needs is people playing there unofficialy with insurance and all that


  • Registered Users, Registered Users 2 Posts: 711 ✭✭✭Spooky-Vinny


    $kilkenny wrote: »
    LOL!!!!
    PARTY AT SPOOKYS ON FRIDAY!! NOT ALLOWED IN UNLESS YOU HAVE A GNADE LAUNCHER AND MANY MANY PELLETS!!
    well contact the council and tell em to open up some of them building sites eh??
    could make a nice bit just from rent....
    but the last thing the sport needs is people playing there unofficialy with insurance and all that

    Thats not what i meant at all man haha!
    I meant a urban airsoft site with loadsa buildings like a village or estate where some FISH combat can be had within these houses IN the airsoft site!

    I'd also like to add that i'd like to see less pallets and sheet wood! although i do know that it's expensive otherwise, not judging!
    xXx


  • Registered Users, Registered Users 2 Posts: 718 ✭✭✭$kilkenny


    oright now i get you!
    a housing estate would be good but we all know that wont happen....


    i have to agree with you there on the sheet wood,cant do much about trigger happy people but sheet wood just doesnt look right....

    that place in dungarvan in co waterford has a good idea of using just normal logs from the wood,cut them in half lenght ways with a chainsaw which takes time and then use them for walls...
    looks really good with some camo thrown over it with little windows
    also really cheap and when you got a dad in the forestry business like me its extremely cheap!!
    another thing aswell in some woods people use the wood for horse riding,waking,biking etc but all perimeters only have a rope. it would be nice to be able to stand at the edge of a site and watch the game in safety. well theres this green mesh like stuff,its holes are so small that rain doesnt get trough and very little wind
    well if this stuff was errectid around a site it would make the area much more user friendly as bbs cant go through it so people can walk around knowing they are safe,it also reduces the wind in area making for better shooting
    cant remember the cost of the stuff but its mainly used by farmers on silage pits


  • Registered Users, Registered Users 2 Posts: 6,261 ✭✭✭Puding


    players with the right mind set

    can have brilliant facility but when playing with idouts its pointless, where as you can play on a completely undeveloped site ( just fields or woodland nothing added ) and have brilliant games if the players have the right mind set


  • Registered Users, Registered Users 2 Posts: 6,902 ✭✭✭MagicIRL


    1. I want a vast wooded area, complete with trenchs, foxholes, some form of base/outposts and the like.

    2. A mix of CQB areas, while surrounded by vast woodland.

    3. I want it close to Dublin, but not exclusively to Dublin and I want players, a whole mess of players. 60+ every week or every second week.

    Why?
    1 > Woodland = Win in my opinion, coupled with human-built aspects it would appeal to vast majority of players. The addition of trenchs and foxholes would show the dedication of the sites/team in charge of it, and reflect well within the community itself.

    2. CQB Areas > Everyone loves some CQB every now and then, some love it 24/7 If we combine CQB villages, within woddland, then everyone will be happy.

    3 > Every 2 weeks? Why on earth? Every 2 weeks allows players to save up money, sort out carpools/job rotations etc to allow them to play on the site. If it was kept to a limit, 2/3 weeks - more players would hopefully turn up for mroe of a "bi-monthly" event rather then a weekend game.


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  • Registered Users, Registered Users 2 Posts: 14,149 ✭✭✭✭Lemming


    Puding wrote: »
    players with the right mind set

    can have brilliant facility but when playing with idouts its pointless, where as you can play on a completely undeveloped site ( just fields or woodland nothing added ) and have brilliant games if the players have the right mind set

    One of the best games I've ever played was a hard routine milsim event at Swynnerton barricks. No fancy FIBUA village or anything (indeed the general consensus among the squaddie ranks is that Swynnerton is a depressing sh!thole with nothing going for it), just a load of MOD land with some run down walls/rail-way tracks and a fair smack of wooded areas and open plain. What made it was that every single player was in the right mindset for it.


  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭evilrobotshane


    Milsim, and accessible to public transport. Apart from that I don't care if I have to get naked stood in a puddle before and after.
    Lemming wrote: »
    One of the best games I've ever played was a hard routine milsim event at Swynnerton barricks.
    ...
    What made it was that every single player was in the right mindset for it.

    Well, they were up until it started raining and they all went home, the pussies. EXCEPT THE IRISH!


  • Registered Users, Registered Users 2 Posts: 711 ✭✭✭Spooky-Vinny


    Puding wrote: »
    players with the right mind set

    can have brilliant facility but when playing with idouts its pointless, where as you can play on a completely undeveloped site ( just fields or woodland nothing added ) and have brilliant games if the players have the right mind set

    Thread may aswell close now!
    Agreed to the max
    xXx


  • Registered Users, Registered Users 2 Posts: 718 ✭✭✭$kilkenny


    ah some villages built within a wooded area would be awesome!
    like have 2 and have a square in the middle of each.the square can be used for different game choices.and of course the village would surround it so people can attack from all sides with trenches, bunkers and foxholes mixed up in between the 2 small villages
    but no sheet wooded buildings......something like cut offs from a sawmill are great for building and is only a 5r a trailer load which is moreless free and build a nice big house....
    or even try get old building material from a demolishion site or something like the blocks,would be great for a wall and stuff as someone mentioned


  • Registered Users, Registered Users 2 Posts: 305 ✭✭Sam Fisher


    Honor.


  • Closed Accounts Posts: 1,968 ✭✭✭TNTQ


    Zombies...Honorable Zombies :)


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    TNTQ wrote: »
    Zombies...Honorable Zombies :)

    Good humored zombies :D


  • Registered Users, Registered Users 2 Posts: 1,818 ✭✭✭Private Snafu


    Good humored zombies :D

    pfft.... I demand the zombies from 28 days later, in all their rage infected glory :D


  • Closed Accounts Posts: 975 ✭✭✭CpcRc


    lperrozzi wrote: »
    pfft.... I demand the zombies from 28 days later, in all their rage infected glory :D

    Would an AEG stop one of them? Might have to get full metal incase need to resort to melee action :P
    But the living dead mightn't have the cognitive functions to call their hits.


  • Closed Accounts Posts: 1,968 ✭✭✭TNTQ


    CpcRc wrote: »
    Would an AEG stop one of them? Might have to get full metal incase need to resort to melee action :P
    But the living dead mightn't have the cognitive functions to call their hits.

    I find tracer BBs work best. You just have to soak them in holy water for an hour before use.


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  • Closed Accounts Posts: 975 ✭✭✭CpcRc


    TNTQ wrote: »
    I find tracer BBs work best. You just have to soak them in holy water for an hour before use.

    So regular G&G aren't quite good enough, thats were I was going wrong. I'll see if theres a sale on them and I'll stock up for the apocalypse to be on the safe side :D


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    Idealistic: I would love to see a huge compound site - where you have a building similar in size to the Office Block, a purpose built village, trenches and woodland. So not only do the games vary, but so too do the locations. A game's dynamic could change at the drop of a hat without much difficulty.

    However, the main thing I would like to see is tremendous investment from site owners into the site on some more obscure things:
    - RIF rentals (different types; Assault Rifle (GBB & AEG), Sub-Machine Gun (AEG), Sniper Rifle (Bolt-Action), Shotgun (Spring), Pistol (GBB) and Support Guns). The more diversity you have in selection, the more diverse the gameplay...generally speaking.

    - RIF positioning within site: I would love to see sites position things like a Support Gun on a mount (such as a building, car/jeep etc) where you can use it if necessary to hold off enemy advances.

    - Mine Field: With the advent of the S-Thunder mines, and the already long available Claymores, I would love to see sites put more monies into putting things like a mine field, booby trapping certain areas etc. A lot of thought, and decent money could help seriously change the quality of a site.

    - Objective based games: Have each game based on clear objectives, and ensure those objectives are understood. With good guidelines and rules, these objectives (read; Purpose) help give you some motivation in your goal. It's not just "Capture the base" - that's fine, but with a tiny bit of extra thought and planning you can add so much more to that basic premise, such as:
    Make your way to the Base
    Eliminate all enemy forces
    Secure the perimeter
    Turn on the Spotlights to signal Helicopter for Evac
    (This was thought of in 10 seconds, and is not great...but you get the picture. Clear objectives itemised makes for more submersive gaming. So if you're not fully interested in MilSim where most things are known months/weeks in advanced, then this is more suited and does not necessarily descend into speedball, nor wholistically abstain from it


  • Registered Users, Registered Users 2 Posts: 718 ✭✭✭$kilkenny


    i do like your idea of mine fields and traps and the more choice for rentals...

    just thinking about what you want would be awesome!
    and even people who never played airsoft and want to try it out the idea of just going in and picking up a sniper and GBB pistol (only used for example) would really bring people into the sport

    and gun emplacements,great idea,was actually thinking about that myself
    have them scattered across the village or in some bunkers
    only problem is people breaking them and ammo......
    unless each gun had 1 full mag per game and no sights,just all stock parts for a cheaper fix

    1 thing tho about the mine field is that once people played a site for awhile and found where all the traps where and the mine field they wouldnt go near them anymore,only way it would work is if you had a few smaller mine fields scattered in places e.g covering a road into a village or something
    but i dont know how the traps would work because after each game someone has to walk around and check and reload each claymore or mine


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    That sounds almost exactly what The Compound would have been had it opened :mad:

    Inari wrote: »
    Idealistic: I would love to see a huge compound site - where you have a building similar in size to the Office Block, a purpose built village, trenches and woodland. So not only do the games vary, but so too do the locations. A game's dynamic could change at the drop of a hat without much difficulty.

    However, the main thing I would like to see is tremendous investment from site owners into the site on some more obscure things:
    - RIF rentals (different types; Assault Rifle (GBB & AEG), Sub-Machine Gun (AEG), Sniper Rifle (Bolt-Action), Shotgun (Spring), Pistol (GBB) and Support Guns). The more diversity you have in selection, the more diverse the gameplay...generally speaking.

    - RIF positioning within site: I would love to see sites position things like a Support Gun on a mount (such as a building, car/jeep etc) where you can use it if necessary to hold off enemy advances.

    - Mine Field: With the advent of the S-Thunder mines, and the already long available Claymores, I would love to see sites put more monies into putting things like a mine field, booby trapping certain areas etc. A lot of thought, and decent money could help seriously change the quality of a site.

    - Objective based games: Have each game based on clear objectives, and ensure those objectives are understood. With good guidelines and rules, these objectives (read; Purpose) help give you some motivation in your goal. It's not just "Capture the base" - that's fine, but with a tiny bit of extra thought and planning you can add so much more to that basic premise, such as:
    Make your way to the Base
    Eliminate all enemy forces
    Secure the perimeter
    Turn on the Spotlights to signal Helicopter for Evac
    (This was thought of in 10 seconds, and is not great...but you get the picture. Clear objectives itemised makes for more submersive gaming. So if you're not fully interested in MilSim where most things are known months/weeks in advanced, then this is more suited and does not necessarily descend into speedball, nor wholistically abstain from it


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    What held back the opening of the compound? I assume it was money-related...most things are (insurance, rent etc).

    With regard to the Mine Field...to avoid stagnation all it takes is a resetting of the mines. This is not difficult to do, and necessary for when they go off anyway.

    What I would love to see is things like "Break into this building, and rescue the hostages" where the hostages are held on the top floor, and certain rooms (maybe including the entrance to the hostages) are booby-trapped. You open the door, you trigger the claymore, taking you out, some of your team, and possibly even the hostages. It'd just be a nice twist. You'd have to be more engaged and aware of things


  • Registered Users, Registered Users 2 Posts: 718 ✭✭✭$kilkenny


    and the more hostiges you save your team gets some prizes like 1000 free bbs each per 1 hostage saved


  • Registered Users, Registered Users 2 Posts: 3,152 ✭✭✭Inari


    Hmm, that's too idealistic. Sites would have no incentive to give customers freebies like that...too much expense. However, intangible incentive for players would be just as effective; few seconds headstart per hostage etc, or maybe an additional booby trap item (Thunder B grenade, Claymore etc), so that you have a tactical advantage, without it resulting in monetary loss for the site.

    I mean lets say you rescue 5 hostages, and have a team of 10; that's 50 thousand BBs they'd lose...on one day


  • Registered Users, Registered Users 2 Posts: 718 ✭✭✭$kilkenny


    hmm yea i guess... i was going to say 200 bbs but whats the point then?? lol
    anyway its still a good idea with the hostages


  • Registered Users, Registered Users 2 Posts: 617 ✭✭✭k99_64


    Dedicated safe zone where players cant fire their airsoft devices at all, even to 'just make sure they be working'

    A chrono just before the entrance to the gaming area with a person putting .2g bb's into whatever mag the player has on them and then chrono the gun. Any person who goes back out of the field and onto it again gets re-chrono'd.

    And the site itself? The old HRTA!


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  • Registered Users, Registered Users 2 Posts: 7,463 ✭✭✭Leftyflip


    +1 on K99's ideas.

    Seperate male/female toilets
    and lockers for those who don't have a car to store valuables in.


  • Closed Accounts Posts: 2,763 ✭✭✭Airsoft Reloded


    Leftyflip wrote: »
    +1 on K99's ideas.

    Seperate male/female toilets
    and lockers for those who don't have a car to store valuables in.

    We have seperate toilets and a store roomfor people's valuables :P:cool: oh yeah ;)


  • Registered Users, Registered Users 2 Posts: 40,291 ✭✭✭✭Gatling


    For me it would be made from , 1 part HRTA 2 1 part GTAC 1 part OFFICE BLOCK for indoor id love to have a fully controlable central heating so i could justifiy the Gbbr cost's playing in optimum conditions all year round ,catwalks and crawl spaces for urban sniping /counter sniping games ,


  • Registered Users, Registered Users 2 Posts: 6,261 ✭✭✭Puding


    in terms of terrain, am i the only one after something simple but large :), enough to mean people need to do correct point to point navigation allowing squads to manoeuvre


  • Registered Users, Registered Users 2 Posts: 718 ✭✭✭$kilkenny


    what about a mountainous site?
    i no theres not much cover but theres big rocks? and small hills?
    cqb fights would be crappy


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