Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

Rebuilding after the Zeds are gone

  • 15-12-2010 2:35pm
    #1
    Registered Users, Registered Users 2 Posts: 915 ✭✭✭


    The Apocalypse has come and gone... and the last remaining zombies are as rare as an interesting belgian...

    99.9% of the worlds population has been wiped out but a hot summer has dessicated the majority of the Zeds

    Where (in Ireland)would you choose to start to rebuild civililization?
    I know common logic is to get out of the cities - but take it that the rotten bodies and corpses have been eliminated... so disease is not a factor

    My preference would be to cordon off the top, bottom and side streets of O'connell st (suing Double Deckers or Cargo containers) and use the spire as a beacon for survivors to seek out.


    Of course there may be gangs of militia that need to be kept out of the new city... so a defendable stronghold would be required...

    Any thoughts?


Comments

  • Registered Users, Registered Users 2 Posts: 17 avanche


    Easy, don't go that far north, take over that Asylum that looks like a prison south of the river, can't recall where exactly.


  • Registered Users, Registered Users 2 Posts: 1,558 ✭✭✭SmileyPaul


    and how exactly are you going to sustain yourself in your new fort in the center of a concrete jungle? there's no chance of starting a "new city" without being able to grow your own food. you're best off going for somewhere in the country, where you can grow your own food, fresh(ish) water supply as well as an area which you could begin inhabiting again like a small rural town near the sea

    Im gonna be over in mayo in a small plot of land that I can sustain myself and a small amount of others in, I wont be the one starting a new town.

    salar,
    Smiley ;)


  • Registered Users, Registered Users 2 Posts: 915 ✭✭✭geecee


    SmileyPaul wrote: »
    and how exactly are you going to sustain yourself in your new fort in the center of a concrete jungle?

    My plan was that the City Centre supermarkets would contain enough (non perishable) supplies to enable the new civilization to "dig in" and forage for a few years without having to rely on arable land

    The green areas in the Dept of Education on Marlborough St and the Rotunda grounds/garden of remembrance would be good locations for vegetable gardens.

    Fresh water could be gathered from the pentiful rain fall that would land on the buildings within the compound...

    Animals could graze on the grounds of Trinity college in the day time - and either be walked back into the compound in the evening or kept in a seperate compound


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    geecee wrote: »
    My plan was that the City Centre supermarkets would contain enough (non perishable) supplies to enable the new civilization to "dig in" and forage for a few years
    You'd be very, very wrong then.

    I live in a small town surrounded by farmers. I'm staying put.


  • Closed Accounts Posts: 2,324 ✭✭✭Cork boy 55


    geecee wrote: »
    The Apocalypse has come and gone... and the last remaining zombies are as rare as an interesting belgian...

    99.9% of the worlds population has been wiped out but a hot summer has dessicated the majority of the Zeds

    Where (in Ireland)would you choose to start to rebuild civililization?
    I know common logic is to get out of the cities - but take it that the rotten bodies and corpses have been eliminated... so disease is not a factor

    My preference would be to cordon off the top, bottom and side streets of O'connell st (suing Double Deckers or Cargo containers) and use the spire as a beacon for survivors to seek out.


    Of course there may be gangs of militia that need to be kept out of the new city... so a defendable stronghold would be required...

    Any thoughts?

    With 99.9% of the population gone that would leave about 4500 people
    in the 26 counties.

    So the choice is yours.
    No need to fight over resources
    Security concerns are limited to the odd Zed, bandit or mentalist
    assuming forgein invasion is not in question.

    You could become a nomad and live off the land if you are able to hunt and fish etc but the best bet is to get as many people togeter and Start a collective farming community.

    The Island will be empty so you could pick your location

    South/ east of Island for best climate (I read before wexford has best weather in Ireland)
    High ground for defense and protection against floods.
    A perimeter for defense against odd zeds and bandits
    In a river valley for fish and water
    Near a lake for fish and water
    Close to sea for seafood
    Good fertile best farming land you can get(not the burren etc)
    Close to town/city for scavage medical supplies and tinned goods etc
    Close to a area of natural woodland for hunting/gathering like one of the forest natural parks (not pine forests) e.g killarney.

    If your crops fail you can fall back to fish or game until next season.

    It should be a long-term plan to immigrate to northern Med for your community.

    Anyone think of a place in Ireland which fullfills criteria.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 4,081 ✭✭✭sheesh


    I wonder how long the deer in the phoenix would sustain a group of approx 100 people?

    maybe scavenging proples vegetable patches as well then then there is the zoo also rhino steaks anyone?

    If 99% of the population have died there should be plenty of useful equipment that would need to be collected.

    another problem would the huge amount of rats and wild dogs that have been living off the bodies.
    staying near the capital might be useful in that if another country wanted to make contact they might first check there.


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    sheesh wrote: »
    I wonder how long the deer in the phoenix would sustain a group of approx 100 people?
    I think that depends on how good you are at butchering and preserving meat. If you don't do it right the food may rot before you have time to eat it.
    maybe scavenging proples vegetable patches as well then then there is the zoo also rhino steaks anyone?
    I'd wonder how long a maintained vegetable patch will last against the onslaught of weeds and wild vegetation? Killing a Rhino is going to be difficult even when it's caged.

    another problem would the huge amount of rats and wild dogs that have been living off the bodies.
    You can expect a week or two where these could pose a problem but these animals can only survive in numbers if they have humans to give them food, if we are not producing massive amounts of waste they will all die out.


  • Registered Users, Registered Users 2 Posts: 3,532 ✭✭✭Ginja Ninja


    I plan on rebuilding my New civilisation in Mayo [Boards-opolis anyone?] sprouting out from my house.

    After my initial plan [sets me up for about a year]I plan to expand my safe zone to enclose all of our land, about 150 acres of good land.Including a freshwater lake and we've our own private well to boot.The nearest thing I'd secure would be the international Airport a few miles from my house[knock airport] 'cos,you know that's important and even moreso is well known and can be seen from every surrounding county.

    Originally it'd be a sunday thing, every week I'd scout around it and leave supplies if anyone arrives there[logically people would, as it would be defended by the military during the intial transmissions,so it would be quite secure] and start getting people back on their feet.

    Step two of this plan is to scout a nearby town that has a local radio station.It's not ideal but one of the easiest large scale communications to run is a radio AND I know for a fact most radios are tuned to it so a looped broadcast about the airport rendezvous would be the first thing a fixed radio will blurt out.

    After the Group grows past 40/50.It's time to start rebuilding a settlement there's a nearby village with a High hill, a quarry half a mile outside town and a good size river flowing through it, that'd be my first colony to set up.Hopefully with a beacon fire on the hill [thank you lord of the rings] that is visible for miles around.

    By the time the village is full [maybe 300-400 people] it's time to get working.This is an agricultural area so salvaging scrap will yield a lot of high quality steel and thanks to the over abundance of machinery and garages in this area, no shortage of tools.

    I know for a fact we can grow[not great] but acceptable crops of wheat in this area.I'm studying agriculture and this area is prime for potatoes and with the amound of plantations in the area[about 2/3 of my townland is planted] means we won't starve through the winter.

    So that's a communication network set up; resources secured, a tactically valuable target if there is any military left to come to reclaim the country;food and water sourced;shelter for people incrementally from just me up to about 500 all very defendable[I think like that when I'm out and about].Fuel for our fires in the winter and a few fairly large areas of bog[surprisingly good to find wild berries as they aren't travelled] and forests in the area.

    All this is easily withing a half a days hike from my home[an awful lot less if horses don't get infected].So, who wants to Join me in the west? :D

    EDIT: not to sidetrack the thread,but any holes in my plan?this is my endgame/long term scenario


  • Registered Users, Registered Users 2 Posts: 1,122 ✭✭✭sierra117x


    I plan on rebuilding my New civilisation in Mayo [Boards-opolis anyone?] sprouting out from my house.

    After my initial plan [sets me up for about a year]I plan to expand my safe zone to enclose all of our land, about 150 acres of good land.Including a freshwater lake and we've our own private well to boot.The nearest thing I'd secure would be the international Airport a few miles from my house[knock airport] 'cos,you know that's important and even moreso is well known and can be seen from every surrounding county.

    Originally it'd be a sunday thing, every week I'd scout around it and leave supplies if anyone arrives there[logically people would, as it would be defended by the military during the intial transmissions,so it would be quite secure] and start getting people back on their feet.

    Step two of this plan is to scout a nearby town that has a local radio station.It's not ideal but one of the easiest large scale communications to run is a radio AND I know for a fact most radios are tuned to it so a looped broadcast about the airport rendezvous would be the first thing a fixed radio will blurt out.

    After the Group grows past 40/50.It's time to start rebuilding a settlement there's a nearby village with a High hill, a quarry half a mile outside town and a good size river flowing through it, that'd be my first colony to set up.Hopefully with a beacon fire on the hill [thank you lord of the rings] that is visible for miles around.

    By the time the village is full [maybe 300-400 people] it's time to get working.This is an agricultural area so salvaging scrap will yield a lot of high quality steel and thanks to the over abundance of machinery and garages in this area, no shortage of tools.

    I know for a fact we can grow[not great] but acceptable crops of wheat in this area.I'm studying agriculture and this area is prime for potatoes and with the amound of plantations in the area[about 2/3 of my townland is planted] means we won't starve through the winter.

    So that's a communication network set up; resources secured, a tactically valuable target if there is any military left to come to reclaim the country;food and water sourced;shelter for people incrementally from just me up to about 500 all very defendable[I think like that when I'm out and about].Fuel for our fires in the winter and a few fairly large areas of bog[surprisingly good to find wild berries as they aren't travelled] and forests in the area.

    All this is easily withing a half a days hike from my home[an awful lot less if horses don't get infected].So, who wants to Join me in the west? :D

    EDIT: not to sidetrack the thread,but any holes in my plan?this is my endgame/long term scenario

    how do you plan to protect such a large homestead ? from zeds and deadbeats alike


  • Registered Users, Registered Users 2 Posts: 3,532 ✭✭✭Ginja Ninja


    sierra117x wrote: »
    how do you plan to protect such a large homestead ? from zeds and deadbeats alike
    people over time.Originally [assuming no one tags a long for shelter in the opening days] it'll be me in a house by myself.

    As for weaponry I built a small forge last summer and I've a decent idea how to use it,enough to temper steal and make weapons.We've plenty of scrap metal around.If it comes down to it and i'm feeling stupid I've the gun we use around the farm.

    Also, the area of my/our control scales up with the size of the survivor group


  • Advertisement
  • Closed Accounts Posts: 2,324 ✭✭✭Cork boy 55


    If your in the cork area the following 3 forts
    would be a good place to start up again

    Fort meagher crosshaven
    note the moate(black line that runs around the fort.
    Aerial_Crosshaven_Co_Cork_Ireland_03.jpg

    Fort charles kinsale
    Charles_Fort.jpg



    Fort davis whitegate
    Fort%20Carlisle01.jpg

    this shot shows fort davis and fort meagher in same shot
    davis is on the right
    Fort%20Carlisle02.jpg


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    I plan on rebuilding my New civilisation in Mayo [Boards-opolis anyone?] sprouting out from my house.

    After my initial plan [sets me up for about a year]I plan to expand my safe zone to enclose all of our land, about 150 acres of good land.Including a freshwater lake and we've our own private well to boot.The nearest thing I'd secure would be the international Airport a few miles from my house[knock airport] 'cos,you know that's important and even moreso is well known and can be seen from every surrounding county.

    Originally it'd be a sunday thing, every week I'd scout around it and leave supplies if anyone arrives there[logically people would, as it would be defended by the military during the intial transmissions,so it would be quite secure] and start getting people back on their feet.

    Step two of this plan is to scout a nearby town that has a local radio station.It's not ideal but one of the easiest large scale communications to run is a radio AND I know for a fact most radios are tuned to it so a looped broadcast about the airport rendezvous would be the first thing a fixed radio will blurt out.

    After the Group grows past 40/50.It's time to start rebuilding a settlement there's a nearby village with a High hill, a quarry half a mile outside town and a good size river flowing through it, that'd be my first colony to set up.Hopefully with a beacon fire on the hill [thank you lord of the rings] that is visible for miles around.

    By the time the village is full [maybe 300-400 people] it's time to get working.This is an agricultural area so salvaging scrap will yield a lot of high quality steel and thanks to the over abundance of machinery and garages in this area, no shortage of tools.

    I know for a fact we can grow[not great] but acceptable crops of wheat in this area.I'm studying agriculture and this area is prime for potatoes and with the amound of plantations in the area[about 2/3 of my townland is planted] means we won't starve through the winter.

    So that's a communication network set up; resources secured, a tactically valuable target if there is any military left to come to reclaim the country;food and water sourced;shelter for people incrementally from just me up to about 500 all very defendable[I think like that when I'm out and about].Fuel for our fires in the winter and a few fairly large areas of bog[surprisingly good to find wild berries as they aren't travelled] and forests in the area.

    All this is easily withing a half a days hike from my home[an awful lot less if horses don't get infected].So, who wants to Join me in the west? :D

    EDIT: not to sidetrack the thread,but any holes in my plan?this is my endgame/long term scenario

    My town forms a square that can be turned into a walled town.

    town-plan-copy-1.jpg

    The bottom story of all the houses can be filled completely to make them solid with access to the 2nd floor only from the inside, there's even two abandoned grow tunnels inside the green area.

    There are a few gaps that need to be filled in but that could be done quickly with machinery.


  • Registered Users, Registered Users 2 Posts: 915 ✭✭✭geecee


    I think my plan for "Fortress O'connell" st is pretty similar to your town square idea Scumlord

    Of course yours will be the Culchie version of our "New Dublin":D


  • Registered Users, Registered Users 2 Posts: 1,558 ✭✭✭SmileyPaul


    geecee wrote: »
    I think my plan for "Fortress O'connell" st is pretty similar to your town square idea Scumlord

    Of course yours will be the more successful version of our "New Dublin":D


    I fixed your post :D
    sorry for being mean, Im tired.

    Ginja.... you from claremorris? XD


Advertisement