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D20 At Worlds End Rpg - Game Turns

  • 06-09-2010 4:12pm
    #1
    Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭


    This is where all game turns will be posted.

    Please post in character in this thread,

    Game turns not open yet please dont post in this thread until game has started


Comments

  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    ==PROLOGUE==
    Hope Springs the first settlement of the new world, a world that has been baptised in fire and death. It has stood a shining jewel in an otherwise rotten crown that is the wastelands. a beacon of hope for a world that has long since been forgotten. It is here in hope springs where our story begins for the lives of a chosen few are about to take the most unimaginable turn that will take them on a journey far beyond the safety of hope springs far beyond anything they could have ever dreamed of at worlds end the truth will be revealed ...

    ==Game Turn 1==
    Hope Springs always seems to glow just before dawn you've always thought in those few minutes before day break the mix of predawn light and the glow from the settlements many lamps is something you've never grown tired of in its own strange way its memorizing. The residents of hope springs are slowly waking to the dawn of a new day. Its in these moments that being Part of the settlements democratic system you've always thought is a good thing, you've always been proud of this fact that the system works, its fair and everyone does their fair share. There are times though like now for instance standing on the crudely constructed Palisade wall looking out into the vast desolate wasteland that the system isn't so good or fair and its times like this you wish you could have been selected for another role within the settlement. You've never liked militia duty, It mostly involves either standing in one spot staring blankly into the emptiness of the waste waiting for something to happen, OR walk 20 paces to your left or to your right until you reach the end of your assigned patrol pattern then stare blankly into the emptiness of the waste and wait for something to happen. This is something you've never liked and you've been doing this tedious task all night long you put it down to your tired and cranky. But it is necessary without it the settlement could easily be be overrun you know all to well in the past before this militia duty was created how close the settlement has come to just that.

    Still it could be worse Thankfully this has been a quite shift apart from the usual freaks and muties that wander the wasteland at night howling at the moon all night long, none of whom ever bother to come near Hope Springs. You saw the shapes lumbering around in the darkness but its been an uneventful night and all has been quiet on the western front, and so with the impending sunrise marks another day in the wasteland though you haven't seen the sun in a long time the thick clouds that choke the sky have seen to that. As day breaks your shift ends and you laboriously head back to your shack for some well deserved shut eye before you are handed you next assignment this afternoon. You fall asleep pretty much as soon as your head touches the pillow, a dreamless sleep and wake just past midday. You eat and dress quickly and you leave your shack and head out into the settlement of hope springs, Your assignments are handed out by a man named Quinlan, He is at the northern end of the town in the town hall and will probably be waiting for you with your next assignment. What you've been assigned to do next you have no idea but you imagine Quinlan already knows.

    [END OF TURN]

    =======================

    You Don't have to go to quinlan right away if you want to visit another part of the settlement and talk to an NPC just post in the COMS channel where your going, who your going to see and we can do a conversation piece there first.

    [HOPE SPRINGS MAP PROVIDED]
    [LOCAL AREA MAP] - Will be provided soon


    (A) Town Hall
    (B) Foundry / Mechanics area
    (C) Adept Medicus (Healer)
    (D) General Stores
    (E) Saloon
    (F) Watch Tower
    (G) Militia HQ
    (H) Storage
    (I) Food Stores
    (J) Weapons Lockup
    (K) Sherrifs Office
    (L) Living Area's/Shacks


  • Closed Accounts Posts: 43,045 ✭✭✭✭Nevyn


    As I don't need to go to Quinlan I am going to go get some food and check in with my mentor and then swing over to Quinlan for orders.


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