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Making a beat'em up

Comments

  • Registered Users, Registered Users 2 Posts: 19,055 ✭✭✭✭K.O.Kiki


    I don't know much about beat'em'up enemy routines.


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    i guess il make it all myself but i want stage ideas, character ideas, weapons, moves, normal enemies, routines, boss's , story line.
    I probably wont be drawing anything from scratch but editing already made sprites would be good

    edit: game link added


  • Registered Users, Registered Users 2 Posts: 77 ✭✭Blinn


    If this comes to fruition and you'd like me to I can make some music for it.

    Here's a track I made for a friends shmup:
    http://www.tindeck.com/listen/rtlq


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    Placebo wrote: »
    I already have Felicia walking [left, right] in the game
    Game here: www.iamjpg.com/gameTest.zip,
    zipped exe, only 1.28mb,
    left,right, up to jump

    She fell off the screen and died :(

    Thats a cool idea, if i can contribute i'll give it a shot once my research is done for good. But i',m not sure if i'd class those games as beat'em ups, maybe shoot'em ups.

    I was thinking it would be a laugh to create a fighting game with players from our scene using Fighter Maker 2 on the ps2. We could play it at the day of champions!


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Blinn wrote: »
    If this comes to fruition and you'd like me to I can make some music for it.

    Here's a track I made for a friends shmup:
    http://www.tindeck.com/listen/rtlq

    cool song


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  • Registered Users, Registered Users 2 Posts: 599 ✭✭✭FoamyMushroom


    Im up for helping you, Ive made a few FPS games and Strategy games back in college.. just dont ask me to help with coding xD, Graphics im fine with haha


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    I used to play around with this, made a very short (read: room with a boss) Castlevania/Demons Crest crossover. Would have done more but ended up moving on to XNA.

    Wonder if it's still in a playable state....


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    you know C# ?


  • Registered Users, Registered Users 2 Posts: 2,237 ✭✭✭Owwmykneecap


    There's a dude on srk re-doing final fight and adding in 3rd strike ken and ryu, I suggest you contact him if you need advice etc.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Man, I haven't made a GameMaker game in years. My last attempt was a badass Megaman X clone in first year with Tron Bonne as the final boss. Ah, those were the days... before my hatred of all things programming set in.


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  • Registered Users, Registered Users 2 Posts: 955 ✭✭✭GorySnake


    That Felicia walking animation looks funny. Looking forward to seeing how this turns out.


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    There's a dude on srk re-doing final fight and adding in 3rd strike ken and ryu, I suggest you contact him if you need advice etc.

    i dont need advice from him, hes using something i used ages ago, its not great and i dont really like his ken stuff, hes been working on that ultra for months now


  • Registered Users, Registered Users 2 Posts: 2,910 ✭✭✭Sisko


    Be interested in this but I'm not free till after the 25th :mad:


  • Registered Users, Registered Users 2 Posts: 876 ✭✭✭Aurongroove


    I;d love to lend a hand, but on a very part time-ish basis. I'd love to take part in a long term project, like an hour or two per fortnight, finish in a year or two,

    it;s usually those which succeed rather then the one which are pushed by one dude who's really enthusiastic, and recruits some other people, then, after 6 months or so of slow progress and "effort shock" gives up.

    on the art side of thing, I can provide menu music, theme tunes etc as well as sound effects and character ideas.

    I could also balance test things, "amateur" video games suffer from two great problems:

    1 they're usually never finished

    2 there usually unbalanced and broken


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    Placebo wrote: »
    you know C# ?

    That I do.

    No expert like, I tend to favour brute force by first fundamentals.


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    just had a look at xna, and c#, nothin fancy to be honest, i grew up learning java anythings tameable, just dont think i have the time for it.


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    There's not much difference in using java or C#.


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