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Is K/D ratio really that impressive?

  • 05-06-2010 5:24pm
    #1
    Site Banned Posts: 26,456 ✭✭✭✭


    As in the title.

    I've admitted numerous times on here that I was more than a bit of a K/D obsessive at one point. But now I look back on it and think was all very silly.

    IMO, K/D is only impressive in games which have little variables or in simple terms, BS.

    I very much cannot fathom the idea of people rating someone based on K/D in MW2 and to a lesser extent COD4.

    There are exceptions somewhat. Those who play nothing but TDM and FFA where the sole aim is kills.

    So many people go into games of Domination with the idea of improving the K/D which is why I despise Domination. Likewise Sabotage in the main is ruined by spacks who treat it like a 20 min TDM. All for the sake of their K/D. For this reason K/D means little to me. Before anyone says it, yes I'm guilty as well.

    To me anyway, ones W/L ratio is far and away more impressive. Admittedly my W/L is fairly 'meh' stuff in MW2 because of the sheer amount of quitting due to circumstances. But in COD4 it's much better.

    (Apologies for the long post). :)


Comments

  • Registered Users, Registered Users 2 Posts: 195 ✭✭JamieDev


    totally agree!! imagine how great MW2 would be without a K/D ratio? and also you made a good point about people being based on their K/D, which is very wrong


  • Closed Accounts Posts: 2,219 ✭✭✭Lab_Mouse


    Im A MTDM man myself but have seen some people play objective games the right way(played CTF earlier on the new maps and the top lad had 6 kills and 24 deaths).

    But more often than not I seen people K/D whoring(even I have enough cop on to give the objectives ago and play the game the way its suppose to be played even if it involves camping like a boy scout:D).

    I really just like to have my K/D above 1 so at least Im killing more than dying.

    My win/loss is sh1te because if I join any game half way through i just leave(and the odd rage quit:pac:)


  • Registered Users, Registered Users 2 Posts: 3,686 ✭✭✭Kersmash


    I just couldn't really give a shíte about stats in general. I'll just enjoy the game. All the stats are affected by far too many variables, so you can't generally use them to judge a players worth.


  • Registered Users, Registered Users 2 Posts: 2,790 ✭✭✭slavetothegrind


    Kersmash wrote: »
    I just couldn't really give a shíte about stats in general. I'll just enjoy the game. All the stats are affected by far too many variables, so you can't generally use them to judge a players worth.

    Yeah you keep reading my weak ass stats while i come from across the map and knife you like the commando pro beatch i am:D


  • Registered Users, Registered Users 2 Posts: 1,091 ✭✭✭brian plank


    if someone has a good k/d (over 1.5 imo) then they're a useful player. not dying is the most important thing in MW2 because air support nearly always decides the outcome.

    so to answer the question, yes a good k/d ratio is impressive. someone who dies constantly because they have the attention span of a toddler and rush every flag does more harm than good.


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  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy


    As in the title.

    I've admitted numerous times on here that I was more than a bit of a K/D obsessive at one point. But now I look back on it and think was all very silly.

    IMO, K/D is only impressive in games which have little variables or in simple terms, BS.

    I very much cannot fathom the idea of people rating someone based on K/D in MW2 and to a lesser extent COD4.

    There are exceptions somewhat. Those who play nothing but TDM and FFA where the sole aim is kills.

    So many people go into games of Domination with the idea of improving the K/D which is why I despise Domination. Likewise Sabotage in the main is ruined by spacks who treat it like a 20 min TDM. All for the sake of their K/D. For this reason K/D means little to me. Before anyone says it, yes I'm guilty as well.

    To me anyway, ones W/L ratio is far and away more impressive. Admittedly my W/L is fairly 'meh' stuff in MW2 because of the sheer amount of quitting due to circumstances. But in COD4 it's much better.

    (Apologies for the long post). :)

    I like that , i have said it a few times that i think a w/l ratio is better than k/d ratio , but the flip side of that is for people that only play ffa .

    I dont think in mw2 there is any individual stat that can define a good player. Cod 4 domination was my magic , loved it , but on mw2 its a totally different game ruined by noob tubers and people wanting to up their k/d.


  • Registered Users, Registered Users 2 Posts: 16,161 ✭✭✭✭Witcher


    W/L can't really define a good player either though, given the amount of idiots that play the game there's a big chance you'll get a brutal team and they'll drag you down to a loss for your W/L ratio but you might have had a good individual game despite the sh1te team and still get a good K/D, neither really define a good player totally.


  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy


    Blay wrote: »
    W/L can't really define a good player either though, given the amount of idiots that play the game there's a big chance you'll get a brutal team and they'll drag you down to a loss for your W/L ratio but you might have had a good individual game despite the sh1te team and still get a good K/D, neither really define a good player totally.


    Maybe your right , but there are 3 of us that used to play dom on mw2 and we used to win most of our matches , now our k/d took a hit but the win was more important for us , we stopped playing it simply because of people not playing the objective and just trying to get their k/d up plus the amount of teams that we came up against that all 6 would just lob noob tube after tube just became ricdulas(spelt wrong i know but i'm plastered).
    Anyway i started playing a bit of ffa and my k/d went up but my w/l went down .
    Being honest i would much rather have a better w/l than k/d , it shows you can adapt to team games and know how to get a job done.


  • Registered Users, Registered Users 2 Posts: 16,997 ✭✭✭✭Nalz


    we should all have fun when we play video games and not look at silly billy stats

    I like video games


  • Closed Accounts Posts: 3,604 ✭✭✭Kev_ps3


    A good player should have good stats simply because public games are easy and the quality is poor. Clan matches against top teams show if your a good player or not. So no a good k/d is not impressive, getting a good k/d against a top clan is.


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  • Posts: 0 ✭✭✭✭ [Deleted User]


    thats why demolition is such a great gametype imo. There isn't really time to boost kills unless you go for the objectives.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Kev_ps3 wrote: »
    A good player should have good stats simply because public games are easy and the quality is poor. Clan matches against top teams show if your a good player or not. So no a good k/d is not impressive, getting a good k/d against a top clan is.

    While I agree with your point mate, I tried to leave that out as besides a handful of us I don't think anyone else plays competitive COD (there to be corrected folks ;)) Not really fair to a lot of people on here cause who knows, some might be excellent.

    I'm a decent player at that level if anything, nothing more, I excel at Sabotage, Demolition and CTF. That's why I sometimes asked to be subbed out of SnD games if you remember because I'm such a mix bag at that level :pac:
    Liam O wrote: »
    thats why demolition is such a great gametype imo. There isn't really time to boost kills unless you go for the objectives.

    Presume you mean increase kills not boost.

    Well, I've gone numerous Demolition games of scores bordering on 100 kills if not more and yes, I'm playing the objective. There is a way of getting the most of Demolition games -

    1. Use up the time getting kills then plant towards the end.
    2. Then in the next round let the other team plant at the very end of their attack round.
    3. Then repeat step 1

    You can spawn trap the other team on certain maps, usually the B plant is very easy to defend on and rake in the kills. The bomb site in the plane on Terminal springs to mind.


  • Registered Users, Registered Users 2 Posts: 3,456 ✭✭✭Jev/N


    Liam O wrote: »
    thats why demolition is such a great gametype imo. There isn't really time to boost kills unless you go for the objectives.

    Camping a bombsite is defending the objective and a great way to get kills. If you've 3 on each bombsite, your team will end up with a very good score


  • Moderators, Computer Games Moderators, Music Moderators, Regional Midlands Moderators Posts: 24,155 Mod ✭✭✭✭Angron


    I don't care much about overall KDR. I mean, it's great in a game to get more kills than deaths, but that's not what would drive me to play a game, I'd play it cause I want to.


  • Registered Users, Registered Users 2 Posts: 1,778 ✭✭✭Sod'o swords


    I've said it before, i do care about my KDR because judging people by score is basically judging by who plays the most. Lads send me messages saying that i'm a n00b because of my low Rank, where as my KDR's double what theirs is.

    Win/loss Ratio would be good, but half my loses are from having to disconnect because friends didn't get in, or timeouts and other such rubbish. It's also more reflective to if you have good friends or not.

    As you said you get lads who run away from bombs and flags and stuff just to get kills but even though my kdr's floating around 2.35, i still have games where i've died 7 times in a row going for flags and bombs.

    and if my KDR dropped to .67 today, i really wouldn't care, i'd enjoy/hate the game all the same.


  • Registered Users, Registered Users 2 Posts: 16,997 ✭✭✭✭Nalz


    It would be great if either the stats didnt exist at all, or they were more descriptive...like give you K/D and W/L for each game mode

    Actually just get rid of stats all together would be the business


  • Registered Users, Registered Users 2 Posts: 1,778 ✭✭✭Sod'o swords


    Trilla wrote: »
    It would be great if either the stats didnt exist at all, or they were more descriptive...like give you K/D and W/L for each game mode

    Actually just get rid of stats all together would be the business

    I actually like stat's in games, but wouldn't care if they weren't there either.
    Out of interest, why would you want them removed?


  • Registered Users, Registered Users 2 Posts: 16,997 ✭✭✭✭Nalz


    Out of interest, why would you want them removed?

    Cas people would just play the game to enjoy it


  • Registered Users, Registered Users 2 Posts: 417 ✭✭youllneverknow


    i like the stats me and mt mates are also trying to beat each other in all the stats


  • Banned (with Prison Access) Posts: 6,315 ✭✭✭Jazzy


    no


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  • Registered Users, Registered Users 2 Posts: 53,267 ✭✭✭✭GavRedKing


    I dont think so, at my highest in MW2 my K/D was about 1.30 or something to that effect and my W/L was about 0.50, since ive started to play more as a team player and go for objectives, ive increased my W/L to 0.80 and my K/D has dropped to 1.12.

    It is so frustrating when playing sabotage,CTF,Demolition,Domanation when people dont play to win and just want to blast anything they see, but sometimes people want to play that way, and because its a game they are more then entitled to.


  • Closed Accounts Posts: 17 murph665


    i like the stats me and mt mates are also trying to beat each other in all the stats

    no offence how old ur u??????

    my kd is 4.999999999


  • Registered Users, Registered Users 2 Posts: 1,596 ✭✭✭AIR-AUSSIE


    Slightly off topic, but when you are put into a game is the game chosen so that all players have similar k/d ratio or is it by other means?


  • Registered Users, Registered Users 2 Posts: 1,479 ✭✭✭Notorious97


    I prefer the win loss ratio but only downside to that is if you quit alot (sometimes i do due to phone call or somebody bothering me lol) it counts as a loss. MY KDR is currently 1.18 and going up finally! Having alot of fun lately with .50 Cal sniping people

    Air Aussie - I think it is based on your level who you are grouped with, i think i read on an American COD forum im on often enough they try keep you with mostly people who have for example gone past 70 prestige once (if you have to).

    I think if you have yet to prestige you are most likely to end up with people who havent yet reached that level also. Feel free to correct me,just my thoughts :)


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