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Black Ops - New Killstreaks Idea?

  • 13-05-2010 11:44pm
    #1
    Registered Users, Registered Users 2 Posts: 3,456 ✭✭✭


    I can't remember if I heard this in one of Tejb's or Seananners' videos but I thought it's a great idea...

    It's rumoured that Black Ops will have a similar selection system for killstreaks as MW2 does. What's possibly going to be different is that whether you get killed or not, you still get your rewards.

    So whatever you have equipped, you'll get it once you acquire the amount of kills needed, regardless of deaths. It seems like a really good idea as it'd get rid of a lot of camping of players just waiting to get up airsupport and may level the playing field, although open to criticism

    I dunno how it would work when you get your highest killstreak, maybe you start again from 0? What does everyone think anyways? Would it work or would it only suit certain game mode types?


Comments

  • Registered Users, Registered Users 2 Posts: 1,222 ✭✭✭Irishmaster


    I also saw that video where he talked about it. I think its a good idea! But id say if it was implemented killstreaks would be set alot higher as in a uav would be 5 kills and so on and so on! As for no more campers, i doubt that will ever change!


  • Registered Users, Registered Users 2 Posts: 3,608 ✭✭✭breadmonkey


    I really think this is a dreadful idea. If you retain your killstreak when you die the game would be beyond ridiculous.

    Since basically anyone, no matter how bad, could get harriers, pave lows, AC 130s etc. the sky would be filled with air support for basically the entire game. It would simply be a race to get most kills first resulting in nothing but marathon/lightweight/commando and danger close classes.

    Plus, it's hard to envisage a game not ending with a nuke. Yuk


  • Registered Users, Registered Users 2 Posts: 1,435 ✭✭✭TiGeR KiNgS


    If this was ever put into the game I wouldnt even consider playing a single match, worst idea ever for multiplayer.
    Also, I highly doubt any machinma commentator seriously recommended/put forward this idea (barring the horrible noob Ken Burton).

    IMO get rid of all the BS out of the game. deathstreaks, perks, gay killstreaks... chopper gunner, ac130, nuke, keep the care package with only ammo, uav, counter uav, airstike and a 1 in 50 chance of getting a chopper

    bring back the old 3,5,7
    (If its not broke dont fix it. imo)


  • Registered Users, Registered Users 2 Posts: 3,456 ✭✭✭Jev/N


    Dunno if it was on a Machinima posted video or not, but it was definitely on one of their own profiles. Anyways they said they had heard it somewhere and discussed/debated the idea on one of the videos

    Actually, here it is.... see from 6:20 (note he says not to quote him on it!)



    I agree you're not going to change people's habits that easily, by any means.

    Still I'd have to support the idea, for certain game modes at least..

    First, you can't argue on the basis of MW2. Treyarch are looking to release a beta and obviously want to avoid A LOT of problems that MW2 players encountered. I really can't see them putting in a possibility of OMA-Noob, Commando etc. or other outrageous perks if so many are against it.

    Along the same lines, you can't just argue about the current killstreaks for Black Ops, how do we know they'll use anything similar (I'm not saying they won't) but you can't just imagine they'll take MW2 killstreaks verbatim and apply a disregarding deaths rule, making the game completely ruled by airsupport again.

    If they implemented this I would imagine that, as Irishmaster said, they'd probably ramp up the kills required for each reward. I think the problem with posters' views here is failing to think outside the box, in this case, failing to think outside MW2.

    Breadmonkey said "It would simply be a race to get most kills first..." - isn't that what the game is about? You can't base your argument on the worst points of MW2

    As I said before, this mightn't work in certain modes such as Domination but would work in TDM

    As he was saying, in MW2 people are rewarded for camping and it'd be better to reward players for getting lots of kills

    Obviously the other option is back to 3,5,7 - which could be a decent alternative!


  • Registered Users, Registered Users 2 Posts: 3,456 ✭✭✭Jev/N


    If anyone wants to submit suggestions for either perks or killstreaks, you can here... Interesting read, especially seen as a lot was discussed in the missing perk thread.

    http://www.codblackopsblog.com/call-of-duty-black-ops-killstreak-rewards-suggestions/

    http://www.codblackopsblog.com/call-of-duty-black-ops-perks-suggestions/


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  • Closed Accounts Posts: 510 ✭✭✭gino85


    it wouldnt be a bad idea provided your could only call them in once per round and also increase the amount needed to balance it out, also they would need to leave out the game ending killstreaks


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Eh it wouldnt be bad for stuff like sentry guns and predator missiles, but for ac-130s and nukes? fcuk that, I've gotten over 25 kills on tons of matches, you'd never see the end of a game as everyone would be launching nukes once they get them, 25 kills without dying is a challenge, 25 kills in a match is done pretty easily if you know what you're doing.

    What they could do is have 2 classes of killstreaks, once with uav,predator, care package, sentry etc that you get no matter if you die or not, then another class with the big stuff like chopper gunners, pavelows and ac-130s that you have to get an actual streak with.


  • Registered Users, Registered Users 2 Posts: 3,845 ✭✭✭Jet Black


    So they are going to give everyone air support just to stop a bit of camping? Does not seem worth it. People will still camp so the other team cant kill them and get airsupport against them. It may ever promote more camping.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    3 = UAV or Counter UAV
    5 = Predator
    6 = Airstrike
    7 = Chopper (regular)
    9 = Harrier
    12 = Stealth Bomber
    20 = Pavelow

    I wouldn't mind the above(or something similar) to be implemented into Black ops.

    But tbh, 3-5-7 would satisfy me.


  • Registered Users, Registered Users 2 Posts: 3,608 ✭✭✭breadmonkey


    Jev/N wrote: »
    Breadmonkey said "It would simply be a race to get most kills first..." - isn't that what the game is about? You can't base your argument on the worst points of MW2

    Come on now. The game is really about racking up a killstreak and pummelling the enemy with air support. That is not the same as running around with an RPG, getting suicide kill after suicide kill until you get your harriers etc.

    Terrible idea and it doesn't much difference if they make the required kills higher. In that case, it would simply take slightly longer for any TDM/whatever to become ridiculous.


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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Come on now. The game is really about racking up a killstreak and pummelling the enemy with air support. That is not the same as running around with an RPG, getting suicide kill after suicide kill until you get your harriers etc.

    Terrible idea and it doesn't much difference if they make the required kills higher. In that case, it would simply take slightly longer for any TDM/whatever to become ridiculous.

    Thats a good point, look at the amount of noobtubing it will cause, people will just be launching grenades every which way, OMA, then repeat, and if you die, so what? repeat until you get juicy killstreaks. and boosters, fcukign hell, at least now you can stop them before they hit the big streaks, and maybe catch them again before they start racking them up once again once they move, but if this goes ahead they'll have free reign over every FFA game, nightmare!


  • Registered Users, Registered Users 2 Posts: 3,456 ✭✭✭Jev/N


    First of all, this isn't gonna be in the game...it's just a rumour!
    Come on now. The game is really about racking up a killstreak and pummelling the enemy with air support

    It is about racking up kills but AFAIK it wasn't until COD4 that airsupport was brought in and MW2 brought it to a new ridiculous level. The issue is trying to avoid the problems of MW2, which might be to just go back to 3,5,7 which I wouldn't mind
    krudler wrote: »
    Thats a good point, look at the amount of noobtubing it will cause, people will just be launching grenades every which way, OMA, then repeat, and if you die, so what? repeat until you get juicy killstreaks. and boosters, fcukign hell,

    Neither OMA/Noob nor TI's might be in the game, so I wouldn't base it on that.

    I had a think and thought some tweaks could be either having a perk to enable it, in place of one of the blue or red perks. Or even better, have it based on killspread so you only attain your reward until your spread is over +5, +9 and +11

    I agree with what everyone's saying, if it's implemented, even in beta, it'll probably create a new habit like with the perks that are in play make some douchy players like the OMA/noobs or Marathon/Lightweight/Commando.


  • Closed Accounts Posts: 68 ✭✭X AcT X EviL


    As much as I loved the 3-5-7 in CoD4, i just felt it wasn't in any way challenging. Without much effort, you could get 2-3 helicopters every game, and that meant I never felt challenged in CoD4. In CoD6, you at least have stuff to work towards e.g chopper gunner, ac-130, nuke. I feel this makes the game more enjoyable to play. And on the issue of this rumour about the new format, I agree with Jev/n, that you should have a K/D spread to get the culmulative kill streaks.


  • Registered Users, Registered Users 2 Posts: 15,006 ✭✭✭✭callaway92


    My brother gave a good suggestion about for a Killstreak to me a few days ago. 8 Kills for a Juggernaut to run around by himself for you and demolish people. He would be gone once he is killed.. Good idea imo


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    One I would get rid of is EMP, does anyone actually have that as their 15 kill streak? I've gotten them in care packages but they kinda pointless, ooh, no uav for a while, only really handy if theres a ton of air support and a roof will protect u just as much against that :P


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    Just an idea, but what would people think of kills only counted to killstreaks if the kills were done within a reasonable amount of time?
    eg. Say you needed one kill within a 20sec time frame from your previous one, which gives you another 20secs to claim your next one.
    It would encourage people to be on the frontlines, to move quickly or to pick good sniping spots. I feel that it would really discourage camping and hell you would really have to earn what ever k/s is available. Furthermore, any assists you get will put the countdown back up to 20secs, but would not count to your streak, as to soften kill stealing.
    Thoughts and opinions welcome.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    CORaven wrote: »
    Just an idea, but what would people think of kills only counted to killstreaks if the kills were done within a reasonable amount of time?
    eg. Say you needed one kill within a 20sec time frame from your previous one, which gives you another 20secs to claim your next one.
    It would encourage people to be on the frontlines, to move quickly or to pick good sniping spots. I feel that it would really discourage camping and hell you would really have to earn what ever k/s is available. Furthermore, any assists you get will put the countdown back up to 20secs, but would not count to your streak, as to soften kill stealing.
    Thoughts and opinions welcome.


    Thats not a bad idea at all, would stop people camping endlessly hoping someone runs past, snipers would be at a disadvantage though, but since I dont snipe I dont care :D

    Or maybe something like 5 headshots in a row will instantly get you a harrier, reward skill not just random kills.

    What they could do is remove the kill aspect from the killstreaks altogether, tie the challenges into the killstreaks, as in have a bar that goes up to get your streak reward, stuff like shooting down enemy air support, destroying uavs, shooting claymores, throwing back grenades for a kill, throwing knife kills, going up a level or rank during a game, stuff like that? Sometimes the best player on a team can be the one who actually plays like a team player instead of being selfish, protecting other players while they aim anti-air weapons, or people in last stand, that kind of thing,but those kind of acts arent rewarded.


  • Closed Accounts Posts: 1,609 ✭✭✭Creasy_bear


    CORaven wrote: »
    Just an idea, but what would people think of kills only counted to killstreaks if the kills were done within a reasonable amount of time?
    eg. Say you needed one kill within a 20sec time frame from your previous one, which gives you another 20secs to claim your next one.
    It would encourage people to be on the frontlines, to move quickly or to pick good sniping spots. I feel that it would really discourage camping and hell you would really have to earn what ever k/s is available. Furthermore, any assists you get will put the countdown back up to 20secs, but would not count to your streak, as to soften kill stealing.
    Thoughts and opinions welcome.

    I hope to God you never get a job at IW/Treyarch :p

    Not only do I have to watch the actually game , I also have to watch the mini map but now you want me to watch some ****ty clock counting down ever few seconds too .


  • Closed Accounts Posts: 440 ✭✭Single Malt


    Get rid of kill streaks. Play to win, not for air support.


  • Registered Users, Registered Users 2 Posts: 3,456 ✭✭✭Jev/N


    krudler wrote: »
    One I would get rid of is EMP, does anyone actually have that as their 15 kill streak? I've gotten them in care packages but they kinda pointless, ooh, no uav for a while, only really handy if theres a ton of air support and a roof will protect u just as much against that :P

    If used right it is quite decent, I saw a Machinima video with an EMP used before a Chopper and there was nothing that the enemy could do except hide. They didn't know where the Chopper was without looking up or having a headset/surround and stingers can't lock on. It is a bit crazy for 15 kills but it does have serious benefits if used right in a team - especially if you use an EMP and then put all your airsupport up while the enemy can't do anything


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  • Closed Accounts Posts: 7,397 ✭✭✭Paparazzo


    If this was ever put into the game I wouldnt even consider playing a single match, worst idea ever for multiplayer.
    Also, I highly doubt any machinma commentator seriously recommended/put forward this idea (barring the horrible noob Ken Burton).

    IMO get rid of all the BS out of the game. deathstreaks, perks, gay killstreaks... chopper gunner, ac130, nuke, keep the care package with only ammo, uav, counter uav, airstike and a 1 in 50 chance of getting a chopper

    bring back the old 3,5,7
    (If its not broke dont fix it. imo)

    Have to agree with all that. Not a chance I'd even buy the game. I can live with the perks, but nothing worse than care packages after 2 minutes that call in pave lows or something. Nothing worse than someone winning cos of a lucky care package


  • Registered Users, Registered Users 2 Posts: 19,602 ✭✭✭✭Liam O


    The way I see it is if there is 3 boxes of 3 killstreaks or something like that and you's have 3 low kills killstreaks like UAV/Counter UAV/Care package in one box Harrier/Attack Helicopter/Predator and then AC130/Pave Low/Chopper Gunner. The equivalent of these with maybe toned down power would work and for the love of god don't put in a game ending killstreak!


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    krudler wrote: »
    One I would get rid of is EMP, does anyone actually have that as their 15 kill streak? I've gotten them in care packages but they kinda pointless, ooh, no uav for a while, only really handy if theres a ton of air support and a roof will protect u just as much against that :P

    I wouldn't get rid of it, but i'd change it. Either make it an 8 killstreak and leave it as it is, or make it an 11 k/s and make it more powerful, e.g. maybe it disables all perks? If you leave it as it is, but move it to an 8 killstreak, it means your Pavelow/Chopper/AC130 have a counter that isn't harder to get. So you'd have more people running EMP to prevent those big k/streaks.

    If you made it more powerful, it'd be nice too. So all killstreaks gone. No scavenger, stopping power, commando, marathon, lightweight etc? That'd be nice.


  • Registered Users, Registered Users 2 Posts: 15,094 ✭✭✭✭javaboy


    krudler wrote: »
    What they could do is remove the kill aspect from the killstreaks altogether, tie the challenges into the killstreaks, as in have a bar that goes up to get your streak reward, stuff like shooting down enemy air support, destroying uavs, shooting claymores, throwing back grenades for a kill, throwing knife kills, going up a level or rank during a game, stuff like that?

    Wouldn't like to see ranking up in game being rewarded. A player shouldn't have an advantage in a match just because they are on the verge of levelling up at the start.
    shawpower wrote: »
    If you made it more powerful, it'd be nice too. So all killstreaks gone. No scavenger, stopping power, commando, marathon, lightweight etc? That'd be nice.

    Can't see the perk thing working although it's a novel idea. Would be confusing for Bling Pro. Would be really irritating for commando pros in mid fall from a height just as you EMP them.


    I like the killstreak within a certain time idea but as an addition to the existing normal killstreaks not a replacement.


  • Closed Accounts Posts: 1,609 ✭✭✭Creasy_bear


    krudler wrote: »
    One I would get rid of is EMP, does anyone actually have that as their 15 kill streak? I've gotten them in care packages but they kinda pointless, ooh, no uav for a while, only really handy if theres a ton of air support and a roof will protect u just as much against that :P

    Maybe they could make it so the emp would last the rest of the game . So the enemy team could not have air-support at all ;)


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