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Insane PS3 home arcade set up. Just watch it!

Comments

  • Registered Users, Registered Users 2 Posts: 4,317 ✭✭✭CombatCow


    :eek: Jesus :eek:


  • Posts: 0 [Deleted User]


    Bit ott for an F1 game


  • Closed Accounts Posts: 23,316 ✭✭✭✭amacachi


    I've seen that before, looks kickass.


  • Registered Users, Registered Users 2 Posts: 1,347 ✭✭✭Sean Quagmire


    ha. its not operating in sync with the screen?? its just rotating around randomly. would be much use at all


  • Closed Accounts Posts: 5,656 ✭✭✭norrie rugger


    If you are going to do that you may as well have another two TV's as peripheral screens


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  • Closed Accounts Posts: 1,193 ✭✭✭Kix


    ha. its not operating in sync with the screen?? its just rotating around randomly. would be much use at all

    No, it's definitely in sync with the action. For example, when he accelerates, it tips back, pushing him back into the seat, mimicking the real-life sensation of accelerating in a car. The opposite occurs when he brakes. It even must be picking up the controller rumble as the rig shudders when he mounts the corner.

    Incredibly impressive. Since it's reacting to controller position rather than getting feedback from the console itself, it would probably have to be "tuned" to each specific game for maximum realism, but that would most likely just be software.


  • Registered Users, Registered Users 2 Posts: 170 ✭✭osprey


    They're kinda trial and error, but they deserve recognition for putting it together. There are more videos floating around with there creations, they have definately improved over the last two years. They've a PC version with a flight sim running and it suits alot better. Check out their FB page, they're well in to gaming http://www.facebook.com/album.php?aid=142329&id=223024853480&saved#!/pages/Retro-Gaming-Magazines/223024853480?ref=ts:) that machine rocks.


  • Closed Accounts Posts: 7,818 ✭✭✭Minstrel27


    I would like to use it for a game like HAWX. Not a driving game as it seems to be OTT.


  • Closed Accounts Posts: 26 nintendowii


    Its a moto gp game, hence the amount of rocking around is going on. Waste of 9 grand.


  • Registered Users, Registered Users 2 Posts: 4,532 ✭✭✭WolfForager


    Want, wait, scratch that, NEED!


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  • Closed Accounts Posts: 3,604 ✭✭✭Kev_ps3


    Looks like he's flying an F16 rather then a moto GP bike.


  • Registered Users, Registered Users 2 Posts: 550 ✭✭✭DePurpereWolf


    Kev_ps3 wrote: »
    Looks like he's flying an F16 rather then a moto GP bike.

    My idea was that the excessive movement is to simulate g-forces.

    So, you're using gravity to mimic the force you feel when accelerating, or going through corners. As long as you keep your eyes on the screen, it should feel like your accelerating.


  • Closed Accounts Posts: 10,117 ✭✭✭✭Leiva


    Think I just jizzed in my Pants :eek:

    I think the wife would be a bit pissed if I put this in the front room !:rolleyes:


  • Registered Users, Registered Users 2 Posts: 6,430 ✭✭✭positron


    That's a brilliant contraption! Hope that goes mainstream / commercial.


  • Registered Users, Registered Users 2 Posts: 4,532 ✭✭✭WolfForager


    Give me half a chance and i'll post this every time :P



  • Registered Users, Registered Users 2 Posts: 9,284 ✭✭✭RobertFoster


    positron wrote: »
    That's a brilliant contraption! Hope that goes mainstream / commercial.
    It says on the YouTube page it cost them $9000 to build :eek: It'd be great in an arcade/game room, but I don't think many could afford it!


  • Registered Users, Registered Users 2 Posts: 1,906 ✭✭✭EGriff


    Wipeout HD and that contraption are made for each other.


  • Registered Users, Registered Users 2 Posts: 170 ✭✭osprey


    Kix wrote: »
    No, it's definitely in sync with the action. For example, when he accelerates, it tips back, pushing him back into the seat, mimicking the real-life sensation of accelerating in a car. The opposite occurs when he brakes. It even must be picking up the controller rumble as the rig shudders when he mounts the corner.

    Incredibly impressive. Since it's reacting to controller position rather than getting feedback from the console itself, it would probably have to be "tuned" to each specific game for maximum realism, but that would most likely just be software.
    Agreed, this is exactly what's taking place. You have to remember we're looking at this from an outsiders perspective, the guy in the chair has his eyes glued to the screen - brain trickery.:)


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