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64 pixel Mario

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  • 14-03-2010 7:29pm
    #1
    Closed Accounts Posts: 22,569 ✭✭✭✭


    Cool concept, and so simple.

    There are 2,073,600 pixels in a 1080p TV, yet Carnegie Mellon student Chloe Fan has blown our minds by showing that you only need 64 of them to have a little fun with Super Mario Bros. She wired an Arduino to an 8 x 8 LED matrix through a breadboard, then scaled the first level of the game down to a resolution that makes the 160 x 144 resolution Game Boy look positively high def. The controls are similarly simplified: one button to move Mario (the slightly more orange dot) right, and a second to jump. She also wired up a separate board to play the game's theme song, as you can see in the embed below, but be aware: the video ends before the theme song does, meaning you'll be humming it to yourself all day long.




    http://www.engadget.com/2010/03/12/carnegie-mellon-student-shows-that-64-pixels-is-enough-for-mario/


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