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Fallout New Vegas Debut trailer

  • 04-02-2010 3:49pm
    #1
    Registered Users, Registered Users 2 Posts: 1,422 ✭✭✭


    No in game footage but Ron Perlman does some talking :)



Comments

  • Registered Users, Registered Users 2 Posts: 1,505 ✭✭✭nevaeh-2die-4


    cant fcukn wait for this.

    i love at the end the way u can see the red on the face.

    this game is going to kick ass.


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    No gameplay and im still soiling myself, the music the zoom out to the lone wanderer (or who ever it is this time). Not sure what I expected when I heard about the new game but this actually managed to surprise me. thats another 120 hours of my life accounted for so.


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    Here;s hoping it does not end up like the CoD series where IW made the decent ones and Treyarch made the filler games.

    Elder Scrolls 5 then Fallout 4, it will be a long time but hopefully worth it.

    In the mean time it will be interesting to see what this new team has done with New Vegas.


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    want!
    want now!
    want!


  • Registered Users, Registered Users 2 Posts: 1,422 ✭✭✭RAIN


    Its still Bethesda though, so its going to be unreal. Just a different part of the company like what happened with Wipeout HD and Halo ODST.


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  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    RAIN wrote: »
    Its still Bethesda though, so its going to be unreal. Just a different part of the company like what happened with Wipeout HD and Halo ODST.

    Nope its now Obsidian who are making this. Bethesda are just keeping an eye on it. This is what happened KOTOR, Bioware made the first, passed the second over to Obsidian under the watch of Bioware and it wasn't as good as the first.


  • Registered Users, Registered Users 2 Posts: 1,422 ✭✭✭RAIN


    Nope its now Obsidian who are making this. Bethesda are just keeping an eye on it. This is what happened KOTOR, Bioware made the first, passed the second over to Obsidian under the watch of Bioware and it wasn't as good as the first.

    I stand corrected :(


  • Registered Users, Registered Users 2 Posts: 2,509 ✭✭✭NotorietyH


    Fallout 3 is one of my favourite games of all time, and while this trailer is nice and enticing, it just doesn't get me quite as excited as I thought I'd be. Basically it's just the same as the Fallout 3 teaser, so it feels a bit 'been there, done that,' The robot having the one wheel bugs me too as it seems unrealistic and impractical in terms of being able to keep balanced etc, whereas all the robots in 3 while retro and weirdly designed, all looked like the could actually function. Still though I'm cautiously optimistic as at least they seem to have gotten the tone right anyway.

    By the way, the flag flapping behind the guy at the end is the California state flag, didn't play Fallout 1 or 2, but aren't they set in California? So I'm guessing a group from those games make an appearance in New Vegas.


  • Registered Users, Registered Users 2 Posts: 4,706 ✭✭✭120_Minutes


    Looks like i'm getting divorced in 2010! vegas seems to have done well post apocalypse, if all the neon is anything to go by.


  • Registered Users, Registered Users 2 Posts: 1,422 ✭✭✭RAIN


    NotorietyH wrote: »
    Fallout 3 is one of my favourite games of all time, and while this trailer is nice and enticing, it just doesn't get me quite as excited as I thought I'd be. Basically it's just the same as the Fallout 3 teaser, so it feels a bit 'been there, done that,' The robot having the one wheel bugs me too as it seems unrealistic and impractical in terms of being able to keep balanced etc, whereas all the robots in 3 while retro and weirdly designed, all looked like the could actually function. Still though I'm cautiously optimistic as at least they seem to have gotten the tone right anyway.

    By the way, the flag flapping behind the guy at the end is the California state flag, didn't play Fallout 1 or 2, but aren't they set in California? So I'm guessing a group from those games make an appearance in New Vegas.

    This goes through some of the residence of the New Californian Republic in Fallout 2-Dont read if you want to go into without any previous knowledge of the lore: Link

    Also from Fallout Wiki

    Developers
    Fallout: New Vegas is being developed by Obsidian Entertainment, a company founded by Feargus Urquhart and Chris Avellone, two of the makers of Fallout 2 (originally at Black Isle Studios). The entire development team is not yet known, but it is known that the project is led by J.E. Sawyer, one of the lead designers of Van Buren, the canceled Fallout 3 project by Black Isle Studios.

    This can't be a bad thing?!


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  • Registered Users, Registered Users 2 Posts: 342 ✭✭Dunder Mifflin


    If this plays just like Fallout 3 I shall be most happy.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,413 CMod ✭✭✭✭Retr0gamer


    If this plays like Fallout 3 but has the writing and choice of an old Black Isle game then I think my top 10 games ever list will need a reshuffle. The only thing holding Fallout 3 back was the crappy Bethesda writing.


  • Registered Users, Registered Users 2 Posts: 1,422 ✭✭✭RAIN


    Off topic but hahahahahahahaha



    Also from Eurogamer

    Obsidian's Fallout: New Vegas introduces a Hardcore mode that challenges players with dehydration, ammo weight, non-instantaneous healing and tougher enemies, according to a new preview in PC Gamer (reported by Duck and Cover).

    Super Mutants will also be more intelligent and varied, and there's an elite Nightkin enemy and a female mutant with a 1950s-style haircut who may be important.

    Fallout: New Vegas is set in the Mojave desert, and apparently the area of Vegas wasn't hit hard in the apocalypse so many buildings remain intact. The storyline follows a conflict between the California Republic, Caesar's Legion and New Vegas residents.

    You are not a Vault Dweller but a courier, dug up by a robot and nursed back to life by a doctor. You'll take vigour tests to set-up your abilities and then be given a Pip-Boy by the once-Vault dwelling doctor.

    New Vegas also has a Reputation system on top of the Karma score, and these will tracked by each settlement independently.

    VATS will return, but this time with added melee moves such as swinging golf clubs into people's groins. Skills will play a larger part in conversations, unlocking new paths should your relevant ability be high enough.

    You'll still be able to try the alternative conversation path if your skill is lower than recommended, apparently, but your chances of succeeding are slim. Luckily, Fallout: New Vegas will not penalise for this, but rather response wittily should you try. Barter well and you will not only lower prices but also increase rewards.

    Players will be able to recruit followers and issue them basic "follow", "stay" or "attack" commands. One example of a companion is a ghoul that players will rescue from a pack of Super Mutants.

    There's a new assault rifle that looks similar to an M4, as well as a big gun that uses a backpack of fuel or ammo.

    Fallout: New Vegas will be released this autumn on PC, PS3 and Xbox 360. Sequel-specialist Obsidian is at the helm, following work on Neverwinter Nights 2 and Knights of the Old Republic 2 for BioWare.


  • Registered Users, Registered Users 2 Posts: 4,706 ✭✭✭120_Minutes


    RAIN wrote: »

    VATS will return, but this time with added melee moves such as swinging golf clubs into people's groins.


    thats it, i'm sold! sign me up!


  • Registered Users, Registered Users 2 Posts: 2,317 ✭✭✭Frankie5Angels


    :eek::eek:

    Sweet Jesus, I cannot wait for this. Sounds unreal, especially RAIN's latest post.

    I <3 Fallout.


  • Moderators, Category Moderators, Arts Moderators, Entertainment Moderators, Social & Fun Moderators Posts: 16,663 CMod ✭✭✭✭faceman


    I love Fallout 3 but i hope they go for additional features rather than the same formula on a new map. Oh and less glitches too, particularly when you have recruited NPC's


  • Registered Users, Registered Users 2 Posts: 3,132 ✭✭✭silvine


    If this is made by the people who put out a the blatantly flawed and unfinished KNOTR 2 I am deeply skeptical.


  • Registered Users, Registered Users 2 Posts: 4,706 ✭✭✭120_Minutes


    Taken from no mutants allowed blog:
    # The Brotherhood of Steel is back, but the core story revolves around the NCR and Caesar's Legion.
    # SPECIAL now has descriptions - eg CHA 10 = Cult Leader, EN 1 = Basically Dead.
    # You get a Vault 21 jumpsuit from the doc who revives you, along with a pistol and a Pip Boy 3000.
    # Weapons can be modified, but modifications only have positive results. The magazine implies you won't need to make a choice between different mods, because they won't be mutually exclusive.
    # And a little later the magazine contradicts itself by writing that adding a larger magazine increases reload times.
    # Every weapon has a special attack, not just the golf club. It seems that Fore! does not mean groin shots are back for every weapon.
    # Guns have different knockback amounts, pistols don't do much, shotguns blast people away.
    # There's a town-specific reputation, and Obsidian has 'hinted' that the reputation will impact endings.
    # Karma has been overhauled, tracking the factions and ideologies that you agree with.
    # Nightkin are back, as blue-skinned Super Mutants who've gone schizophrenic through Stealth Boy use. They attack you while cloaked, deactivating cloak at the last minute to hit you with a club.
    # The Tabitha situation can also be resolved by convincing Tabitha to revolt against the other Super Mutants.
    # Helios One is not only a power plant, but also the location of the controls of a solar weapon developed by Poseidon Energy which you can employ yourself.

    * It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue.
    * Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield.
    * Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1).
    * The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky.
    * There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting.
    * NCR and Caesar's Legion are the confirmed faction, article assumes Brotherhood of Steel will be in but they weren't not mentioned in the presentation.
    * "In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws."
    * When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.
    * The New Vegas strip is still in construction but will have gambling, variety shows and concerts.
    * Electrical power is key in the faction struggle.
    * Radiation is still a problem, there's a nuclear test site to explore north of New Vegas.
    * The soundtrack will blend "Rat Pack style tunes with more Western numbers".
    * New Vegas doesn't tell a single-player story, but weaves decision into the gameworld and gives you greater power to influence things than Fallout 3 did.
    * On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners.

    :D


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