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Weapons

Comments

  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75




  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Mods added to server and running, updated the mercs mission as well.

    Try it out yourself, I'll not be on 2nite, watchin something


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    PogMoThoin wrote: »
    Mods added to server and running, updated the mercs mission as well.

    Try it out yourself, I'll not be on 2nite, watchin something

    same as my self :D

    well she was :p


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Whoa, lots of problems there when I try with the server running those 2 mods, If I launch AWW after Ace I can't join the server at all, If I start it before I can join but the weapons still don't appear in the ammo crate. Either way I loose the buildings again like the bug I was having before, too many mods. The Steyr weapons are in the crate alright


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    PogMoThoin wrote: »
    Whoa, lots of problems there when I try with the server running those 2 mods, If I launch AWW after Ace I can't join the server at all, If I start it before I can join but the weapons still don't appear in the ammo crate. Either way I loose the buildings again like the bug I was having before, too many mods. The Steyr weapons are in the crate alright

    Worked fine for me :\


    Wee error about P90 SD ammo but other than that it was fine, AWW and FFAA at the very end of my mod list.

    Knock em off and see if you can play it locally.

    Btw can you open pbos on the server and replace a file inside them? :D


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