Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

monday game?

  • 25-01-2010 2:42pm
    #1
    Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭


    im allowed play tonight :)



    anyone else?


Comments

  • Registered Users, Registered Users 2 Posts: 1,407 ✭✭✭Promac


    dreamers75 wrote: »
    im allowed play tonight :)



    anyone else?

    Yep. 7:30ish?


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    lil bit later i dont get home till 7, about 8ish


  • Registered Users, Registered Users 2 Posts: 2,261 ✭✭✭kenon


    I'll be on at 8.

    5/6 a side football

    Coolmine Sports Centre - Wednesdays - 8pm

    PM me for a game

    Thread



  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    +1


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    I be on later around 8ish.


  • Advertisement
  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    Hoping to get on later


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    finished 2 missions :O


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Be on around 8


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    missus got me Bayonetta prolly gonna be playing that till i finish it this week.


  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    Will be on....


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 72 ✭✭madmarco245


    Is this server open to the public? I have been looking for a new regular server (Tactical Gamer gone to hell).

    Do I need to pay?


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Is this server open to the public? I have been looking for a new regular server (Tactical Gamer gone to hell).

    Do I need to pay?

    Not at all, its there for everyone

    Server ip: 217.78.4.73 or do a filter search for boards.ie

    Mumble ip: 217.78.4.73 and default port, password is "boardsie"

    You need Ace2 (todays update) and Isla Duala (1.31) as the server is running Domination Ace2 Isla Duala as default mission for now, but we mostly play small 6-15 man coop missions. I'll be on later


  • Registered Users, Registered Users 2 Posts: 72 ✭✭madmarco245


    Fully updated. Hopefully I'll see you later :)


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Fully updated. Hopefully I'll see you later :)

    Just got a visitor, won't make 8 oclock, but should be on by 9


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    i be on in awhile


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    ^^


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    im game


  • Registered Users, Registered Users 2 Posts: 97 ✭✭M03


    I'll be there.


  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    I have a bit of updating to do but I'll be on at some stage....


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Sorry, sufferin a headache all day, I'll not be on.


  • Advertisement
  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    I'll be playing elsewhere on monday evening. So Long, Fcukers !!!!! :D
    http://www.armaholic.com/page.php?id=10165
    http://forums.bistudio.com/showthread.php?t=97570

    Edit; Oh Wait, Ye'll prob be there too


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    ^^


    for those not as special as pog :D


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    There doesn't seem to be any update on this test, no ip or other info. If it doesn't go ahead I'll be on our server by half 8

    Edit, I see the date is now changed to the 19th April, next mon. I'll be on in a bit then so


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    ^^


    Anyone on?


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Yeah, I'm on for a game, if there's nobody on the pcformat server I'll b on ours about 7.30


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75




  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    dreamers75 wrote: »

    I've it on server and set as default, lots of changes, lots of new options in the parameters (about 10-15), like winter weather, starting viewdistance, starting with grass, show names, lose points for tk, kick for tk number, wreck self destruct time etc. Choppers now get a hud telling You speed, direction and distance the mhq is off the ground (v handy). Mhq also gets hud.
    Not liking the winter weather, its constantly changing and gets very dull. I started a mission but the mhq's were borked and wouldn't allow teleporting for some reason when i dropped them near both missions, might b just a parameter i missed.
    http://www.armaholic.com/page.php?id=6015
    Changelog:

    * MHQs must get deployed now before someone can teleport or use the other features, boxes can still be dropped
    * You should search the bodies of dead main target mission units (officer, other units), maybe you'll find some usefull information that will help you (not available in the TT version)
    * A few more main target missions
    * Added some more sidemissions, now 50 sidemissions in the normal version
    * SAT view (from Vienna) added, available at MHQs
    * Added SADARM to artillery
    * Artillery uses now some of the effects from the ARTY module
    * Artillery action menu is now also available in vehicles for artillery operators
    * Wrecks of vehicles you've got for solving sidemissions, etc, will now get deleted after an hour (default) if nobody brings them to the wreck repair point, can be changed or disabled in the server lobby
    * Winter weather from ruebe added, depending on the weather conditions it may snow, there may be fog on the ground and colors look like they do on cold days (too much rain = no fog and no snow)
    * Mission now takes place in November instead of June like before (needed for winter weather)
    * Blood and dirt hit effects added
    * Replaced team Echo in all non ACE west versions with a CDF team
    * Added vehicle hud. Chopper hud fixed and colors changed
    * More features can now be changed in the lobby (parameters), all in all 63 parameters that can be changed depending on the version
    * Camo nets get spawned for the initial vehicles at base
    * Dom uses now kbTell/BIS talk system to broadcast most of the serverside messages (including speech for some messages)
    * Admin spectate completely rewritten (much much faster now), to end it press X
    * Admin lock vehicle feature fixed
    * Automatic teamkill kick added. If a player reaches a specific number of teamkills (number can be changed, default is 10) he gets kicked automatically. If the player then joins again and does another team kill, well, immediate kick, and so on...
    * Added admin dialog for logged in admins, accessable via Status Dialog. There an admin can reset teamkills and ban or kick a player. The position of the player is shown on an embedded map control plus some other info.
    * TT version enhanced (should be completely bug free now including side missions, me hopes :-)), capturing camps is now available in the TT version too
    * TT version points system changed (points can be altered in i_common.sqf, d_tt_points)
    * Random number of camps at main targets
    * As long as the anti air radar at base isn't destroyed you can track enemy air movements on the map
    * Net code completely rewritten (event based). Dom itself now only uses one publicVariable
    * Internal vehicle handling rewritten, initial base vehicles/choppers are initialized completely different now
    * Markers are now created on the fly instead of using editor placed markers
    * Allmost all call compile formats removed and replaced with either missionNamespace/object getVariable (specially in the revive version) or with better coding
    * Revive uses event based net code too (own system) instead of millions setVehicleInits like before
    * Removed all AI chopper/plane start positions, they are now created on the fly based on island config sizes
    * Reading in description.ext class Params optimized, mission variables are created on the fly from description.ext class Params by writing them into missionNamespace
    * Headbug fix now also works on LHDs
    * Artillery used by AI enemy artillery observers fixed and particle effects added
    * Getting points for transporting other players in the Ranked version fixed and optimized
    * Same for ranked vehicle check
    * BIS_Effects_EH_Killed, BIS_Effects_AirDestruction and BIS_Effects_AirDestructionStage2 replaced with versions without setVehicleInit (can be disabled in the lobby, it will surely break addons like WarFX which I can live with as I don't use them :-). No I won't answer why but there is a reason why)
    * BIS HALO code transfered to sqf, added sound during freefall
    * Mando missile version removed, nobody played it
    * Player to player message system will now add new received messages while the dialog is still open
    * Code for showing player names above a unit optimized
    * New TeamStatusDialog version added (cleaned up and optimized)
    * Player names now also get stored when a player leaves a server. A message will show up if a player connects with a different name including a log entry into the server rpt
    * In the TT version a warning message shows up if a player switches sides
    * Corrected saving autokicktime in onPlayerConnected
    * onPlayerConnected uses an object now to store player values instead of an array (with UID as key)
    * Destroyed AI vehicle handling changed (no more replacement with a new destroyed vehicle, only dead crew inside vehicle gets deleted immediately)
    * Many files changed, removed, rewritten and optimized, more precompiled functions and scripts
    * Internal folder structure changed
    * Cleanup of all files plus more macros
    * FSM decompile info gets removed during build for smaller FSM sizes in the release missions
    * Developer version plus dom_maker included in the download file. For dom_maker you just need the FSMCompiler from the BI Developer Tools
    * Plus gazillions of other changes, enhancements, optimizations and bug fixes that would simply break the post


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Anyone on for this test tonight?


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Yeah, I'll be on


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    good game last night, between us we barely died either on the Sides or Mains. We are fairly decent as a squad.

    The SU/Lyncks killed us the most :D


    next time Pog squad leader? please?


  • Registered Users, Registered Users 2 Posts: 269 ✭✭jigsaw 1


    next time Pog squad leader? please?[/QUOTE]

    Ye Bushlurker was a bit of a disaster. Didnt really know what to do. I dont think he could hear u.


  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    Anyone on tonight?


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Sparkle server tonight or our own for 4v4?



    think they looking to test stuff before thursday, i be on around 8.


  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    I'll be on as well. Don't mind which server.


  • Registered Users, Registered Users 2 Posts: 1,407 ✭✭✭Promac


    Count me in. Don't mind what we do.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 1,407 ✭✭✭Promac


    Server needs a friendly kick.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    looks like it was rebooted.


    dunno if pog did it


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    dreamers75 wrote: »
    looks like it was rebooted.


    dunno if pog did it

    Didn't touch it, wasn't around, but it looks like it was rebooted alright. I'm updating Ace now before I bring it back up


  • Registered Users, Registered Users 2 Posts: 1,407 ✭✭✭Promac


    PogMoThoin wrote: »
    Didn't touch it, wasn't around, but it looks like it was rebooted alright. I'm updating Ace now before I bring it back up

    Nice one. Been trying to find an alternative server for an hour but they're all either not updated or arseholes with the 3rd person view disable.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Its up now, I'll be on later. What we playing tonight? that 4v4 mission has no toys :mad:


  • Advertisement
  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    PogMoThoin wrote: »
    Its up now, I'll be on later. What we playing tonight? that 4v4 mission has no toys :mad:

    I dont mind, my mission sucks, spawns are still not right and probably too many toys ;)


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Headin on now, gonna try out this one:
    http://www.armaholic.com/page.php?id=10326


Advertisement