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Whats the best way to kill a Zombie Horde

  • 14-12-2009 4:25pm
    #1
    Registered Users, Registered Users 2 Posts: 1,022 ✭✭✭


    So we all know what to do if faced with a few Zombies, blunt forced trauma to the skull = end game.

    But what do you do if want to dispose of a large amount of Z's.

    Scenario:

    you've buddied up with a few boardsies, we're held up in the outskirts of a City. Pretty safe with no real worries, we have lots of food, clean water, heat, protective shelters, etc etc picture Zombie shelter Nirvana.

    Now we seem to have delt with every Z attack we've had. But for weeks now things have gotten quiet, perhaps a lil too quiet. Daily runs into the city for supplies have become easier to do. Dare I say it have we beaten off the Z's? Of course not...

    In the horizon a dark shadow looms towards the north side of the city (we're on the far south). Scouts report seeing a massive Zombie horde making their way to the City. Even some of our scouts have been turned... if we stick to our traditional methods of, hunting the Z's down, trapping them, burning them, disolving them in acid etc (Pretty much Z science in full effect) we wont stand a chance since taking on so many Z's with so few Boardsies would be impossible.

    So I ask, what is the best way to deal with the oncoming Zombie horde? Lets say around 250,000 Z's headed our way? We'd have 1 week to prepare...

    Option 1: Flight, leg it for the hills and hope to christ we survive? Eventually they'll catch us and eat us.
    Option 2: Fight. Now is our chance to rid ourselves of the Z invasion... what do we do?

    Sooo my initial thoughts are this.... Lead the Z's into a trap and wipe as many of them out as possible. Then use our usual methods to mop up the rest.

    Create road blocks down one long road creating a tunnel in effect. The road would need to have tall buildings on either side. Then plant explosives in each building so as to make them collapse onto the road below. The idea here is to crush the Z's from above = massive blunt force trauma and burrying them under steel and rubble. Now all we'd need to do is to lead them to their doom. Pack as many of them into the street and when we have 200k + bam blow the **** of the place and burry them fookers.

    Thoughts?

    Remember the point is how to deal with a Zombie horde and whats the best way to kill them all.


Comments

  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    Diggers, the larger the better. You would be invincible in one of these and could take on huge hordes. You could set up a pit, get some machinery which should include at least one mechanical digger and one large earth mover. Use the digger to crush and mame the horde fill up the earth mover off to the pit for burning.

    This solution would require huge amounts of fuel though so may only be an option in the early days.


  • Registered Users, Registered Users 2 Posts: 3,532 ✭✭✭Ginja Ninja



    In the horizon a dark shadow looms over the north side of the city
    isn't that just the north side?

    Anywho,assuming god has come down and given us all we need and the southern half of the city is almost zed free.

    I'd start by destroying as many of the bridges as possible,leaving maybe o'connell and that's it [assuming a group of about 8,more people=more bridges left].

    as you've said rig as many buildings to blow as possible,while trying to channel the zeds[if possible line two luas[es] across the street and tip them over,making an impormptu cul-de-sac out of o'connel street,then send out one maybe two motorcycle units to lure the zeds [assuming max brooks type,i.e they just follow consistently and don't run] into a huge swarm coming down the stree,after a few hours[or when the sheer force begins to push the trams out of the way] blow the trams(massive claymores) and then after the crowd has been compacted topple the buildings.
    All the while having covered the northern bank of o'connel bridge in about 3 loads of soil[the digger/trailers would have been need to set up the ambush] sit ,with vehicles of course on the far side of the bridge picking off any that get through.

    If this doesn't at least dent the numbers we have a controlled firing distance[the ridge of soil] and a bottleneck to hold out on,that should thin them out.If that fails (failure being the get half way over the bridge) we pack up and boot it back to base (I always think UCD to be very strategically defensible,but it's the place I know best in dublin). With hopefully some sort of medium range turret set up on top of a 5 storey building to defeat the straggling horde,once and for all.

    Or the bargain basement version can be done with fertiliser,digger+loader and whatever firearms/transport is available[avoiding melee at all costs if the numbers are what you say they are].

    so,Criticism please?


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    I'd start by destroying as many of the bridges as possible,leaving maybe o'connell and that's it [assuming a group of about 8,more people=more bridges left].
    I can see this creating two major issues straight off the bat.
    With the bridges gone how do you cross the river? If you ever did need to get across for whatever reason you'd have to brave the now Zombie infested waters or travel up river to the next un-destroyed bridge.

    There's also the very real risk of serious flooding if the Zombie horde now being forced into the river system blocks up the flow of the river. Dublin has flooded in the past even under supervision when people and resources where there to try and alleviate the problem. With Dublin's waterways unmanaged and prone to serious blocking due to lack of maintenance blocking the river liffy with Zombies would be a serious mistake. Flooding creates a serious health risk as it is, adding Zombies to the mix will without a doubt threaten your chance of survival.


  • Registered Users, Registered Users 2 Posts: 24 irishmic


    i see a couple of problems with the idea of using explosives 1) availability 2) using it. the quanity of explosives need to even blow the bridges would be huge and where would we get them ? i sure the irish army don't happen to keep a huge stock pile of c4 or semtex just lying around waiting for z-day nor would i assume that the few state registered contracters using it for quarry work keep the large amounts needed for blowing the bridges let alone blowing the buildings to crush the zeds
    2)the ability to use the explosives . now explosives by their very nature would strike me as quite dangerous if used incorrectly and i may be wrong but i'm sure of the survivors you gather round you on z day the chances of one of them been been an explosive expert could be quite slim ( throwing a grenade in your fca days does not an expert make).
    but this is critisim without constructive suggestions so heres mine
    using the outrider motorbike scouts to lure the zeds into an area that is large and can be sealed with relative ease ie port tunnel or depending on numbers dublin port its self (with its large gates and surrounded by water )and the liberal use of flammable liquids and gas canisters all readily available in the area let those suckers burn and if as a consequence the northside happened to start to burn well i'm sure we could live with it think urban renewel on a large scale:D


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    irishmic wrote: »
    i see a couple of problems with the idea of using explosives 1) availability 2) using it. the quanity of explosives need to even blow the bridges would be huge and where would we get them ? i sure the irish army don't happen to keep a huge stock pile of c4 or semtex just lying around waiting for z-day nor would i assume that the few state registered contracters using it for quarry work keep the large amounts needed for blowing the bridges let alone blowing the buildings to crush the zeds
    2)the ability to use the explosives . now explosives by their very nature would strike me as quite dangerous if used incorrectly and i may be wrong but i'm sure of the survivors you gather round you on z day the chances of one of them been been an explosive expert could be quite slim ( throwing a grenade in your fca days does not an expert make).
    but this is critisim without constructive suggestions so heres mine
    using the outrider motorbike scouts to lure the zeds into an area that is large and can be sealed with relative ease ie port tunnel or depending on numbers dublin port its self (with its large gates and surrounded by water )and the liberal use of flammable liquids and gas canisters all readily available in the area let those suckers burn and if as a consequence the northside happened to start to burn well i'm sure we could live with it think urban renewel on a large scale:D
    Explosives would be relativity safe to transport and store, especially modern ones they're pretty inert on their own but require specialist equipment to set it off. The major problem like you say is sourcing and the knowledge needed to use the explosives without blowing yourself to smithereens.

    Over all aren't explosives supposed to be ineffective according to Max Brokes?
    Explosives cause massive internal damage through pressure waves, this has little effect on the Zombie as it has no bodily functions to interrupt.


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  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    ScumLord wrote: »
    Explosives would be relativity safe to transport and store, especially modern ones they're pretty inert on their own but require specialist equipment to set it off. The major problem like you say is sourcing and the knowledge needed to use the explosives without blowing yourself to smithereens.

    Over all aren't explosives supposed to be ineffective according to Max Brokes?
    Explosives cause massive internal damage through pressure waves, this has little effect on the Zombie as it has no bodily functions to interrupt.

    Perhaps using the explosives as part of nail bombs. Metal projectiles will shred rather than disrupt.


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    Perhaps using the explosives as part of nail bombs. Metal projectiles will shred rather than disrupt.
    Will they really have any more effect though, unless you can guarantee one or more of those nails will go through the Zombies skull then it's a waste of resources.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    ScumLord wrote: »
    Will they really have any more effect though, unless you can guarantee one or more of those nails will go through the Zombies skull then it's a waste of resources.

    I suppose you'd have to research how to maximise the damge of the projectiles.

    Remember we're specifically talking about a horde... It goes off in the middle, it's going to remove some heads, I reckon.


  • Registered Users, Registered Users 2 Posts: 24 irishmic


    http://www.dublinport.ie/business/bulk-liquid/ some very interesting facts about the amount of flammable liquids stored if the safetys can be disabled and some one crazy enough to push the button i think you may have a big enough explosion to destory the largest of hordes think thermobaric explosion but with pretty colours the fires that rage after should be enough to finish of any poor zeds left dazed and confused


  • Registered Users, Registered Users 2 Posts: 783 ✭✭✭Kromdar


    moving away from exploding trams, why not crush them?

    funnel them into a narrow street, caded at all sides. place trucks at the 'cul de sac' end, with whatever large, flat objects you can find, weld steel plates to the front if need be, to form a moving wall.
    when the z's reach critical mass, drive in a line at them, compacting them against the ones behind them. keep this going until all you see is a zombie paste. follow the trucks with armed infantry equipped with blades or flame units as necessary, to prevent blood contamination and finish off any stragglers.

    i'm not that good at the math, but i'm sure that a semi tractor unit [a truck without trailer for those not in the know] has a high enough torque to pull off such a crushing maneuvre. repeat as necessary, finish off stragglers with conventional means. if necessary, have a semi trailer block off the top of the street when full, providing a base plate to squash against.

    too elaborate? think we won't have the skills to pull it off? critique, please.


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  • Registered Users, Registered Users 2 Posts: 24 irishmic


    Kromdar wrote: »
    moving away from exploding trams, why not crush them?

    funnel them into a narrow street, caded at all sides. place trucks at the 'cul de sac' end, with whatever large, flat objects you can find, weld steel plates to the front if need be, to form a moving wall.
    when the z's reach critical mass, drive in a line at them, compacting them against the ones behind them. keep this going until all you see is a zombie paste. follow the trucks with armed infantry equipped with blades or flame units as necessary, to prevent blood contamination and finish off any stragglers.

    i'm not that good at the math, but i'm sure that a semi tractor unit [a truck without trailer for those not in the know] has a high enough torque to pull off such a crushing maneuvre. repeat as necessary, finish off stragglers with conventional means. if necessary, have a semi trailer block off the top of the street when full, providing a base plate to squash against.

    too elaborate? think we won't have the skills to pull it off? critique, please.

    seems that this plan would take a lot more bobies than could be expected to survive the inital zombie up rising and the mere logistics invovled in such an elaborate plan would seem overly complicated for even the most entusiastic of our zombie boards members. to block of even o connel street would invovle the blocking of 11 streets and many many shop fronts and if the horde is any way big and and full of stragglers up may not be able to block the end . if using the plowing plan even if you can close of both ends the amount of crushed zeds piling up infront would ensure that the ones at the back wouldn't even see the the tractor unit coming at them


  • Registered Users, Registered Users 2 Posts: 3,532 ✭✭✭Ginja Ninja


    just to clarify:Fertiliser can be used,quite readily to make explosives as can petrol/oil.10 minutes on the internet will tell you how.I don't mean blowing the bridges a digger could knock the concrete structure out of the braidge,leaving/bending the steel subframe but the overll gap would be more than zed crossable[maybe 5-6ft should suffice].

    The port tunnel looks like a great Idea.Logistic nightmare,but massive zed oven,I think so.


  • Banned (with Prison Access) Posts: 6,869 ✭✭✭Mahatma coat


    5 minutes on the Web will provide you with the recipe for possibly the most useful antiZ weapon

    Agent Orange

    Channel the Z's into a Cul De Sac as previously describes, then Unleash Firey (Re)Death upon them. about 15 - 20 tonnes of the stuff should do the job

    I know theres for and against on the use of fire as a weapon but Sticky persistint fire that butrns with some decent heat, should do the job.




    But to answer the OP

    RUN, Run as fast as you can, and when you think you're safe Run some more


  • Registered Users, Registered Users 2 Posts: 6,333 ✭✭✭bad2dabone


    a horde that large, 250,000 strong, I'ld see no choice but to flee. In sheer weight of numbers alone there are too many to counter. I'ld head for the hills, given a few weeks space you could find a fortified position, with extremely limited access (mine system or cave system) and wait out the horde, let them pass.

    To kill 250,000 of anything marching in unison would take a hell of a lot of explosives, a lot of expertise, and a lot of time. how long would 250,000 take to even pass by your base? a couple of days perhaps. The effort to repel an attack that large would fail I think.

    Flight is the only option when faced with a horde that large. Unless you had a fleet of tanks :D now that's an option!


  • Closed Accounts Posts: 417 ✭✭the locust


    If we have enough people:-

    Have an attack force consisting of a few combine harvesters - modified with spikes and welded armour 360' to make it difficult to climb/board. a team of ten or so combines and a few shooters on each one. This group would go out side the city to meet the ZHorde and kill slow down or fend them off - running straight through the hoard at full speed - not stopping to turn until they are straight through the hoard to come back safely for another run. repeat until hoard is dead. bloodfest!
    At the least it should give team 2 more time if anything.

    Have team 2 - 'city defence' dig a moat or build barricades with jcbs/diggers - nice and deep as to be uncrossable & unscalable. Concrete up any sewers or other entrances. Although the hoard is approaching from the north go for 360 defence. Position shooters on buildings and walls mostly to the north. Commandeer Military ordinances from military bases if not already done so - such as weapons ammo grenades and mortars. Defend the city classic style and pick off any remaining hoard descending on the city.

    Any one with military relevant experience could also 'mine' a substantial area outside the moat - and set kill zones with anti personnel devices - claymores etc to assist in clearing the hoard.

    No mercy for the infected - friends and family if infected are shot/decapped at the earliest oppurtunity

    (Then build some type of escape hatch/vehicle on the sly - pointed for the mountains - just for yourself in case team 1 & 2 are somehow overrun. Ha!)

    Infact - if the hoard breach the moat and get past the city defense team - all pull back and flee to the hill in vehicles left ready to go.


  • Registered Users, Registered Users 2 Posts: 25,560 ✭✭✭✭Kess73


    Sounds like a herd from The Walking Dead.


    If it is only a few Boardsies and I with just rations and water, then I am heading away from the herd as silently as I can, plus will be staying out of view of them.


    Best strategy I can think of is to put distance between them and I, plus go uphill as if they are shufflers the uneven ground would put them at an even slower pace.


    Once away from them I would wait until the herd broke apart and spread out in a blotting effect. After which I would continue in a similar fashion of living as I did before the Zeds were drawn together.

    Mind you, I am pretty sure that one of the things high on my to do list during the early stages of a breakout would be to keep away from any areas with a population density like Dublin has. :D


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